Pumpkin Lord
Great work, Slawomir.
Somebody said:I'm assuming itp_glove is just itp_type_hand_armor?
is referenced from the menu option but doesn't exist.Code:script_cf_chance_depending_on_hour
When talking to townsman/woman the dialog defaults to hiring mercenaries.
mission_templates = [
(
"town_default",0,-1,
"Default town visit",
[(0,mtef_scene_source|mtef_team_0,af_override_horse,0,1,pilgrim_disguise),
(1,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(2,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(3,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(4,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(5,mtef_scene_source,af_override_horse,0,1,[]), #chief cambia para que quastuosa huya cuando hay problemas con borracho
(6,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(7,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(8,mtef_scene_source,af_override_horse,0,1,[]),
(9,mtef_scene_source,af_override_horse,0,1,[]),
(10,mtef_scene_source,af_override_horse,0,1,[]),
(11,mtef_scene_source,af_override_horse,0,1,[]),
(12,mtef_scene_source,af_override_horse,0,1,[]),
(13,mtef_scene_source,0,0,1,[]),
(14,mtef_scene_source,0,0,1,[]),
(15,mtef_scene_source,0,0,1,[]),
(16,mtef_visitor_source,af_override_horse,0,1,[]),
(17,mtef_visitor_source,af_override_horse,0,1,[]),
(18,mtef_visitor_source,af_override_horse,0,1,[]),
(19,mtef_visitor_source,af_override_horse,0,1,[]),
(20,mtef_visitor_source,af_override_horse,0,1,[]),
(21,mtef_visitor_source,af_override_horse,0,1,[]),
(22,mtef_visitor_source,af_override_horse,0,1,[]),
(23,mtef_visitor_source,af_override_horse,0,1,[]),
(24,mtef_visitor_source,af_override_horse,0,1,[]),
(25,mtef_visitor_source,af_override_horse,0,1,[]),
(26,mtef_visitor_source,af_override_horse,0,1,[]),
(27,mtef_visitor_source,af_override_horse,0,1,[]),
(28,mtef_visitor_source,af_override_horse,0,1,[]),
(29,mtef_visitor_source,af_override_horse,0,1,[]),
(30,mtef_visitor_source,af_override_horse,0,1,[]),
(31,mtef_visitor_source,af_override_horse,0,1,[]),
#dedal begin
(1,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#32
(2,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#33
(3,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#34
(4,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#35
(5,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#36
(6,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#37
(7,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#38
(8,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#39
(10,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#40
],[
dedal_tavern_animations,
#dedal end
],
[
(1, 0, ti_once, [],
[
(store_current_scene, ":cur_scene"),
(scene_set_slot, ":cur_scene", slot_scene_visited, 1),
(try_begin),
(eq, "$sneaked_into_town", 1),
(call_script, "script_music_set_situation_with_culture", mtf_sit_town_infiltrate),
(else_try),
(eq, "$talk_context", tc_tavern_talk),
(call_script, "script_music_set_situation_with_culture", mtf_sit_tavern),
(else_try),
(call_script, "script_music_set_situation_with_culture", mtf_sit_town),
(try_end),
]),
(ti_before_mission_start, 0, 0, [],
[
(call_script, "script_change_banners_and_chest"),
(call_script, "script_initialize_tavern_variables"),
]),
(ti_inventory_key_pressed, 0, 0,
[
(set_trigger_result,1)
], []),
#tavern - belligerent drunk leaving/fading out
(1, 0, 0,
[
(gt, "$g_belligerent_drunk_leaving", 0),
(entry_point_get_position, pos0, 0),
(agent_get_position, pos1, "$g_belligerent_drunk_leaving"),
(get_distance_between_positions, ":dist", pos0, pos1),
(le, ":dist", 150),
],
[
(agent_fade_out, "$g_belligerent_drunk_leaving"),
(assign, "$g_belligerent_drunk_leaving", 0),
]),
(ti_tab_pressed, 0, 0,
[
(try_begin),
(eq, "$g_main_attacker_agent", 0),
(set_trigger_result, 1),
(try_end),
], []),
#tavern brawl triggers - drunk
(2, 0, 0,
[
(neg|conversation_screen_is_active),
(eq, "$talk_context", tc_tavern_talk),
(neg|troop_slot_eq, "trp_hired_assassin", slot_troop_cur_center, "$g_encountered_party"),
(troop_slot_eq, "trp_belligerent_drunk", slot_troop_cur_center, "$g_encountered_party"),
(eq, "$drunks_dont_pick_fights", 0),
],
[
(try_begin),
(eq, "$g_start_belligerent_drunk_fight", 0),
(assign, "$g_start_belligerent_drunk_fight", 1),
(try_for_agents, ":cur_agent"),
(agent_get_troop_id, ":cur_agent_troop", ":cur_agent"),
(eq, ":cur_agent_troop", "trp_belligerent_drunk"),
(assign, "$g_belligerent_drunk", ":cur_agent"),
(try_end),
(else_try),
(eq, "$g_start_belligerent_drunk_fight", 1),
(agent_is_active, "$g_belligerent_drunk"),
(agent_is_alive, "$g_belligerent_drunk"),
(get_player_agent_no, ":player_agent"),
(agent_get_position, pos0, ":player_agent"),
(agent_get_position, pos1, "$g_belligerent_drunk"),
(get_distance_between_positions, ":dist", pos0, pos1),
(position_get_z, ":pos0_z", pos0),
(position_get_z, ":pos1_z", pos1),
(store_sub, ":z_difference", ":pos1_z", ":pos0_z"),
(try_begin),
(le, ":z_difference", 0),
(val_mul, ":z_difference", -1),
(try_end),
(store_mul, ":z_difference_mul_3", ":z_difference", 3),
(val_add, ":dist", ":z_difference_mul_3"),
(store_random_in_range, ":random_value", 0, 200),
(store_add, ":400_plus_random_200", 400, ":random_value"),
(le, ":dist", ":400_plus_random_200"),
(call_script, "script_activate_tavern_attackers"),
(start_mission_conversation, "trp_belligerent_drunk"),
(assign, "$g_start_belligerent_drunk_fight", 2),
(try_end),
]),
#tavern brawl triggers - assassin
(2, 0, 0, [
(neg|conversation_screen_is_active),
(eq, "$talk_context", tc_tavern_talk),
(troop_slot_eq, "trp_hired_assassin", slot_troop_cur_center, "$g_encountered_party"),
],
[
(try_begin),
(eq, "$g_start_hired_assassin_fight", 0),
(assign, "$g_start_hired_assassin_fight", 1),
(try_for_agents, ":cur_agent"),
(agent_get_troop_id, ":cur_agent_troop", ":cur_agent"),
(eq, ":cur_agent_troop", "trp_hired_assassin"),
(assign, "$g_hired_assassin", ":cur_agent"),
(try_end),
(else_try),
(eq, "$g_start_hired_assassin_fight", 1),
(agent_is_active, "$g_hired_assassin"),
(agent_is_alive, "$g_hired_assassin"),
(get_player_agent_no, ":player_agent"),
(agent_get_position, pos0, ":player_agent"),
(agent_get_position, pos1, "$g_hired_assassin"),
(get_distance_between_positions, ":dist", pos0, pos1),
(position_get_z, ":pos0_z", pos0),
(position_get_z, ":pos1_z", pos1),
(store_sub, ":z_difference", ":pos1_z", ":pos0_z"),
(try_begin),
(le, ":z_difference", 0),
(val_mul, ":z_difference", -1),
(try_end),
(store_mul, ":z_difference_mul_3", ":z_difference", 3),
(val_add, ":dist", ":z_difference_mul_3"),
(store_random_in_range, ":random_value", 0, 200),
(store_add, ":400_plus_random_200", 400, ":random_value"),
(le, ":dist", ":400_plus_random_200"),
(call_script, "script_activate_tavern_attackers"),
(assign, "$g_start_hired_assassin_fight", 2),
(try_end),
]),
#Aftermath talks
(3, 0, ti_once,
[
(neg|conversation_screen_is_active),
(eq, "$talk_context", tc_tavern_talk),
(gt, "$g_main_attacker_agent", 0),
(this_or_next|neg|agent_is_alive, "$g_main_attacker_agent"),
(agent_is_wounded, "$g_main_attacker_agent"),
],
[
(mission_enable_talk),
(try_for_agents, ":agent"),
(agent_is_alive, ":agent"),
(agent_get_position, pos4, ":agent"),
(agent_set_scripted_destination, ":agent", pos4),
(try_end),
(party_get_slot, ":tavernkeeper", "$g_encountered_party", slot_town_tavernkeeper),
(start_mission_conversation, ":tavernkeeper"),
]),
#Aftermath talks
(3, 0, ti_once,
[
(neg|conversation_screen_is_active),
(eq, "$talk_context", tc_tavern_talk),
(gt, "$g_main_attacker_agent", 0),
(main_hero_fallen),
],
[
(jump_to_menu, "mnu_lost_tavern_duel"),
(finish_mission,0)
]),
#No shooting in the tavern
(1, 0, 0,
[
(neg|conversation_screen_is_active),
(eq, "$talk_context", tc_tavern_talk),
(gt, "$g_main_attacker_agent", 0),
(get_player_agent_no, ":player_agent"),
(agent_is_alive, ":player_agent"),
(agent_get_wielded_item, ":wielded_item", ":player_agent", 0),
(is_between, ":wielded_item", "itm_darts", "itm_torch"),
(neq, ":wielded_item", "itm_javelin_melee"),
(neq, ":wielded_item", "itm_throwing_spear_melee"),
(neq, ":wielded_item", "itm_throwing_spear_melee"),
(neq, ":wielded_item", "itm_gae_bolga"),
(neq, ":wielded_item", "itm_gae_bolga_melee"),
(neq, ":wielded_item", "itm_light_throwing_axes_melee"),
(neq, ":wielded_item", "itm_throwing_axes_melee"),
(neq, ":wielded_item", "itm_angon_a_melee"),
],
[
(party_get_slot, ":tavernkeeper", "$g_encountered_party", slot_town_tavernkeeper),
(start_mission_conversation, ":tavernkeeper"),
]),
#Check for weapon in hand of attacker, also, everyone gets out of the way
(1, 0, 0,
[
(gt, "$g_main_attacker_agent", 0),
(agent_is_active,"$g_main_attacker_agent"), #MOTO chief avoid invalid agent messages from script_neutral_behavior_in_fight
],
[
(agent_get_wielded_item, ":wielded_item", "$g_main_attacker_agent", 0),
(val_max, "$g_attacker_drawn_weapon", ":wielded_item"),
(call_script, "script_neutral_behavior_in_fight"),
]),
] + bodyguard_triggers, #chief bodyboard caba'drin
),
(10,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#40
],[
dedal_tavern_animations,
#dedal end
],
[
(1, 0, ti_once, [],
(10,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#40
],[
dedal_tavern_animations,
#dedal end
(1, 0, ti_once, [],
(try_for_range,":entry",32,41),
#(call_script,"script_cf_chance_depending_on_hour"),
(party_get_slot, ":prosperity", "$current_town", slot_town_prosperity),
(val_div, ":prosperity", 20),
(store_random_in_range,":r",":prosperity",100),
(gt,":r",50),#random chance of spawning
(try_begin),
(val_mod, ":r", 10),
(try_begin), #1 in 10 chance, random traveller
(eq, ":r", 0),
(store_random_in_range,":town_walker",town_walkers_begin,town_walkers_end),
(else_try),
(store_random_in_range, ":r", slot_faction_town_walker_male_troop, slot_faction_village_walker_male_troop),
(faction_get_slot, ":slot_no", "$g_encountered_party_faction", slot_faction_culture),
(faction_get_slot, ":town_walker", ":slot_no", ":r"),
(try_end),
(store_random_in_range,":dna",0,1000),
(mission_tpl_entry_clear_override_items,"mt_town_default",":entry"),
(store_random_in_range,":r",0,10),
(try_begin),
(party_slot_ge, "$current_town", slot_town_has_tournament, 1),
(val_add, ":r", 1),
(try_end),
(try_begin),
(gt,":r",3),
(mission_tpl_entry_add_override_item,"mt_town_default",":entry","itm_dedal_kufel"),
(try_end),
(set_visitor,":entry",":town_walker",":dna"),
(try_end),
(try_end),
Slawomir of Aaarrghh said:Change this...
Code:(10,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#40 ],[ dedal_tavern_animations, #dedal end ], [ (1, 0, ti_once, [],
... to this:
Code:(10,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#40 ],[ dedal_tavern_animations, #dedal end (1, 0, ti_once, [],