Good morning. Here again with another half baked thread as I drink my morning coffee.
I've been thinking about what unit "tiers" mean, and in my mind they represent two things: The experience of the troop, and the gear/status of the troop. After recruiting a unit with "Veteran" in the title by default from a village I thought this is a bit of a conflation for the sake of gameplay.
Do you think it would be interesting/fun if these were distinct things? What do I mean by that? Imagine the tier system exactly as it is now, you upgrade units all the same, BUT units that survive X number of battles become "veterans" and get very minor stat bonuses. Maybe 5 athletics here, or 5 to weapon skill there, nothing that would really tip the scales too much - or be undefeatable by a identical freshly recruited army using good tactics - but just a tiny boost that gives seasoned armies an edge and makes you a little more invested in them.
I've been thinking about what unit "tiers" mean, and in my mind they represent two things: The experience of the troop, and the gear/status of the troop. After recruiting a unit with "Veteran" in the title by default from a village I thought this is a bit of a conflation for the sake of gameplay.
Do you think it would be interesting/fun if these were distinct things? What do I mean by that? Imagine the tier system exactly as it is now, you upgrade units all the same, BUT units that survive X number of battles become "veterans" and get very minor stat bonuses. Maybe 5 athletics here, or 5 to weapon skill there, nothing that would really tip the scales too much - or be undefeatable by a identical freshly recruited army using good tactics - but just a tiny boost that gives seasoned armies an edge and makes you a little more invested in them.