Len12
Recruit
hi guys,
just want to give some feedback after playing the game for 30 hours 2 days after the release to give some insight for people who do not have the time to play the game.
1.
for me the game breaks after 400 days ingame time when one fraction takes over the complete map, so i want to make this the main focus to see it fixed as soon as possible.
i did not play as a merc or support that fraction in any way, it just happened on its own, so i think this might happen every game. i dont have the time to make a 2nd session of 30 hours. right now, i m just defending armies of 1000+ soldiers that come sent our way every week. i m playing on the "realistic" difficulty, so destroying big armies on my own is not an option. here we come to the 2nd problem.
2.
fighting "endgame" army vs army with ai and reinforcements is not working as intended. if you only control half of the army, your ally will sometimes pull his army back once you are engaged with a flank and wait until your units are dead so he a better chance of winning.
3.
the AI in big fights with reinforcements is imo broken. i have it set to 500 soldiers per match, so if you fight with 450 soldiers vs 500, there will be only 500 guys on the map and after time some more will respawn at the starting area. this results into making the ai fall back to their reinforcements and stack up there until you arrive. your and your allies units will then run after the enemy in small groups and get defeated by running into a 200 man army with only having 10 men at a time. you will still get reinforcements, but they only spawn in 10-20 man packs and run over the whole map just to be killed by the 200 man pack.
4.
some general combat problems:
- archer are the best unit against mounted units
- your whole formation of the army is decided not where the main bulk of the enemy is, but the closest one, so 5 horsemen can make your whole army rotate and go out of position while a 300 man army comes from the side
- soldiers in sieges get stuck a lot
- hero feels unrewarding in melee combat and you are forced to play as an archer (at least with realistic difficulty settings)
5.
ballancing problems:
- its too easy to make gold
- your units die too often and there is no real way like in M%B to skill into surgery
- enemy armies are easy to outplay with many ranged units
6.
bandit hideouts and spy-quests are impossible or too hard. i have a team of 8 people that sometimes have to fight against 50 enemies. yes, i can fight them in small packs of 8v8 and i can park all the untis that are not lvl 5 or 6 in my castles so i dont have to deal with rng, but i still lose the fights when there are some ranged guys that just snipe my guys.
i spent 1,5 hours to search for a bearded guy with no scars and hair io his head in Pravend just to get frustrated after not finding him.
at this point, i dont know where the game is going atm. i will update with what happens once one fraction conquers the whole world.
just want to give some feedback after playing the game for 30 hours 2 days after the release to give some insight for people who do not have the time to play the game.
1.
for me the game breaks after 400 days ingame time when one fraction takes over the complete map, so i want to make this the main focus to see it fixed as soon as possible.
i did not play as a merc or support that fraction in any way, it just happened on its own, so i think this might happen every game. i dont have the time to make a 2nd session of 30 hours. right now, i m just defending armies of 1000+ soldiers that come sent our way every week. i m playing on the "realistic" difficulty, so destroying big armies on my own is not an option. here we come to the 2nd problem.
2.
fighting "endgame" army vs army with ai and reinforcements is not working as intended. if you only control half of the army, your ally will sometimes pull his army back once you are engaged with a flank and wait until your units are dead so he a better chance of winning.
3.
the AI in big fights with reinforcements is imo broken. i have it set to 500 soldiers per match, so if you fight with 450 soldiers vs 500, there will be only 500 guys on the map and after time some more will respawn at the starting area. this results into making the ai fall back to their reinforcements and stack up there until you arrive. your and your allies units will then run after the enemy in small groups and get defeated by running into a 200 man army with only having 10 men at a time. you will still get reinforcements, but they only spawn in 10-20 man packs and run over the whole map just to be killed by the 200 man pack.
4.
some general combat problems:
- archer are the best unit against mounted units
- your whole formation of the army is decided not where the main bulk of the enemy is, but the closest one, so 5 horsemen can make your whole army rotate and go out of position while a 300 man army comes from the side
- soldiers in sieges get stuck a lot
- hero feels unrewarding in melee combat and you are forced to play as an archer (at least with realistic difficulty settings)
5.
ballancing problems:
- its too easy to make gold
- your units die too often and there is no real way like in M%B to skill into surgery
- enemy armies are easy to outplay with many ranged units
6.
bandit hideouts and spy-quests are impossible or too hard. i have a team of 8 people that sometimes have to fight against 50 enemies. yes, i can fight them in small packs of 8v8 and i can park all the untis that are not lvl 5 or 6 in my castles so i dont have to deal with rng, but i still lose the fights when there are some ranged guys that just snipe my guys.
i spent 1,5 hours to search for a bearded guy with no scars and hair io his head in Pravend just to get frustrated after not finding him.
at this point, i dont know where the game is going atm. i will update with what happens once one fraction conquers the whole world.
Last edited: