Keedo420
Knight at Arms
I have made some progress today, yes, despite a small setback. I spent about 3 hours trying to solve a mysterious "'itm_siege_supply' is not defined" error message. Did a search on the forums and found a suggestion that it might have been caused by an extra or missing bracket or comma somewhere. It wasn't. I honestly don't know what I did wrong, but I solved the problem by making a new folder and unzipping all of the default module system files into it. Then one by one, I replaced the default files with the files from my mod, and compiled it after each one. Eventually it turned out to have been caused by the ID_items.py file missing the line with the siege_supply item. I know I didn't accidentally delete that since I have never even opened that file before. But the message showed up at some point after I added some new items, but also after I tried to re-enable the disabled towns (Zendar, Salt Mines, Four Ways Inn, and...something Keep). But even after I re-disabled them the message kept coming so I really don't know if it was related to that or not. As for the adding of new items, it was more likely related to that. But the problem is now solved.
On the plus side, I did get those new items added. I have also added a script that causes nearby enemy parties to help each other out (such as a nearby party of looters joining the fight if you attack or get attacked by a party of looters), and I "fixed" the Beard-related crash by simply removing the beard options from the female races, and limiting the new hair colors to the Ghost race.
But anytime you want to find out if I have made any progress on the mod, go check the first post in this thread. I will be updating the "Current Features" at least once a day, and will update the "Current Known Bugs" as I encounter and/or fix them.
On the plus side, I did get those new items added. I have also added a script that causes nearby enemy parties to help each other out (such as a nearby party of looters joining the fight if you attack or get attacked by a party of looters), and I "fixed" the Beard-related crash by simply removing the beard options from the female races, and limiting the new hair colors to the Ghost race.
But anytime you want to find out if I have made any progress on the mod, go check the first post in this thread. I will be updating the "Current Features" at least once a day, and will update the "Current Known Bugs" as I encounter and/or fix them.