- Best answers
Khergits were thinking that peace and prosperity came to their lands at last. They already had proven their bravery and valour in many great battles with merciless Black Knights, who had came from Western lands of Calradia. When the war was finally over and the dark clouds upon the Khergit lands were about to dissolve...
...when setting foot on Calradian steppes where had been irrigated with the blood of Khergit warriors and Black Knights, Swadian King Harlaus said:
"Sanjar Khan, you shall pay for the bloods of many great warriors that you shed upon these fields and when you are handing over your loathsome, filthy soul to the God... spectres of thousands of Black Knights shall be with you!"
The tension between King Harlaus and Sanjar Khan finally came to an end with Swadian raids to Khergit villages and Khergit castles captured by Harlaus' commanders. Then, it was nothing but great marching Swadian armies' terrible roars that flew up to the skies and began to shake Calradian lands wildly.
After a numerous series of battles, Khergits had only two cities remaining in their hands: Tulga and Ichamur. The Swadians, victorious and proud, were dreaming of the day that they will utterly crush the Khergits. There were only a few hundreds of battle-hardened soldiers, a few Khergit commanders and Sanjar Khan left, who was confidently denying defeat and making plans for the next battle. But they all have taken an oath. An oath to regain their legendary days.
Dark clouds has emerged upon Calradia once again. In the blood-smelling soil, oaths of vengeance are clinking. In both sides, battle horns are sounding deeply. And there will not be silence...
...until one side is utterly silenced.
-Nords, Swadians, Vaegirs and Rhodoks are no more. Now, there's an alliance of them led by King Harlaus.
-There are plenty of shamshirs, axes, spears, shields, armors, helmets and horses added for Khergits.
-Bows added for Khergits have been strengthened, Khergits have become real masters of bows and their horses are now faster.
-Khergit troop tree has been changed.
-Recruits are now recruited due to their "own" nation, not the village's nation where they are recruited from.
-There are several adds to The Last Alliance's troop tree.
-Extremely powerful Khergit warriors called "Black Khergits" are now wandering in 3 or 5 sized parties.
-Steppe Dragons can also be found in Khergit armies.
-Black Knights have been added as wandering bandits and mercenaries in The Last Alliance armies.
-Black Knights are now allies with The Last Alliance and enemies to Khergits.
-Khergits soldiers are strengthened.
-New items and horses have been added for the Black Knights.
-Banners carried on battlefield have been added, doesn't look so good though ,
-Skyboxes have been changed,
-Some textures have been remastered,
-Black Generals have been added,
-Trade item helmets and armors have been added,
-New battle tactics and formations have been added,
-Ranked soldiers are now recruitable in villages,
-Pre-game character class selections have been changed,
-Special items have been created for faction leaders,
-Factions' commanders' names and such have been fixed.
...and plenty of changes are coming with the mod, just download it.
Tatari_Okan - model and ideas
Nart Of Pickles - Thanks
Fugi - Voices and ideas
jpog_tr - some scene edits
NODKRM - some scene edits
Dread_Shadow - models
KON_Air - For helps...
Valthord - Trailer
Oblivion-Forgetten shields mod For Black Khergit Guard Helmets
Ganbat Badamkhand - Rise Of Khergits Concept Art (thanks ver much for let me use to him drawings)