"...sold over a million copies in less than 7hours..." is this true?

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That's not a Turkish average salary and it took an investment of 2 million euros according to an older interview with Armagan to make Bannerlord. Steam also lowers their tax with more copies sold. You also have to take into consideration regions, in Turkey you can buy the game for 16 euros, in Russia about the same.
I thought we were doing napkin math.
Also I just googled the information, didn't spend more than 5 minutes on this lol.
 
Then again the living cost in Turkey is lower compared to Western Europe, so 40-45 euros for their game also works in their favour.
But nonetheless I think it's safe to say TW probably don't need to worry about going bankrupt the next couple of years.They can probably also hire a couple of people more to add some of those "nice to have" but not necesarry features.
Imagine having a guy working only on making tournaments epic, 1-2 working only on making cities/towns immersive, 1-2 working only on making cool quest and storylines and so forth.
 
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Yeah also keep in mind they're in IT and most likely the majority of the employees have higher educations. Then $3000 a month isn't far-fetched at all.
 
The minimum wage in Turkey for $ 334. doctor salaries are $ 450 - $ 750. If we keep this in mind. based on salaries in the private sector, the salaries of skilled workers or engineers are $ 750- $ 1500. $ 2,000 of each employee's impossible to get the turkey. maybe only top managers. ps. i m living in turkey
 
More napkin math!



I just googled average, though probably the number isnt accurate for game developers.


Checked google, and found informal information like:
http://iskolig.com/sirket/taleworlds-hakkinda-genel-bilgi-03000000000 3950
http://kariyersor.com/soru/taleworlds-yazilim-uzmanlarina-ne-kadar-maas-veriliyor/ 3500

Lets say 4500TL for inexperienced software person. 650$
Btw, minimum wage is about ~350$ in Turkey.


And, more:
Lets guess max one roughly with link above:

150.000$ a year.
12.500$ monthly for heads.



>> (Roughly) Monthly salary range varies from $350 to $12500.
We dont know anything, and we cant, but we like to talk about it, dont we? Hehe.
 
" 2 000 000 to 5 000 0000 "

You may also check:





 
I'd note that they "grossed" 60M rather than "made" 60M. This thing had an incredibly long predevelopment cycle, it wouldn't surprise me if they still weren't anywhere near the black.

it was also being developed in Turkey. Those costs would have been 25-50% of what they’d have been coming from the US or UK for example.

At any rate, they didn’t do too shabby, and it’s unfortunate they weren’t able to capitalize at full price as they deserve it.

at the same time: expansion. I’m really seeing an expansion being in the works
 
Just to put some of these rumours to bed.

Yes, the Turkish government gives some small assistance, similar to schemes in many other countries around the world for tech companies, but it isn't enough to run a business on, not by a long shot... And they wouldn't do it if they didn't stand to gain anything in return.

We shipped over 10 million units of our previous games, which entirely funded the development of this game. We were never at any risk of going broke and could have continued development for years to come without any money troubles.

Finally, some of your math might be a bit off in guessing how much money Bannerlord has brought in so far as you are failing to factor in regional pricing, taxes, etc. However, even when you do factor those in, it is safe to say we are extremely pleased with the hugely successful launch and we are looking forward to supporting the game for many years to come. :smile:
 
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We were never at any risk of going broke and could have continued development for years to come without any money troubles.

we are looking forward to supporting the game for many years to come. :smile:

I am extremely pleased to hear this and pleased that you gave us an early access release anyway if you could have continued without.
 
Just to put some of these rumours to bed.

I feel like this should be stickied somewhere with how often I see "They got money from the government" in threads

Glad Bannerlord is already a huge success with really no advertising or hype release (other than dev blogs and the community here of course). I'm excited to see how it evolves throughout early access! I already can't stop playing it.
 
I feel like this should be stickied somewhere with how often I see "They got money from the government" in threads

Glad Bannerlord is already a huge success with really no advertising or hype release (other than dev blogs and the community here of course). I'm excited to see how it evolves throughout early access! I already can't stop playing it.

What are you talking about... I've been advertising Warband |(2010 or something) and then Bannerlord since 2016...

A big part of taleworlds succes came out of my mouth-to-mouth action and I liked it! This shouldn't be underestimated... I highly doubt that Taleworlds would reach 50% of the digits the did now if I didn't put all that effort in to support my Turkish brothers..

That said, I do hope they will nerf the Khuzait Turkic tribe and those battanians ... they too stronk.. Reminds me of american devs that always make the american and british nations too stronk..
 
So, Bannerlord 2 when?

Just joking.

I think the start for the game couldn't have been any better.
Jobs are safe for the employees (a seldom thing these days not only in the game dev genre), the company is more than solid funded already.
I find it important in the game business these days that such things are still possible for companies like
Taleworlds, CD Project Red, Warhorse, Larian, etc

Those AA/AA+ companies are the ones who delivers us the games that aren't developed with the sole purpose to wrench as much
money out of a product as efficiently is possible.
Those and the one or another smaller Indiedeveloper Companies.

A big part of taleworlds succes came out of my mouth-to-mouth action and I liked it! This shouldn't be underestimated... I highly doubt that Taleworlds would reach 50% of the digits the did now if I didn't put all that effort in to support my Turkish brothers..

Yea they should send you some money :roll:
 
I think the start for the game couldn't have been any better.
Jobs are safe for the employees (a seldom thing these days not only in the game dev genre), the company is more than solid funded already.
I find it important in the game business these days that such things are still possible for companies like
Taleworlds, CD Project Red, Warhorse, Larian.

Those AA+ companies are the ones who delivers us the games that aren't developed with the sole purpose to wrench as much
money out of a product as efficiently is possible.
Those and the one or another smaller Indiedeveloper Companies.

This is just the normal evolution of the sector. First americans and british / Japanese tech sectors got in this position in the '90's, then they got greedy, and delivered crap games at high prices,,, then one idiot invented DLC, which was great, then another idiot invented paid DLC and chop it into as many pieces as possible. Then another idiot invented to chop the game into pieces and sell all the available stuff over a period of time even though it was finished already.

all these new awesome dev companies are all from the fromer sovjet bloc or Turkish/ Indian, won't be surprised if the Chinese will come soon as well. They now need to prove themselves. Now some accomplished that very well like CD project RED they have done it. It will be very hard to control your greedy side. Look at Paradox, those basterds turned into the nasties fat cats i can think of. Imperator was and is still a pure scam. I won't be surprised if these companies including Taleworld will turn towards greed more. The dark side is always tempting. However what I love about the Turks (Islamic teachings - quite socialistic - caring about family and also others) but also about former communistic way of live. Money isn't always the most important factor for them. Yes they need the money. But i'm always glad to see that there are still people out there that value things more than just having money/profits as their prime drive. (Looking at CD project RED) Because of this people just try to suffocate them by throwing money and enjoying it and because of this they are hugely succesfull. I still remember Witcher 3 releasing DLC's as big as the game itself FOR FREE. other companies would charge the prime price for it or release it as an all new paid expansion.. WOW style
 
Regardless of what the numbers really are, I'm incredibly happy that Taleworlds have had a success launch for the game. There's not been any game that has captured the magic of what this game provides since Mount & Blade: Warband came out. Several developers have tried, but just didn't hit the mark.

It's a one of a kind game and it's why myself and others have been playing it nonstop.
 
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