Author Topic: [RoK] - Rise of Khergits II - New screenshoots on first page (Old Topic)  (Read 113101 times)

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Firates

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Khergits were thinking that peace and prosperity came to their lands at last. They already had proven their bravery and valour in many great battles with merciless Black Knights, who had came from Western lands of Calradia. When the war was finally over and the dark clouds upon the Khergit lands were about to dissolve...

...when setting foot on Calradian steppes where had been irrigated with the blood of Khergit warriors and Black Knights, Swadian King Harlaus said:

"Sanjar Khan, you shall pay for the bloods of many great warriors that you shed upon these fields and when you are handing over your loathsome, filthy soul to the God... spectres of thousands of Black Knights shall be with you!"

The tension between King Harlaus and Sanjar Khan finally came to an end with Swadian raids to Khergit villages and Khergit castles captured by Harlaus' commanders. Then, it was nothing but great marching Swadian armies' terrible roars that flew up to the skies and began to shake Calradian lands wildly.

After a numerous series of battles, Khergits had only two cities remaining in their hands: Tulga and Ichamur. The Swadians, victorious and proud, were dreaming of the day that they will utterly crush the Khergits. There were only a few hundreds of battle-hardened soldiers, a few Khergit commanders and Sanjar Khan left, who was confidently denying defeat and making plans for the next battle. But they all have taken an oath. An oath to regain their legendary days.

Dark clouds has emerged upon Calradia once again. In the blood-smelling soil, oaths of vengeance are clinking. In both sides, battle horns are sounding deeply. And there will not be silence...

...until one side is utterly silenced.






-Nords, Swadians, Vaegirs and Rhodoks are no more. Now, there's an alliance of them led by King Harlaus.
-There are plenty of shamshirs, axes, spears, shields, armors, helmets and horses added for Khergits.
-Bows added for Khergits have been strengthened, Khergits have become real masters of bows and their horses are now faster.
-Khergit troop tree has been changed.
-Recruits are now recruited due to their "own" nation, not the village's nation where they are recruited from.
-There are several adds to The Last Alliance's troop tree.
-Extremely powerful Khergit warriors called "Black Khergits" are now wandering in 3 or 5 sized parties.
-Steppe Dragons can also be found in Khergit armies.
-Black Knights have been added as wandering bandits and mercenaries in The Last Alliance armies.
-Black Knights are now allies with The Last Alliance and enemies to Khergits.
-Khergits soldiers are strengthened.
-New items and horses have been added for the Black Knights.
-Banners carried on battlefield have been added, doesn't look so good though :D,
-Skyboxes have been changed,
-Some textures have been remastered,
-Black Generals have been added,
-Trade item helmets and armors have been added,
-New battle tactics and formations have been added,
-Ranked soldiers are now recruitable in villages,
-Pre-game character class selections have been changed,
-Special items have been created for faction leaders,
-Factions' commanders' names and such have been fixed.

...and plenty of changes are coming with the mod, just download it. :P






<knight>










Special Thanks

Tatari_Okan - model and ideas

Nart Of Pickles - Thanks

Fugi - Voices and ideas

jpog_tr - some scene edits

NODKRM - some scene edits

Dread_Shadow - models

KON_Air - For helps...

Valthord - Trailer

Oblivion-Forgetten shields mod For Black Khergit Guard Helmets

Ganbat Badamkhand - Rise Of Khergits Concept Art (thanks ver much for let me use to him drawings)

Thanks:
luigi
Rosha
Necati
Antifiriz
Valavaukar
Nemerius
KursadAltug
Exorcist
Bismark
dejawolf
KON_Air
Berserker Pride
Jinnai
Chel
Rubik
SPQR
ealabor








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by Ganbat Badamkhand (special thanks)

« Last Edit: February 14, 2010, 10:08:27 PM by <knight> »

Firates

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #1 on: September 04, 2008, 10:16:06 PM »


« Last Edit: February 14, 2010, 07:28:18 PM by <knight> »

Ruthven

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #2 on: September 04, 2008, 10:22:49 PM »
looks great! where'd you get the assassins idea though? I thought I was being original! anyhoo, great work, definitely have to try it out sometime.


Firates

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #3 on: September 04, 2008, 10:24:47 PM »
:) Thanks man...download and play...And please reports bug/bugs :) here...

ImNotaAI

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #4 on: September 04, 2008, 10:26:12 PM »
thx for the mod

Artizan

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #5 on: September 04, 2008, 10:34:19 PM »
great mod :D and i am not saying this because i contributed to it :lol:

Valthord

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #6 on: September 04, 2008, 10:47:28 PM »
At last. In the English forum.

But in wrong topic. :D As this is a released mod, it should be in Cartographer's Guild (released mods), not in Pioneer's one.
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Calradianın Bilgesi

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #7 on: September 04, 2008, 10:53:49 PM »
Valthord, but mod is beta 1.0 isn't completed.
Kendi istegimle banlanamadim.

Artizan

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #8 on: September 04, 2008, 11:20:11 PM »
you cant create topics under cartographer's. an admin moves your topic.

Valthord

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #9 on: September 04, 2008, 11:29:51 PM »
Valthord, but mod is beta 1.0 isn't completed.

It's not about being totally finished, it's about being released or not.

For example, The Peloponessian War is in the Pioneer's Guild because it's not out yet (not even as a beta release). But there are plenty of mods those are available to download in the Cartographer's Guild and none of them are 1.0 version.
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white_fare

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #10 on: September 05, 2008, 12:12:46 AM »
Awesome! I love this mod! Thx&Congratulations

Firates

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #11 on: September 05, 2008, 12:49:23 AM »
Heh,thanks much...Again,thanks Artizan and Valthord...I will release a bugfix in next time...

cellami

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #12 on: September 05, 2008, 01:10:06 AM »
everything wonderful. thanks knight  :)

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XeRo

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #13 on: September 05, 2008, 01:28:48 AM »
i think this mod is the best i've ever seen

Ferocity

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Re: Rise of Khergits (RoK) v0.2 - RELEASED
« Reply #14 on: September 05, 2008, 01:40:37 AM »
i think this mod is the best i've ever seen

Without a doubt. This one is definitely number 1 in my mod book.
I am the stone that builder refused
I am the visual
The inspiration
That made lady sing the blues

I'm the spark that makes your idea bright
The same spark
that lights the dark
So that you can know your left from your right
     I am the ballot in your box
The bullet in your gun
The inner glow that lets you know
To call your brother son
The story that just begun
The promise of what's to come
And I'm 'a remain a soldier till the war is won