Deacon_Frost
Squire
Power is always dangerous. Power attracts the worst and corrupts the best.
The greater the power, the more dangerous the abuse.
(more screenshots below)
(video link soon)
The Journey Begins
- As an ordinary citizen with little money, plain clothing and crude tools.
- Chop wood, mine for ore, fight bandits or become a soldier/guard to earn gold.
- When you have saved enough gold you can purchase a secure house with lockable doors!
Consolidate Power
- Once you own property you can collect horses, armor, weapons, items and store them.
- Progress from manual labor to become a blacksmith or carpenter. Be a merchant and own your shops, stables or inns!
- Collect enough gold to start your own faction and recruit players to join your cause. Send messages with faction chat!
Conquer the World
- Capture Castles and Strongholds! Control Cities and Villages! Rule over surrounding lands and players with an iron fist!
- Raise taxes in cities or villages you control using the revenue to hire the service of soldiers, royal guards or assassins!
- Ally with other ruling lords or attack them and take their castles with force along with any cities or villages they control!
Gameplay Information Open World
Explore a very large map with no limitations as you ride any horse you find, use any item you come across, equip any armor you purchase and fight with any weapon combo you wish. Basically if the item is in the game world you can use it and equip with no skill requirements.
Extended Play
The game round is currently set to last approx. 6-7 days and is likely to increase. It is possible to make gameplay unlimited and save all player progress but I will have to study this further. Player data would have to be saved to a webserver and then reloaded when map is reset.
Save Progress
At this time when a player leaves the server his bank balance, gold being carried, properties he owns, items stored in house and horses in stables are all saved. The items he had equipped including armor, weapons or items are all saved if he exits the game at a house, castle, church or at an inn otherwise every item and all the gold he carries drops to the ground. Horses should also be stalled in a stable as they are not saved if you leave the game while mounted.
Gameplay Features Currently Enabled
In Development
- Players start with random clothing and random items. (tools or wooden weapons)
- Resource based economy with mining and woodcutting. (land is very valuable)
- Buy and Sell Armor, Weapons, Resources, Items, Horses and Property.
- City banks for players to securely store gold. Chests to store gold at house.
- Bleeding script added. Health drops slowly and blood stains on the ground are visible.
- Increased blood, adjusted death animations, added new death sounds and decapitation enabled.
- When a player dies he will drop all the gold he's carrying and drop all items carried. (all is lootable except armor)
- Additional weapons are now throwable. Mostly smaller one-handers and spear-like weapons like pitchforks etc.
- Wooden weapons are now breakable both when attacking and when blocking.
- Player owned buildings with two lockable doors and props to store gold, armor, weapons, horses etc.
- Players are able to start a faction allowing other players to join at a faction stone.
- Faction Lords may purchase a banner to allow the capture of castles.
- Castles taken near cities allow players to claim lordship and set new tax rates for that area.
- Feudal taxes on items sold can be collected by land controlling player Faction Lords.
- Save location on exit enabling players to rejoin game at same spot. (house for instance)
- Armor, weapons, items, gold carried, bank balance, properties, horses etc. all stored on player exit.
- Crouching animation from native is now enabled.
- Drowning script added. Players and mounts will drown to death in deep water.
- Players can heal at house, inn or church when injured and also heal mounts at stables or barns.
- Overhead names display will show player names by pressing left ALT
- Removed Global Chat & Team Chat. Added Local Chat and Colored Faction Chat.
- Round Timer has been increased to last 6-7 days without reset.
Planned for the Future
- More complex healing system to make it more realistic.
- Make the destroyable doors repairable/upgradeable.
- Trade system based on scarcity. (rare and valuable items)
- Expand on faction system and add more kingdom management options for lords.
- Player Owned Shops, Inns, Stables etc. (system for player to player transfers)
- Item Placement for Property Owners (House Decorations)
- Player to Player property sale of houses.
- Buildable additions to property (stables, shed, fences, walls etc)
*** THIS MOD IS CURRENTLY BEING DEVELOPED AS OF 1/27/2015 AND FEATURES ARE SUBJECT TO CHANGE ***
Credits (incomplete)
Mod Developers
Deacon_Frost - MOD Concepts & Design - Scripting - New Items - New Sounds - Scenemaking
Typhon7 - Scenemaking
OSP Scripts & Resources
Vornne - several scripts and resources from Persistent World 4.4
TheBowman - Enterable Houses made for Persistent World (Vornne/Laszlo)
Arch3r - scripts for scene props that spawn items, horses, heal players.
Highlander - Increased Round Timer, Local Chat and Overhead Names Display
MadocComadrin - Colored Faction Chat Display
Flanged, Davee - Decapitation Kit
gutekfiutek - Polished Landscapes (heavily modified NOT ORIGINAL partial use)
Lucke189 - Realistic Colors + Taller Grass (heavily modified NOT ORIGINAL partial use)
wanderer949 - MoreHorses and Warhorses
Spak - Spak Items OSP Pack
OSP Helmets - Community Helms
Dindi, Luigi, Njiekovic, Mirathei, Raz,
The Pope, TRC, Targir, Ubberdorc, Ursca
Module System Knowledge - Special thanks to those that have helped me learn to mod in one way or another. Many more unlisted thank you all!
Vornne - source of great multiplayer modding info posted in various spots around forums
Caba'Drin - modding explanation and posted guides on forums
MadocComadrin - modding explanation and posted guides on forums
ithilienranger - answered modding questions
Lav - posted updated headers operations
Tempered, Sebastion - a drowing script in a post by NaglFaar
Yoshiboy - posting multiplayer modding guide
(feel free to comment, make suggestions or ask questions below)