I just wanted to express my support for the recent economy changes, specifically the changes regarding the previously overpowered caravans. Many people will complain because they have grown accustomed to easy money through caravans and some specific workshops.
What people have to understand is that these passive sources of income were never meant to allow you to breeze through the rest of the game, they are only meant to cover your party upkeep costs. After that, if you want to afford something else, say some of the most expensive pieces of equipment in the game, then you need other sources of income, such as loot from lords or perhaps acquiring fiefs and collecting tax.
These additional non-passive sources of income are meant to go straight into your pocket after the daily upkeep/income changes. And then two things can happen:
1) Your enterprises (caravans and workshops) are doing well, with no hiccups.
2) One or more of your caravans could've been defeated by bandits, or maybe one or more of your workshops could've been taken over by a faction your faction is currently at war with.
If 2) happens, then you need to re-invest into said enterprises with the money you've been gathering from elsewhere. But if 1) happens, then you can safely purchase that new piece of equipment you've been saving up for.
Not everything is meant to be risk-free, every playthrough is not meant to be identical, earning money is not meant to be garantueed. You need to plan ahead, you need to save money, and you need to be prepared for multiple eventualities, and not just dead set on the fact that you'll always continue amassing wealth.
FAQ:
- But the most broken form of income was from defeating enemy lords!
Yes, this has been mentioned to be on TW's radar and will be fixed.
- But I don't know what to do now!
Lower the difficulty.
- The game is supposed to be about fun! Not about grinding!
Hard is fun, easy is boring.
_______
Edit: I'd like to make a suggestion regarding when Caravans are caught and destroyed.
Instead of having to purchase a new one, instead make it so that the Caravan and whoever was leading it, is out of commission for a week or two, and then after that starts working again, during this week or two you'll still be paying their wages, but atleast you won't have to spend 18k on a new caravan. I think that'd be a good middle-ground here.
What people have to understand is that these passive sources of income were never meant to allow you to breeze through the rest of the game, they are only meant to cover your party upkeep costs. After that, if you want to afford something else, say some of the most expensive pieces of equipment in the game, then you need other sources of income, such as loot from lords or perhaps acquiring fiefs and collecting tax.
These additional non-passive sources of income are meant to go straight into your pocket after the daily upkeep/income changes. And then two things can happen:
1) Your enterprises (caravans and workshops) are doing well, with no hiccups.
2) One or more of your caravans could've been defeated by bandits, or maybe one or more of your workshops could've been taken over by a faction your faction is currently at war with.
If 2) happens, then you need to re-invest into said enterprises with the money you've been gathering from elsewhere. But if 1) happens, then you can safely purchase that new piece of equipment you've been saving up for.
Not everything is meant to be risk-free, every playthrough is not meant to be identical, earning money is not meant to be garantueed. You need to plan ahead, you need to save money, and you need to be prepared for multiple eventualities, and not just dead set on the fact that you'll always continue amassing wealth.
FAQ:
- But the most broken form of income was from defeating enemy lords!
Yes, this has been mentioned to be on TW's radar and will be fixed.
- But I don't know what to do now!
Lower the difficulty.
- The game is supposed to be about fun! Not about grinding!
Hard is fun, easy is boring.
_______
Edit: I'd like to make a suggestion regarding when Caravans are caught and destroyed.
Instead of having to purchase a new one, instead make it so that the Caravan and whoever was leading it, is out of commission for a week or two, and then after that starts working again, during this week or two you'll still be paying their wages, but atleast you won't have to spend 18k on a new caravan. I think that'd be a good middle-ground here.
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