Ruthven said:Looks great besides the waterfalls. Maybe consider using particle effects for the waterfall instead of scene props (or a clever combination of the two.)
psys_water_splash_1 12802 prtcl_drop 20 0.850000 0.250000 0.900000 10.000000 0.000000
0.300000 0.500000 1.000000 0.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
0.000000 0.300000 1.000000 0.180000
0.300000 0.200000 0.100000 0.000000 1.200000 2.300000 0.300000
50.000000 0.500000
psys_water_splash_2 12802 prtcl_splash_b 22 0.400000 0.700000 0.500000 10.000000 0.000000
0.300000 1.000000 1.000000 0.300000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
0.000000 0.250000 1.000000 0.700000
0.400000 0.300000 0.100000 0.000000 1.300000 1.100000 0.100000
50.000000 0.500000
psys_water_splash_3 2 prt_mesh_water_wave_1 5 2.000000 0.000000 0.000000 10.000000 0.000000
0.030000 0.200000 1.000000 0.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
0.000000 4.000000 1.000000 5.200000
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0.000000 0.500000
psys_water_fall 12802 prtcl_splash_b 120 1.300000 1.000000 1.000000 1.000000 0.100000
0.300000 1.000000 1.000000 0.600000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
0.000000 0.500000 1.000000 1.800000
2.000000 0.100000 0.350000 0.000000 1.400000 0.100000 0.100000
50.000000 0.500000
psys_water_foam 9218 prt_foam_a 1 1.700000 1.000000 0.000000 0.000000 0.000000
0.700000 0.700000 1.000000 0.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
0.000000 4.000000 1.000000 4.500000
1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000
0.000000 0.500000
psys_water_run 8194 prtcl_water_run 12 0.700000 -0.100000 0.000000 1.000000 0.000000
0.300000 0.500000 1.000000 0.100000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
0.000000 1.100000 0.600000 0.600000
0.100000 0.100000 0.100000 0.000000 1.500000 0.000000 0.100000
0.500000 0.500000
Hard to capture exactly without the movement. I also happened to be using it with a very short waterfall, so it's harder to make anything out.Ruthven said:Made some changes to the particle systems on the waterfall, I think it looks much better (though still not quite perfect) now.
spr_water_splash_a 0 0 0 0 1
-40.000000 1 1965 1 1008806316530991165
spr_water_splash_b 0 0 0 0 1
-40.000000 1 1965 1 1008806316530991166
spr_water_splash_c 0 0 0 0 1
-40.000000 1 1965 1 1008806316530991167
spr_water_fall 0 0 0 0 1
-40.000000 2 1965 1 1008806316530991168 600 2 1152921504606847161 0
spr_water_foam 0 0 0 0 1
-40.000000 1 1965 1 1008806316530991169
spr_water_run 0 0 0 0 1
-40.000000 1 1965 1 1008806316530991170
Bah, but it's so easy to do on your own!Sherlock Holmes said:Got modsys codes for that?
("water_splash_1", psf_billboard_3d|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prtcl_drop",
20, 0.85, 0.25, 0.9, 10.0, 0.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.3, 0.5), (1, 0.0), #alpha keys
(1.0, 1.0), (1, 1.0), #red keys
(1.0, 1.0), (1, 1.0), #green keys
(1.0, 1.0), (1, 1.0), #blue keys
(0.0, 0.3), (1.0, 0.18), #scale keys
(0.3, 0.2, 0.1), #emit box size
(0, 1.2, 2.3), #emit velocity
0.3, #emit dir randomness
50, #rotation speed
0.5 #rotation damping
),
("water_splash_2", psf_billboard_3d|psf_randomize_size|psf_always_emit|psf_randomize_rotation, "prtcl_splash_b",
22, 0.4, 0.7, 0.5, 10.0, 0.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.3, 1.0), (1, 0.3), #alpha keys
(1.0, 1.0), (1, 1.0), #red keys
(1.0, 1.0), (1, 1.0), #green keys
(1.0, 1.0), (1, 1.0), #blue keys
(0.0, 0.25), (1.0, 0.7), #scale keys
(0.4, 0.3, 0.1), #emit box size
(0, 1.3, 1.1), #emit velocity
0.1, #emit dir randomness
50, #rotation speed
0.5 #rotation damping
),
("water_splash_3", psf_always_emit , "prt_mesh_water_wave_1",
5, 2.0, 0, 0.0, 10.0, 0.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.03, 0.2), (1, 0.0), #alpha keys
(1.0, 1.0), (1, 1.0), #red keys
(1.0, 1.0), (1, 1.0), #green keys
(1.0, 1.0), (1, 1.0), #blue keys
(0.0, 4), (1.0, 5.2), #scale keys
(0.0, 0.0, 0.0), #emit box size
(0, 0, 0), #emit velocity
0.0, #emit dir randomness
0, #rotation speed
0.5 #rotation damping
),
("water_fall", psf_billboard_3d|psf_randomize_size|psf_randomize_rotation|psf_always_emit , "prtcl_splash_b",
120, 1.3, 1.0, 1.0, 1.0, 0.1, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.3, 1.0), (1, 0.6), #alpha keys
(1.0, 1.0), (1, 1.0), #red keys
(1.0, 1.0), (1, 1.0), #green keys
(1.0, 1.0), (1, 1.0), #blue keys
(0.0, 0.50), (1.0, 1.8), #scale keys
(2.0, 0.1, 0.35), #emit box size
(0, 1.4, 0.1), #emit velocity
0.1, #emit dir randomness
50, #rotation speed
0.5 #rotation damping
),
("water_foam", psf_turn_to_velocity | psf_always_emit|psf_randomize_size, "prt_foam_a",
1, 1.7, 1, 0.0, 0.0, 0.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.7, 0.7), (1, 0.0), #alpha keys
(1.0, 1.0), (1, 1.0), #red keys
(1.0, 1.0), (1, 1.0), #green keys
(1.0, 1.0), (1, 1.0), #blue keys
(0.0, 4), (1.0, 4.5), #scale keys
(1.0, 1.0, 0), #emit box size
(0, 1, 0), #emit velocity
0.0, #emit dir randomness
0, #rotation speed
0.5 #rotation damping
),
("water_run", psf_randomize_size|psf_always_emit , "prtcl_water_run",
12, 0.7, -0.1, 0.0, 1.0, 0.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.3, 0.5), (1, 0.1), #alpha keys
(1.0, 1.0), (1, 1.0), #red keys
(1.0, 1.0), (1, 1.0), #green keys
(1.0, 1.0), (1, 1.0), #blue keys
(0.0, 1.1), (0.6, 0.6), #scale keys
(0.1, 0.1, 0.1), #emit box size
(0, 1.5, 0), #emit velocity
0.1, #emit dir randomness
0.5, #rotation speed
0.5 #rotation damping
),
("water_splash_a", 0, "0", "0", [
(ti_on_init_scene_prop,
[
(particle_system_add_new, "psys_water_splash_1"),
]),
]),
("water_splash_b", 0, "0", "0", [
(ti_on_init_scene_prop,
[
(particle_system_add_new, "psys_water_splash_2"),
]),
]),
("water_splash_c", 0, "0", "0", [
(ti_on_init_scene_prop,
[
(particle_system_add_new, "psys_water_splash_3"),
]),
]),
("water_fall", 0, "0", "0", [
(ti_on_init_scene_prop,
[
(particle_system_add_new, "psys_water_fall"),
#(play_sound,"snd_water_running", 0),
]),
]),
("water_foam", 0, "0", "0", [
(ti_on_init_scene_prop,
[
(particle_system_add_new, "psys_water_foam"),
]),
]),
("water_run", 0, "0", "0", [
(ti_on_init_scene_prop,
[
(particle_system_add_new, "psys_water_run"),
]),
]),