#Guide to adding a faction
1.ID_factions - get your new faction and culture set in there first
2.Module_factions - copy paste new faction in
("culture_6", "culture_6", 0, 0.9, [], []),
("kingdom_6", "Faction name here", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xFF4500),
3.Party_Templates Culture reinforcements
("kingdom_6_reinforcements_a", "kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,2,6),(trp_rhodok_tribesman,4,7)]),
("kingdom_6_reinforcements_b", "kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_crossbowman,2,6),(trp_rhodok_crossbowman,4,7)]),
("kingdom_6_reinforcements_c", "kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,6)]),
4.Module_scripts - define culture troops and assign centres
(faction_set_slot, "fac_culture_6", slot_faction_tier_1_troop, "trp_rhodok_tribesman"),
(faction_set_slot, "fac_culture_6", slot_faction_tier_2_troop, "trp_rhodok_spearman"),
(faction_set_slot, "fac_culture_6", slot_faction_tier_3_troop, "trp_rhodok_trained_spearman"),
(faction_set_slot, "fac_culture_6", slot_faction_tier_4_troop, "trp_rhodok_veteran_spearman"),
(faction_set_slot, "fac_culture_6", slot_faction_tier_5_troop, "trp_rhodok_sergeant"),
(faction_set_slot, "fac_kingdom_6", slot_faction_culture, "fac_culture_6"),
(faction_set_slot, "fac_kingdom_6", slot_faction_leader, "trp_kingdom_6_lord"),
(else_try),
(faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_6"),
(faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_rhodok_deserter"),
(faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_rhodok_veteran_spearman"),
(faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_rhodok_messenger"),
(faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_rhodok_prison_guard"),
(faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_rhodok_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_6_reinforcements_a"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_6_reinforcements_b"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_6_reinforcements_c"),
(call_script, "script_give_center_to_lord", "p_town_7", "trp_kingdom_6_lord", 0), # 3/1