Dev Blog 02/11/17

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[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_14_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>Mount & Blade’s deep and intuitive combat system is one of the core features of our games. Our directional attacking and blocking mechanic is intuitive in the sense that it is easy to pick-up, and deep in that it allows players to continuously develop and adapt their own fighting style through the use of feinting, chambering and good footwork (including a well-timed kick!).</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/32
 
Gurkhal said:
I like the fact that weapons will only be more powerful up to a certain weight and will then lose bonus to damage. It should prevent fantasy sized axes and hammers from getting used to much in the game. Or at least that's what I hope.

I also like the physics based realism. However, I hope fantasy mods can still bypass this when implementing magical/legendary weapons.
 
kalarhan said:
578 said:
Duel wielding is laughable

dual wielding is a common fighting style on Hollywood movies and RPG games. Last time I checked MB was inspired by several RPG elements, while Bannerlord is focusing even more on that. It may be unrealistic, not-practical, a good way to get yourself killed in a battle, but that doesn't change the notion that is looks cool.

does Bannerlord needs it? Nope (as it would be a feature with limited use in general)
(free or otherwise)


Yes, flashy RPGs and Hollywood have no place on mount and blade. Let them stay at where they deserve to be, away from this franchise. Dual wield was given to Berserker class in War of the Vikings game (its dead now). It did not work at all, it was ****. You can't have every flashy thing you see in a hollywood movie being implemented into a physics-based combat game.
 
NPC99 said:
Gurkhal said:
I like the fact that weapons will only be more powerful up to a certain weight and will then lose bonus to damage. It should prevent fantasy sized axes and hammers from getting used to much in the game. Or at least that's what I hope.

I also like the physics based realism. However, I hope fantasy mods can still bypass this when implementing magical/legendary weapons.

Easy - mods can just increase player stats. Keep the physics just make the player stronger/more agile.
 
Absol said:
JuJu70 said:
I hope weapon crafting can be disabled in the game. Yawn
Oh no, new features!

being new doesn't make it good. Unless you're planning to play as a renowned blacksmith, I have no idea how you can even start crafting weapons.
 
JuJu70 said:
Absol said:
JuJu70 said:
I hope weapon crafting can be disabled in the game. Yawn
Oh no, new features!

being new doesn't make it good. Unless you're planning to play as a renowned blacksmith, I have no idea how you can even start crafting weapons.

Taleworlds already demonstrated crafting in the demo below - and based on the picture in this blog it doesn't look like it's changed much since then.

https://www.youtube.com/watch?v=53unLj3qPL0
 
JuJu70 said:
I have no idea how you can even start crafting weapons.

you visit a blacksmith, you give him instructions and pay him. He crafts the weapon. No one said you - as in, you character -  were the blacksmith  :razz:

same way you go to a store and buy a sword. That doesn't mean you are now a shopkeeper.
 
Have you ever bought a sandwich? You go to the store, tell them the options you want the sandwich to be filled with and you got yourself a nice snack. This is how you get a weapon. Except it lacks sauce.
 
578 said:
Hollywood
Maybe the creators of the game like movies from Hollywood?..

I would have completely removed the weapon from behind. Weapons can hang on their backs only in Hollywood.
Shield let it weigh on your back, but not your weapon.





a particularly large guard may increase the wielder’s hand armour, for example
Callum, does the weapon have a hand protection parameter?
 
You should add different types of steel patterns (Damascus Steel)  to the crafting. These should just make the sword more expensive and not have any actual stat change.
A cool addition imo. Also somehow add these to the market and let people sell it just like skins in cs:go and you would be making money. win-win. Thank me later.
 
578 said:
Duel wielding is laughable, no such thing is allowed in Bannerlord. With a mod yes, probably but nobody cared to make one like that in Warband. It's stupid.

Dual wielding may not have been a thing in Europe, but in Asia there's plenty of record of 2 sword fighting, especially katanas and japanese short swords.
I must say I disagree with it being laughable. It's just exotic regarding BL's setting.

The game mechanics for dual wielding would be pretty simple: ability to perform 2 actions at once, it being block+attack or double attack. It would counter 2 handers, but be crushed by shield bearers.

Guray said:
You should add different types of steel patterns (Damascus Steel)  to the crafting. These should just make the sword more expensive and not have any actual stat change.
Really nice idea there. I would like to see rare weapon parts blueprints in SP, maybe scattered around the world like Witcher 3, maybe being sold by specific character at a high price, it would make the search for your ideal weapon more compelling and challenging than having all the options right off the bat.
 
Yaga said:
578 said:
Hollywood
Maybe the creators of the game like movies from Hollywood?..

I would have completely removed the weapon from behind. Weapons can hang on their backs only in Hollywood.
Shield let it weigh on your back, but not your weapon.


I think for travel the swords and bows can be on your back. But before battle you should have a menu for grabing/dropping gear. (Unless it is an ambush). This would all make more sense though if there were more severe consequences for having a sword on your back. Sure it could take longer to pull out, but what about putting the sword back in the sheath in order to grab something else? It would be quite impossible to do this successfully in battle. Maybe the modders will make it happen.

Also my prediction is six months before release. Otherwise they will be out of interesting blog content. No more factions, much fewer fetures, and if they are still interviewing people I may even be tired of it.
 
you visit a blacksmith, you give him instructions and pay him. He crafts the weapon. No one said you - as in, you character -  were the blacksmith  :razz:

crafting is just to appease 12 year olds so they can make their super-pouper sword. IRL you would say make me a sword with this and this on blade or on the handle - there will be no prebuilt parts hanging around, posters or powerpoints. If you could say hey here is money make me a sword but the stats will be unknown, I would be Ok with that.
 
578 said:
Rackie said:
A similiar comment was commented on last blog too; But will we be able to use a button (like x in Warband) to change more than we could in warband. For example in warband we could change from throwing to melee or use it for couched lance. But could we also possibly be able to change/do an animation when pressed. For example could the player press "x" and then hold his swords bottom way up and as a blunt weapon or use an arrow as a weapon?

Also will we be able to use 2 weapons or atleast mod 2 weapons? and not in warband where the one works like a shield and other as a sword, I mean proper dual weilding.

Duel wielding is laughable, no such thing is allowed in Bannerlord. With a mod yes, probably but nobody cared to make one like that in Warband. It's stupid.

This just simply isn't true. Dual wielding has been shown to be used historically. Not commonly, but it has on occasion. Rapier + Dagger or even double rapier has been seen. Check the "Double Rapiers" page on Wiktenauer.
 
Cpt. Nemo said:
For specific styles of dueling, several hundred years after the time the game is based in, and not in battles.
That's why it isn't really laughable, but just a bit exotic and out of context for BL.

JuJu70 said:
crafting is just to appease 12 year olds so they can make their super-pouper sword. IRL you would say make me a sword with this and this on blade or on the handle - there will be no prebuilt parts hanging around, posters or powerpoints. If you could say hey here is money make me a sword but the stats will be unknown, I would be Ok with that.

As in any craftsmanship, when you go towards the upper level of products, they're going to be custom made for your personal needs. Why use a stock sword if you have money to get a custom made?

Speaking of "IRL", the same goes to tailors, luthiers, and a lot of other professionals who charge a lot of money to make the product that fits your needs perfectly.
 
JuJu70 said:
you visit a blacksmith, you give him instructions and pay him. He crafts the weapon. No one said you - as in, you character -  were the blacksmith  :razz:

crafting is just to appease 12 year olds so they can make their super-pouper sword. IRL you would say make me a sword with this and this on blade or on the handle - there will be no prebuilt parts hanging around, posters or powerpoints. If you could say hey here is money make me a sword but the stats will be unknown, I would be Ok with that.

How is this bad exactly? I mean, ideally you should be able to specify every aspect and detail of your panoply, but until that becomes feasible I don't see how this is not a good approximation.
 
JuJu70 said:
you visit a blacksmith, you give him instructions and pay him. He crafts the weapon. No one said you - as in, you character -  were the blacksmith  :razz:

crafting is just to appease 12 year olds so they can make their super-pouper sword. IRL you would say make me a sword with this and this on blade or on the handle - there will be no prebuilt parts hanging around, posters or powerpoints. If you could say hey here is money make me a sword but the stats will be unknown, I would be Ok with that.


Stop being miserable. Are you sad that there is a lot of freedom? Weapon parts will be gathered and this gives you a reason to go around the map and visit various locations, not to mention the CRAZY potential it has in mods like Prophecy of pendor etc. And this also could be a core base for armor creating in the future or in mods. You make zero sense, if you think the game evolves too much, then feel free to play warband.
 
JuJu70 said:
their super-pouper sword. IRL

then by this logic the game should remove all features not related to IRL, right?

Custom mods with new models for swords? Nope, forbidden. You can't download a sword in the Internet.

Modding ability to create your own versions? Nope, you can't tweak a real sword. Silly idea.

How about skill and stats related to your ability with a sword? That is RPG stuff, so it should go away too.

Getting magic money from stuff in the game? Gone

Be able to hold 100.000 coins on your horse to buy that new cool sword? Of course not, you shouldn't be able to carry more than a few coins.

Inventory that holds dozens of items? Gone.

...

:lol:
 
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