deadknight
Sergeant
kalarhan> This is awesome. Can't wait to play with your script
It's possible to merge it with the wound system of VC ? That way, if you are crippled, you get those new penalties instead of the old ones, like -1 AGI, etc... (maybe if you don't heal well, we can keep the -1 AGI, cause otherwise the new system will be too penalising if it turns permanent)
If I understand it well, you can read the HP from those equipments ? If it's true, maybe if we do a certain amount of damage the limbs become crippled. For Example, if we do 50 damage to the legs, the target can't run anymore, but if we only do 25, the target will not be crippled yet. The next attack with mini 25 damage will cripple his legs systematically.
Sorry for my bad english, and thank you for your work !
PS : Love your suggestions sirgzu
It's possible to merge it with the wound system of VC ? That way, if you are crippled, you get those new penalties instead of the old ones, like -1 AGI, etc... (maybe if you don't heal well, we can keep the -1 AGI, cause otherwise the new system will be too penalising if it turns permanent)
You can use this in a simpler form if you only take the equipment HP (legs, chest, helmet)
If I understand it well, you can read the HP from those equipments ? If it's true, maybe if we do a certain amount of damage the limbs become crippled. For Example, if we do 50 damage to the legs, the target can't run anymore, but if we only do 25, the target will not be crippled yet. The next attack with mini 25 damage will cripple his legs systematically.
Sorry for my bad english, and thank you for your work !
PS : Love your suggestions sirgzu