zykox said:
That is awesome work, gsanders!
Seeing how passionate the coders of Warband Mods are, I really think I should learn some coding too...
I guess it's too late now. I'll just save my enthusiasm for when Bannerlord comes out (2017 maybe...?).
GS replies: if you are aiming for something 2 years away, best start practicing now so you are up to speed by then.
You could start by adding 2-3 new items and changing gear on one troop. Do that a few times, compile the python source,
and you can start building skill sets that wont be obsolete in 2 years.
_____________________
What happens now? Cernunos takes a break, joins Perisno or continues Rigales?
Gsanders, you belong to Perisno? Or what was that about making your own submod based on Perisno-Rigales?
In reverse order:
http://forums.taleworlds.com/index.php/topic,284936.0.html
I'm on the list. Ah I see I'm not a "coder" now, nor "honorary status" anymore. Heh. Its the little things...
I've been the coder that actually writes something between Nov 4th 2014 and Jan 30th 2015.
Robin does some light coding on .8 which I haven't really participated in. I was tasked with reforming .70/.71 into something
that works, which I'll state is a 3/4 finished task. There was enough that I complained it needs at least 2 "active" coders to debug it in a 3 month span. Being solo made it rather more like facing a hydra than just the usual jousting a dragon sort of thing.
From
https://drive.google.com/folderview?id=0B4sh7GRykLgEVVdxdm1sVFpjWm8&usp=sharing
you can see the evolution of my code patches and pictures of bugs in progress.
----
As for belongs to Perisno, probably yes. Perisno however doesn't belong to me.
This means I have limitations as to what I am allowed to change, test, or implement, and at times those limits bother me.
I have approval to make a sub mod from Perisno provided I don't make it OSP or confuse as to whether a test is "Perisno" or
not. So I will change some of it and put a different banner, name, and so on to make it clear one is for a huge audience and one
resumes my "bleeding edge" series of weekly or biweekly patches as a living game with heavy blogging.
As much as those annoyed the other devs (who have excellent drawing skills and less prolific coding), I think for a true gamer that gives the best flexibility. I also think plenty can be dropped, and very experimental stuff like much of Rigale belongs there.
Two different kinds of gamer, really.
Rigale as it was last released I had some difficulty getting going, and tended to vote myself money and stay in guilds getting lessons until most of my guild skills were at least 8-9. I'd prefer to skip that phase and just take it as an inheritance with different backgrounds having different skill sets up front. You can see my style such as it is with Perisno 732-734 (my last coding was 734), and most of it remained in "73final". The Rigale inheritances were greatly expanded and each choice led to a set of attributes, skills, and items worth 50K; every choice led to a calibrated and measured set of boosts to accelerate one role playing aspect or style. Top items were made available immediately.
For the Rigale + Diplomacy I plan to release first a version as close to what I'd expect Cernunos to have wanted it to be, OSP'd if he approves it, followed by a modified base for my use (not OSP) that is free of IP from Perisno if it turns out that a submod from me has limitations or friction with Perisno. So far its hypothetical - "Soon" (TM)
As for what Cernunos is going to do, I think he's a bit tired of shadow boxing the forum admins over comments on the state of real life EU. Thus if/when he unmutes I urge him to relax, maybe download something like Perisno and consider collaborating (what a word) with other mods. I think his crafting, mining, harvesting, and so on would be very welcome. I've already changed the economy based on ideas shown by Rigale (Perisno 732 & up) as well as inheritances. A little at a time, other mods should show symptoms and signs of an OSP Rigale v11+. I've noticed Rigale v11 is FAR more diplomacy layout friendly than v10; night and day so far as lowering the difficulty in merging. This really needed to be said -- Cernunos made it MUCH easier in the (so far) unreleased v11 than in the released v10.
Cernunos would always be welcome at Perisno, especially if I get distracted elsewhere -- they could use a "coder" that actually codes. I'll say this for the other Perisno devs -- they have magnificent artists among them. He could at least ask me for help if he gets stuck; I'm never THAT busy that I cant help him. Its a favor every coder could use, at least sometimes, to have a second opinion on a problem that has a person stuck. Once I needed just a single line changed but didn't know it; a second person might have pointed that out days earlier.
As for continueing Rigale, it would be easier if it was cleaned up, which I'm trying to do.
Personally I'd like to see this rev reformatted with all the indentations made uniform and finish stripping trailing spaces
and so on. Sometimes I'm a bit boggled trying to find whether or not there are missing indents or seeing what belongs inside which
block. Thus my desire for tools that show exact names of scripts that have one or more blocks not closed according to the compiler (and a compiler would be tickled to make 1 block all the length of the largest file in the source, even if module_scripts.py used to have 70000 lines of around 200 scripts, so when the compiler is happy its STILL not done). If it was OSP people would get to do that for themselves; as its a big job if no one is going to see it.
But otherwise it depends on Cernunos what the next step is. When I think my side is clean enough to test I'll post a compile
and ask someone to go over it. If Cernunos really wants to stay away he offered me to manage it / use it as I wish, but since its his resource I'd leave it as a sacred trust as I said and make "my" version either as a supplement to Perisno to try as a sub-modded hybrid OR as a "IP free" clean base to rebuild a start without leaning on Perisno (but of course such models/resources/etc as are OSP are a different issue). Perisno has unique music, unique scenery, and a fair to excellent map. I'd be foolish to burn time re-creating all of those if I don't have to, at least at first.
I see you prefer PoP mainly and a "harder" game.
I found PoP delighted to burn time looking for the perfect game. I actually don't have time to play a game that hates me.
I prefer a softer start to not waste my time. As for making the middle/end game more challenging, part of that is changing the behavior of the game with regards to goals. Instead of simply making everything a money sink, there should be other meta games to explore -- not just beat everything into your kingdom, but making something different for your family, your heir, aging, karma
and a host of other details. These are aspects native completely ignores...
I also plan to implement magic, but not really D&D style, rather something unique. It wont be Phantasy Calradia; although they
have a strong resemblance to a specific OSP M&B mod "magic", and I plan to inspect that OSP quite carefully to see how to make
spells go off in combat. Both Michadr and I share similar religious issues regarding magic as done by traditional MMOs and single player games. I believe I have a work around that avoids the worst of religious objections while allowing the most flexibility in implementing something fresh for players. Time will tell. I also want to offer alternatives to slavery or other "unclean" practices, and make viable alternatives to every action I or you or the guy / gal across the street might choose. It's one thing to denounce ISIS etc while open up a PC game and take slaves, massacre people/populations and generally be an abomination saying "hey I just want the money". If money is available in other meta games then people aren't "forced" to be despicable. My delight for Rigale is much is possible without having to become uncivilized... and more along those lines should be ADDED, either here or nearby.
So... that's where I stand.
- GS
not as inactive as I thought I'd be