Voutare
Master Knight
Highlander said:Ok, reduced the limit of pirate partys from 10 to 4, the size from 14 to 7 and the rate of the pirate camps from 30 to 120.
https://www.mbrepository.com/file.php?cid=7&id=472
Save games should be compatible.
*public release*
https://www.mbrepository.com/file.php?cid=7&id=472
Some of the features added since the last closed beta aren't tested, yet, but all in all it should be quite bug-free.
Time – Middle Paleolithic
102,041 B.C.
Races –
Homo Neanderthals
Homo Sapiens
Homo Neanderthals-
They are strong, slow, limited ranged weapons, nomadic and crude living.
Travel in small groups, and harass. (group size = 15-30)
Homo Sapiens-
Weak, fast, has good ranged weapons, nomadic with decent living.
Travel in larger groups, and tend to attack from afar. (group size = 30-50)
Cities –
There will be no cities in the game, and instead when you come across a party, no matter if it is Sapiens or Neanderthals, you will have a choice to enter a temporary scene, and see their nomadic groups. Sapiens will have slightly more advanced traveling villages, and will have merchants.
Weaponry
Sapiens
- many types of spears, wooden, stone, and bone.
- wooden and bone clubs
- wooded, stone, and bone hand axes
- primitive bows.
- throwing javelin
Neanderthals
- many types of spears, wooden, stone, and bone.
- wooden and bone clubs
- wooded, stone, and bone hand axes
- throwing Javelin
Armors
Sapiens
(more advanced than Neanderthal armors)
- hide
- fur
Neanderthals
-hide
- fur
I will start modeling tomorrow after I get some paintball tournament troubles sorted out. Please, anyone, this mod is going to be a semi-accurate non-fantasy mod, so suggestions are welcome, and I am looking forward to all types of modeling help, but it should fit the time period.