adrakken said:
DanAngleland said:
A lot of people have been asking to see multiplayer, and here we have had our first look at it. The general press and forum reaction has been quite positive about Gamescom. I think you are in the minority if you feel a massive disappointment.
Thanks for playing but that wont work on me or others as every blog for the past 8 months have had far more people asking for some kind of release date, early access information than for multiplayer...
Please do not start dismissing people for the sake of trying to control the narrative...they need to give something because these blog posts are getting fewer and fewer replies due to disappointment levels getting higher and higher...or have you not noticed that since Blog 14 there has been a massive drop in posts? Or that Steam is filled with people wanting something.
You guys can pretend all you want but there is no way Taleworlds is going to release this polished from day one. This game needs a beta test and the sooner modders can get their hands on the game and tools the sooner we will start getting mods. Which, BTW, encase you havent noticed, is the bread and butter of M&B. Sooner the mods come, the faster sales will be pushed also.
In other words, there is zero reason why Taleworlds should NOT be pushing an early access. No doubt this is going to warrant the typical early access kills games nonsense that has been shot down and beaten like the dead horse it is. Taleworlds isnt a startup and M&B is an established franchise with a rabid fanbase...it already has the edge on the MANY companies and games that have seen massive sales and support via early access.
Where to start....talking about controlling the narrative when you snidely imply I'm trying to con people (when I've atually used straightforward reasoning to counter your statement) with "Thanks for playing but that wont work on me or others", then you start listing various things as if I have contradicted them- which I haven't. You said the gaming event was a disappointment- the general reaction on the forum has been modestly positive, as it has in the media, though not particularly enthusiastic. That's what I said and it is objectively true. Yes we have wanted, and still want, info on when we will get to play the game, but they told us that wouldn't be happening at Gamescom and hey presto, as much as you want to
control the narrative with your blanket statement that is has been a huge disappointment, people have been modestly positive about Gamescom and have talked about what they saw there.
Telling me I am 'pretending' regarding early access...it is firstly completely disingenuous to lump that into your reply as it wasn't part of your post or mine, and secondly if you had seen any of my posts on the matter of early access you would have seen that I am in favour of it and have argued for it. What's more, Taleworlds
themselves have said on a number of occasions that they want to do it! The only people against, it that I have seen, are people for whom the words 'early access' are portents of a doomed game.
Modders are not the be all and end all of M&B, even the rough around the edges M&B and Warband. Bannerlord is supposed to be a refined and expanded M&B, one with fewer flaws and fleshed out features, so that mods will not be as fundamental to its success- though they will also be easier to make and have greater potential, since less is hardcoded in Bannerlord than in Warband/M&B. I haven't found a full conversion mod that I played as much as Native since Battle for Sicily for .808, and that was 10 years ago. Not everyone thinks that mods are the best that the game has to offer. That's why we want Bannerlord; mods aren't really enough for most people, we need the shortcomings of native addressed because mods haven't done that satisfactorily.
EDIT:
Regarding blog responses; on the one hand I wouldn't argue that people aren't jaded and fed up with the long waits for little info or the lack of any inkling of when we might get to play the game, but on the other hand I can't definitively say that is reflected in blog replies, at least not in the last year or so- if there was a drop off in enthusiasm, I would say it came when Blog 9 took about six months to arrive after the great
Engine Power blog.
Take a look at all of them; the first few blogs got no more than 33 replies each (first two less than 20); this is surely down to the high frequency of blogs at that time. There is a general trend for blogs that had a long gap after them to have a lot of replies, because there hasn't been anywhere newer for people who like to post in blog threads to post. You have to take into account also that there is an element of randomness; after the first week or so that a blog thread has been open, there are an increasing amount of posts that are not blog specific, people just popped in to either have a look at the blog then talk about whatever general Bannerlord stuff was on their mind or else they saw the thread at the top of the board (because someone else had posted in it) and decided to post in there. Conversations take off for a bit, just as they did in the main Bannerlord thread, then it goes quiet again. It's just pot luck as to which thread 'benefits' from this effect. Then of course some people might see a large thread, decide it might be the most interesting to read through, and eventually find something to comment on.
You cite blog 14 as a drop off point; it has 64 pages of posts and blog 15 has 24. But blog 15 came ten months after 14, whilst blog 16 was just three months after 15. Now of course we have weekly blogs, and both the fact that the frequency is high and they are not yet revealing new game features and screenshots, which is undoubtedly what is of most interest to the community, means there aren't many posts.