("game_blood", psf_billboard_3d |psf_randomize_size|psf_randomize_rotation, "prt_mesh_blood_3",
500, 0.65, 3.5, 0.6, 0, 0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.0, 0.7), (0.7, 0.7), #alpha keys
(0.1, 0.2), (1, 0.2), #red keys
(0.1, 0.2), (1, 0.2), #green keys
(0.1, 0.2), (1, 0.2), #blue keys
(0.0, 0.015), (0.5, 0.3), #scale keys
(0, 0.05, 0), #emit box size
(0, 1.5, 0.4), #emit velocity
0.9, #emit dir randomness
120, #rotation speed
0, #rotation damping
),
("game_blood_2", psf_billboard_3d | psf_randomize_size|psf_randomize_rotation , "prt_mesh_blood_3",
2000, 0.6, 3.5, 0.5, 0, 0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.0, 0.25), (0.7, 0.1), #alpha keys
(0.1, 0.2), (1, 0.2), #red keys
(0.1, 0.2), (1, 0.2), #green keys
(0.1, 0.2), (1, 0.2), #blue keys
(0.0, 0.15), (0.5, 0.45), #scale keys
(0.01, 0.2, 0.01), #emit box size
(1.4, 1.4, 0.2), #emit velocity
0.3, #emit dir randomness
150, #rotation speed
0, #rotation damping
),
These are the blood settings. I got them from a different thread so props to the original creator. And chel as his was the first mod I saw this kind of blood used. Simply replace the old game_blood_1 and 2 with these. It think my blood multiplier is at 5x in module ini as well.