sirwho
Knight
NEWS!
I will be ending the official open beta phase now and work on a small patch to fix a few things. In light of this what are your guys suggestions on the immediate and essential changes or additions that should be made? So far my list is as follows:
-Add missing green heavy cavalry captain uniform texture
-Fix faulty spawn points on 2 maps
-Name capture zones to make them easily identifiable
-Create better visibility of capture points so that it is obvious who owns them at any time
-Add some kind of payoff for winning team (music?) so its not such a hollow thing when you win, to encourage playing for the objectives
-Lower musket/rifle accuracy
A competent scripters help would be appreciated for help with future releases
About the Mod:
CONQUEST is loosely based on the 7 years war. The mod is being built around the Conquest game mode which has been slightly altered so that players no longer spawn at their teams owned flags but at their teams initial spawn point throughout the game. The mod aspires to create a fun simulation of combat during the 7 years war time period and offers a large number of customization options for each troop type to allow players to create their own unique regiments. The combat system has been created to reward skilled players and offer fun options for different interests.
A Word from the Mod Maker:
The main interest I have in creating this mod is in trying to create a realistic (as much as possible) 7 years war combat simulation. I didn't live back then and experience the combat myself, but I'll do the best I can to paint a picture that is as accurate as possible in this mod. I also always thought it would be interesting for people to be able to create their own regiments and make their own uniforms, which is why I've gone out of my way to create a large number of customization options for each troop type, so that players can pick their own uniforms and have a unique look that differs from other player made regiments. I've also tried to balance the troop classes correctly, giving each a slight advantage over their "nemesis" class but not to the point that skill won't determine the winner. Most importantly I want combat to actually reward the good players instead of the spazzers. I've played many mods and they all seem to end in spazzing or players having too many choices of things to fling at one another. That being said, I'm happy with what I've been able to put together so far and plan to continue expanding upon it.
Currently the mod features:
Factions:
Yellow
Blue
Red
Green
Purple
Black
Troop Types:
Riflemen
Infantry
Light Cavalry
Heavy Cavalry
Ranks:
Private
Sergeant
Lieutenant
Captain
Overhauled combat sounds
Melee blocking and hitting sounds --- Video: http://www.youtube.com/watch?v=WBdHa13B4lY&feature=youtu.be
Ranged gunfire and bullet impact sounds --- Video: http://www.youtube.com/watch?v=wWcVoMvyKmU&feature=youtu.be
Several other smaller things
Efficient models/textures ready for large scale battles!
400 bots in a moshpit = 0 lag for my sub-par computer with M&B graphics at about medium quality (everything on except AntiAlialising and shadows)
New Animations
Running --- Video http://www.youtube.com/watch?v=8TnxkgNtV68&feature=plcp
Reloading --- Video http://www.youtube.com/watch?v=xL1mfrMreow&feature=plcp
standing
Several new Conquest Maps
Future Objectives:
-Better objective visibility
-More noticeable victory for the winning team (ex: depressing music if you lost, and nice music if you win)
-Objective point names
-More animation improvements
-Musicians
-Training faction and a useful training map for easy regimental training
-More custom sounds
-More maps
-More custom placeables
-More officer ranks (colonel - general)
-Single player (nothing groundbreaking, but a simple and functional one)
-Better balance for multiplayer bots
-Better NPC formations system
Pictures!
Uniform Examples:
Battles
Maps
Credits
TaleWorlds - for creating a truely great and mod friendly game
Janus - for creating his awesome Warband mod installer script http://forums.taleworlds.com/index.php?topic=109919.0
mr.master - for his "Adding a new multiplayer faction Tutorial" http://forums.taleworlds.com/index.php/topic,116286.0.html
Hermodr - for his "Adding custom made items to multiplayer Tutorial" http://forums.taleworlds.com/index.php/topic,112126.0.html
Archer - for his overview of MP entry points http://forums.taleworlds.com/index.php/topic,89831.0.html
Yoshiboy - for his MP weather effects information
Shredzorz - for his gun smoke scripts taken from his AOFI OSP http://forums.taleworlds.com/index.php/topic,152698.0.html
Sirdur13/Andreas - for his MP maps
Nordous - Sceners Guild http://forums.taleworlds.com/index.php/topic,163368.0.html
Wambo - for allowing me to use his extended MP troop selection scripts from "Fire and Sword Battalion"
mtarini - for creating Open BRF, without which things would be MUCH more difficult http://forums.taleworlds.com/index.php/topic,72279.0.html
DARKFIREGAMING - for his sword sheathe and unsheathe sounds which can be found in his awesome Skyrim mod here: http://skyrim.nexusmods.com/mods/11465/
Andreas, Kraut, Rook, Merkur, Augustus, Gotomtom, MrLyle, Darkwolf and the rest of the Bane Battalion guys for beta testing things with me
Vornne - modding assistance/advice
Somebody - modding assistance/advice
Slawomir of Aaarrghh - modding assistance/advice
Lucke189 - Realistic colors: http://forums.taleworlds.com/index.php/topic,120098.0.html
The many modders who came before me - for asking and answering questions on the TaleWorlds forums. Without their hoarded knowledge things would have been MUCH more difficult and at times impossible!
sirwho - everything else.
Signatures - Thanks for using! Your support is appreciated!
Code:
[center][URL=http://forums.taleworlds.com/index.php/topic,238946.0.html][IMG]http://imageshack.us/a/img513/6736/conquestsig.gif[/IMG][/URL][/center]
Code:
[center][URL=http://forums.taleworlds.com/index.php/topic,238946.0.html][IMG]http://imageshack.us/a/img211/1304/conquestsig2.gif[/IMG][/URL][/center]
Download Links
And turn the music on!
Game Front
M&B Nexus
Current Regiments
Black Infantry Regiment Nr. 62 - Leader: Sirdur13
25th Black Guard - Leader: romandude
5th Blue Grenadier Guards - Leader: Volkonski
BaneBananas - Leader: Gambino
Regiment Von Briscoe (RVB) - Leader: 1st_Jaeger_Sch_Hische77
Disclaimer
None of my work is available for use in other games/mods without my express permission!