LSP Animations Tavern Animation Pack

Slawomir of Aaarrghh

Grandmaster Knight
M&BWBWF&SNWVC
Best answers
0
Since I don't have time to work on singleplayer mods anymore, I decided to release some of my old stuff as an Open Source Packs. So here's the first one - few animations, models and scripts I've made long time ago to add some life to those boring and empty taverns of M&B. Hopefully some people will find this pack useful.


This pack contains:
- animations (sitting, sitting and drinking, playing lute & lyre)
- few models (mostly Native models adjusted to work with the scripts)
- .sco files (modified taverns, with added new entry points for sitting people)
- sounds (some basic lute and lyre tunes)
- detailed information on how to add this pack to your module system

I didn't double-check the pack, so if something is missing, please let me know.

Screens:





Download LSP (instructions inside)

You are free to use contents of the pack without asking for my permission as long as you:
- use it for M&B games
- use it for non-commercial purposes
- give credit


Best regards,
Daedalus  a.k.a  Slawomir of Aaarrghh
 

usnavy30

Grandmaster Knight
WF&SM&BWBNWVC
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0
That's a great pack just looking at it, finally in singleplayer we can have a tavern full of people doing things other than just standing around.
 

DerGreif

Sergeant Knight at Arms
WBVC
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0
Marvellous! Excellent! Awesome! Thank, you, thank you, thank you, sooo much! One of the most important OSPs ever published!
 

Slawomir of Aaarrghh

Grandmaster Knight
M&BWBWF&SNWVC
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0
Leonidas300 said:
It is compatible with other Modules or just Native?
It's a modder's resource, not a ready-to-use pack. It will work with any mod, as long as you have the source and will add content carefully.
 

TalonAquila

Sergeant Knight
M&BWBWF&S
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0
Truly impressive... a very welcome addition indeed.  Thank you doesn't say it all, but it's all I've got.  Thank you.
 

Somebody

Code Pope
Baron
WBWF&S
Best answers
1
I'm assuming itp_glove is just itp_type_hand_armor?
Code:
script_cf_chance_depending_on_hour
is referenced from the menu option but doesn't exist.
When talking to townsman/woman the dialog defaults to hiring mercenaries.
 

habeo123

Sergeant Knight
Best answers
0
This is great, and could be used not only for tavern animation but maybe feast? If you incorporate a dining hall scene with these animation, making a lively feast scene is like a dream come true.