Banastre
Sergeant
Now includes Khamukkamu's dialogue fixes!
First off, amazing mod work and definitely one of the most ambitious and large-scale mods I've yet seen for Mount&Blade. I did notice a few oddities in the mod however, and while most are likely Alpha bugs, I decided to make a submod based off Romero zombie lore, otherwise known as Bleak Outlook, which fixes some bugs and balancing issues, and also adds some new content. All credit of course goes to Reckonings' developers for their beyond-fantastic work.
Developers of the mod can feel free to use this in later Reckoning patches and versions if they'd like.
https://drive.google.com/file/d/0BxhkFarjto0OeWZHOGoyTVRyWHc/view?usp=sharing
Current version subject to change as Reckoning patches come out.
To install: place The Reckoning in your Modules folder. Overwrite when prompted.
THIS IS THE FINAL VERSION BEFORE NEXT RECKONING UPDATE
Changelog
Any changes or additions you'd like to see? Post them here!
First off, amazing mod work and definitely one of the most ambitious and large-scale mods I've yet seen for Mount&Blade. I did notice a few oddities in the mod however, and while most are likely Alpha bugs, I decided to make a submod based off Romero zombie lore, otherwise known as Bleak Outlook, which fixes some bugs and balancing issues, and also adds some new content. All credit of course goes to Reckonings' developers for their beyond-fantastic work.
Developers of the mod can feel free to use this in later Reckoning patches and versions if they'd like.
https://drive.google.com/file/d/0BxhkFarjto0OeWZHOGoyTVRyWHc/view?usp=sharing
Current version subject to change as Reckoning patches come out.
To install: place The Reckoning in your Modules folder. Overwrite when prompted.
THIS IS THE FINAL VERSION BEFORE NEXT RECKONING UPDATE
Changelog
NOT SAVE-GAME COMPATIBLE WITH VANILLA RECKONING
Previous Submod Version - 4/7/2015, 4:33 PM EST
Latest Submod Version - 4/7/2015, 9:34 PM EST
This submod is updated very frequently. New versions will not be save-game compatible unless specified otherwise.
* Added new open-source/public domain music by Maria Gallego, John Carpenter, John Murphy, Hank Williams Sr., Emmylou Harris, and Alela Diane.
* Overhauled Infected humans significantly based on Romero lore. They are much deadlier now and no longer deal 0-1 damage a punch. They're also more durable and headshots will be a necessity for ammo conservation.
** Infected damage will be lowered when biting is implemented. Right now their damage is very high to be representative of biting/ripping/etc.
* Fixed date and year.
* Fixed infected animal Sea Raider dialogue.
* Added new sounds from Resident Evil 2, Silent Hill, Floris, More Metal Soundpack, 1866, STALKER: Shadow of Chernobyl, and Left 4 Dead. Credit for these sounds goes to their respective creators. All sounds used are freely available for public non-profit use.
* Increased Infected party sizes. Herds and Supercells are MASSIVE. Be warned.
* Significantly buffed infected animals, especially elephants (previously were slightly weaker than most Human enemies).
* Changed Merchants to get rid of their Medieval clothing unless the clothing looks fine in a modern-day setting.
* Changed some dialogue to be less formal/removed Medieval/vanilla reference. (in progress; numerous lines fixed)
* Removed all references to Calradia, nobility, kings, queens, vassals, castles, and lords (in progress; almost all references removed).
* Infected enemies (Infected, Infected Animals, Partial Infected) are now all non-capturable.
* Infected animal armor (invis gloves, invis armor, etc.) is no longer lootable.
* Fixed "Sarranid" unit names.
* Invis Knives can no longer be picked up.
* New banners and coats-of-arms for main factions from public-domain images.
* More Traveller/Trader/Wandering Poet/Town Leader fixes and namechanges.
* Various menu/UI/quickstrings bug fixes, typo fixes, and lore/consistency fixes.
* Fixed "Nordic Archer" units and names.
* Two new Infected parties. Also increased Infected party aggressiveness.
* Fixed many city/town/fort map icons.
* New Escape menu screen.
* Added a new companion.
* Fixed the Barn Full of Walkers NPC.
* Fixed the Caravan Master NPC.
* Woodbury Units no longer use vanilla equipment.
* Zombie clothes and heads no longer lootable.
* Castle/Prison Guards fixed.
* Khamukkamu's dialogue fixes added.
* New dialogue for the new companion. He's a Vietnam veteran, and anyone who enjoys zombie-based games can probably guess who he is.
* Denars now changed to Rounds.
* Most weapons and armor rebalanced for damage, protection, and cost.
* Firearm damage significantly buffed across the board - expect one-shot kills with most guns if you hit an enemy in the torso (or if YOU get hit in the torso)!
* Crossbows/bows buffed with some renames.
* Melee weapons and bayonets buffed, and some weapons nerfed (no more halberd brooms or 22b dollar bills, as hilarious as those were).
* Child Infected no longer use human female voices.
* Nearly a dozen new HD sounds, as well as new music. (4/7/2015).
* Rebalanced Infected damage/health so they're still very dangerous but not invincible (4/7/2015).
-TO DO-
As of latest Reckoning update:
1. Fix all Merchants and Castle Guard units to remove vanilla items. (done)
2. Fix vanilla dialogues. (partially done)
3. Fix vanilla "denar" listing. (done)
4. Balance Human units as needed.
5. Add Sprinting Infected.
6. Fix dialogue typos.
7. Add more new sounds.
8. Balance/fix firearm damage, pricing, range, accuracy. (Sorta-done)
9. Balance armor. (Sorta-done)
10. Fix Woodbury units (currently using vanilla Sarranid equipment). (Done)
11. Fix map banners and lord banners.
12. Fix/add new town/city/village backgrounds.
13. Add more Infected parties to the map (possibly).
14. Add more tracks to the track player.
15. Incorporate injuries/permadeath system (if the developer doesn't do it first).
16. Rewrite companion dialogue. (one companion done)
17. Make your son/daughter look less monstrous/huge-foreheaded. (in progress)
18. Fix village trader script error (doesn't break or affect anything, just is annoying).
19. Fix misplaced banners. (done)
20. Fix script errors after Walker Barn quest (not caused by my mod). (possibly done)
21. Prevent Infected/Partial Infected units from cheering at the end of battle.
Previous Submod Version - 4/7/2015, 4:33 PM EST
Latest Submod Version - 4/7/2015, 9:34 PM EST
This submod is updated very frequently. New versions will not be save-game compatible unless specified otherwise.
* Added new open-source/public domain music by Maria Gallego, John Carpenter, John Murphy, Hank Williams Sr., Emmylou Harris, and Alela Diane.
* Overhauled Infected humans significantly based on Romero lore. They are much deadlier now and no longer deal 0-1 damage a punch. They're also more durable and headshots will be a necessity for ammo conservation.
** Infected damage will be lowered when biting is implemented. Right now their damage is very high to be representative of biting/ripping/etc.
* Fixed date and year.
* Fixed infected animal Sea Raider dialogue.
* Added new sounds from Resident Evil 2, Silent Hill, Floris, More Metal Soundpack, 1866, STALKER: Shadow of Chernobyl, and Left 4 Dead. Credit for these sounds goes to their respective creators. All sounds used are freely available for public non-profit use.
* Increased Infected party sizes. Herds and Supercells are MASSIVE. Be warned.
* Significantly buffed infected animals, especially elephants (previously were slightly weaker than most Human enemies).
* Changed Merchants to get rid of their Medieval clothing unless the clothing looks fine in a modern-day setting.
* Changed some dialogue to be less formal/removed Medieval/vanilla reference. (in progress; numerous lines fixed)
* Removed all references to Calradia, nobility, kings, queens, vassals, castles, and lords (in progress; almost all references removed).
* Infected enemies (Infected, Infected Animals, Partial Infected) are now all non-capturable.
* Infected animal armor (invis gloves, invis armor, etc.) is no longer lootable.
* Fixed "Sarranid" unit names.
* Invis Knives can no longer be picked up.
* New banners and coats-of-arms for main factions from public-domain images.
* More Traveller/Trader/Wandering Poet/Town Leader fixes and namechanges.
* Various menu/UI/quickstrings bug fixes, typo fixes, and lore/consistency fixes.
* Fixed "Nordic Archer" units and names.
* Two new Infected parties. Also increased Infected party aggressiveness.
* Fixed many city/town/fort map icons.
* New Escape menu screen.
* Added a new companion.
* Fixed the Barn Full of Walkers NPC.
* Fixed the Caravan Master NPC.
* Woodbury Units no longer use vanilla equipment.
* Zombie clothes and heads no longer lootable.
* Castle/Prison Guards fixed.
* Khamukkamu's dialogue fixes added.
* New dialogue for the new companion. He's a Vietnam veteran, and anyone who enjoys zombie-based games can probably guess who he is.
* Denars now changed to Rounds.
* Most weapons and armor rebalanced for damage, protection, and cost.
* Firearm damage significantly buffed across the board - expect one-shot kills with most guns if you hit an enemy in the torso (or if YOU get hit in the torso)!
* Crossbows/bows buffed with some renames.
* Melee weapons and bayonets buffed, and some weapons nerfed (no more halberd brooms or 22b dollar bills, as hilarious as those were).
* Child Infected no longer use human female voices.
* Nearly a dozen new HD sounds, as well as new music. (4/7/2015).
* Rebalanced Infected damage/health so they're still very dangerous but not invincible (4/7/2015).
-TO DO-
As of latest Reckoning update:
2. Fix vanilla dialogues. (partially done)
4. Balance Human units as needed.
5. Add Sprinting Infected.
6. Fix dialogue typos.
7. Add more new sounds.
11. Fix map banners and lord banners.
12. Fix/add new town/city/village backgrounds.
13. Add more Infected parties to the map (possibly).
14. Add more tracks to the track player.
15. Incorporate injuries/permadeath system (if the developer doesn't do it first).
16. Rewrite companion dialogue. (one companion done)
17. Make your son/daughter look less monstrous/huge-foreheaded. (in progress)
18. Fix village trader script error (doesn't break or affect anything, just is annoying).
21. Prevent Infected/Partial Infected units from cheering at the end of battle.
Any changes or additions you'd like to see? Post them here!