People on Macs/Linux with issues read here. *Test fixes inside*

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I didn't know l'Aigle even worked on Linux (due to shaders, do you also have GLSL shaders packaged with it?).

I have an archlinux x64 install, if you have some testing you want done I can give it a try.
 
I've got a Mac. I've also got Bluehawk's Russian Militia/Cuirassiers/Cossacks and his Scabbard Fix mod installed. Should I get a clean version of L'Aigle?
 
Heya Doc, welcome back! I'm a big fan of your work.

Probably a bit late, but I just want to share our experience porting TLD over to Mac. Note that for Mac, I don't think we can ever have it compatible with Steam Workshop. We had to ask our players to manually install the mod for Mac.

1) Swyter ported over the custom shaders over to GLSL
2) The TW Mac port of Warband was really shoddy, resulting in very weird folder related issues. The current working dir of the engine in Mac is set to system root "/" by default. As such, we had to append the ./wb_compatibility.ini contents for the Mac OS X port just in case the engine can't seem to find it.

Add to module.ini (don't mind the +s, it's from our github commit notes):

Code:
#this is the compatibility file for old modules
 +#old modules should load these new brf files to be compatible with Warband
 +#You can ignore this file by writing "compatible_with_warband = 1" to module.ini
 +#If you already any add these resource files directly to module.ini, they will not be reloaded
 +
 +load_resource = arabian_horses
 +load_resource = arabian_castle
 +
 +load_resource = armors_d
 +load_resource = armors_e
 +load_resource = armors_f
 +load_resource = armors_g
 +load_resource = armors_h
 +
 +load_resource = armors_i
 +
 +load_resource = boots_b
 +load_resource = boots_c
 +
 +
 +load_resource = helmets_e
 +load_resource = helmets_f
 +
 +load_resource = user_interface_c
 +
 +load_resource = map_flags_d
 +
 +load_resource = castle_i
 +
 +load_resource = gatehouse
 +load_resource = viking_houses
 +
 +load_resource = simple_primitives
 +
 +load_resource = weapons_f
 +load_resource = instruments
 +load_resource = sarranid_armors
 +
 +load_resource = ani_stand
 +
 +load_resource = ani_crouch_down
 +load_resource = ani_low_walk
 +load_resource = ani_turn_man
 +load_resource = ani_attacks_single
 +load_resource = ani_lancer
 +load_resource = ani_attacks
 +load_resource = ani_kicks
 +load_resource = ani_parry_attack
 +load_resource = ani_walk_backward
 +load_resource = ani_run_lookingsides
 +load_resource = ani_defends
 +load_resource = ani_walk_lookingsides
 +load_resource = ani_jump
 +load_resource = ani_wedding
 +load_resource = arabian_props
 +
 +
 +load_resource = dart
 +
 +load_resource = armors_new_a
 +load_resource = armors_new_b
 +load_resource = armors_new_heraldic
 +load_resource = armors_new_arena
 +
 +load_resource = crossbows
 +load_resource = arabian_armors
 +load_resource = rock
 +load_resource = costumes_d
 +load_resource = nordic_helmets
 +load_resource = sarranid_helmets
 +load_resource = sarranid_armor
 +load_resource = raw_materials
 +load_resource = khergit_lady_dress
 +load_resource = vaegir_helmets
 +load_resource = gauntlets_new
 +load_resource = sarranid_lady_dress
 +load_resource = sarranid_boots
 +load_resource = bride_dress
 +
 +load_resource = ship
 +load_resource = arabian_houses
 +load_resource = object_c
 +load_resource = tree_f
 +load_resource = interiors_arabian
 +load_resource = arabian_village
 +load_resource = valleyProps
 +load_resource = warhorse_new
 +load_resource = ui_server_filter
 +load_resource = barrier_primitives
3) If you use custom skeletons and/or custom fonts, you'd have to ask your players to copy the skeleton_bodies.xml and font_data.xml from your Data folder into WB's Data folder.

Note that 1) is for both Linux and Mac, while 2 and 3 are Mac problems/solutions only :smile:

I hope these help!
 
Hey, thanks. That's some interesting information, though to be honest my fixes are quite a bit less elegant than that. I've mainly turned to deleting things that don't work.

Anyway, if anyone wants to test it here is a quick attempt at some fixes: Download. If you weren't having issues with missing text and/or white textures, please don't bother downloading this. I only want to see if those issues are fixed. If you did have those issues, please give it a shot and report back.

Also try not to download it more than once. I'd prefer if my server didn't die.

Thanks.
 
The India-pattern musket, French cuirasse, and other bugged items are now displaying correctly, and scenes like interior taverns and city streets also works now. The only errors I've noticed is that the skybox for all scenes, flags, and cannons are still white. In addition, the French heavy sabre still duplicates itself when you draw it, but Bluehawk's got a fix for that.
xpJMVHV.png
khkegt4.png
 
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