Nordous' Sceners Guild

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In Vain

Count
Long time no scenes.

ocNQI.jpg
rOQkT.jpg
QNm2O.jpg
HrImQ.jpg
kSTUB.jpg
51cF2.jpg

pfucm.jpg
c5zyv.jpg
cFEUP.jpg
dDG2C.jpg
X-OJb.jpg
DeOzM.jpg

The water prop is a tad too transparent. I'll have to fiddle with it a bit more.
 

Harlef

Knight at Arms
WBWF&SM&BNWVC
In Vain said:
Long time no scenes.

ocNQI.jpg
rOQkT.jpg
QNm2O.jpg
HrImQ.jpg
kSTUB.jpg
51cF2.jpg

pfucm.jpg
c5zyv.jpg
cFEUP.jpg
dDG2C.jpg
X-OJb.jpg
DeOzM.jpg

The water prop is a tad too transparent. I'll have to fiddle with it a bit more.

damn fine work there :eek:

Did you created the props yourself?
 

mikeboix

Master Knight
WBNWWF&SM&BVC
In Vain said:
Long time no scenes.

ocNQI.jpg
rOQkT.jpg
QNm2O.jpg
HrImQ.jpg
kSTUB.jpg
51cF2.jpg

pfucm.jpg
c5zyv.jpg
cFEUP.jpg
dDG2C.jpg
X-OJb.jpg
DeOzM.jpg

The water prop is a tad too transparent. I'll have to fiddle with it a bit more.

Is all of these for a new TLOTR mod? Impressive work!
 

In Vain

Count
Thanks!
It's all TLD props, some are slightly altered in OpenBRF. I will release most of my scenes as a or as part of TLD submod sooner or later.


@Sherlock No worries! I'm myself haven't yet gotten down to look into the water prop any further. But as I told you, I don't really have a clue about stuff like that, anyway.
 

In Vain

Count
Good news for you, then. I'm almost finished! :smile:

And as no-one else seems to work on any scenes, at the moment, I might as well show off some evil settlements.

Approach through the haunted woods



the gate






Our Black Númenorean goes for a ride


The Towers of the Teeth



strange people from strange lands approach to bolster the Dark Lord's armies.



The moon-flowers


Where might these stairs lead?


The city of the wraiths




night shot
 

Beobart

Baron
In Vain said:
Good news for you, then. I'm almost finished! :smile:

And as no-one else seems to work on any scenes, at the moment, I might as well show off some evil settlements.

Approach through the haunted woods



the gate






Our Black Númenorean goes for a ride


The Towers of the Teeth



strange people from strange lands approach to bolster the Dark Lord's armies.



The moon-flowers


Where might these stairs lead?


The city of the wraiths




night shot

Super sweet!
 

Harlef

Knight at Arms
WBWF&SM&BNWVC
Seek n Destroy said:
tdeeA.jpg

qrBQG.jpg

aZFVF.jpg

N-ELx.jpg

66z_o.jpg

6eGm8.jpg

79zDQ.jpg

RwtSq.jpg

mb26.1.jpg

h31Bm.jpg


It kinda pales in comparison of what has been posted on the last few pages but the goal is to improve I guess.

I like that the village is so round and fluffy, it looks really more realistic, good job!
 

Proton

Sergeant Knight
WBWF&SNWVC
Saw that Whigs and tories got updated so I decided to do some cheeky mapping on NW since I love the props, especially the fences.

http://imgur.com/a/Qw7r7

still really really really empty
 

bpopa27

Master Knight
protato said:
Saw that Whigs and tories got updated so I decided to do some cheeky mapping on NW since I love the props, especially the fences.

http://imgur.com/a/Qw7r7

still really really really empty
very pretty
 

In Vain

Count
Really nice atmosphere in both scenes!  :smile:

@seek n destroy
The buildings could use a bit fake ambient occlusion. Try playing with OpenBRF's settings a bit. Also, I find the 'organic' form of the town wall a bit unrealistic. Why would the citizens build their wall longer than necessary?
 
I vaguely remember reading about the siege of a town in Sicily a few decades to maybe a century before the starting date of the mod I'm working on (~300 B.C.) in which the houses were a couple of stories tall and built really close to the walls. The besiegers aimed their siege engines on the houses which were not as resilient as the walls and cleared some holes in them wide enough for their siege tower ramps to unload troops into the houses instead of the narrow walls where the garrisons were posted. They quickly overrun the defenders making for an unusually "fast" siege. I know this doesn't justify anything but it's an interesting story, I'll see if I find that book again and recreate the scene for that siege some day.

On to the scene itself, I based it on an artist's interpretation of the town of Vulci around the timeframe I'm interested in:
v3Qnm.jpg

I started with the 'plateau' (is it the correct term in english?) which I had to scale down for obvious reasons and the walls surrounding it. I improvised the rest based on the props I have available and my own abilities. The rest is a mix of different factors, me being lazy and a concern to not overload the scene nor make it repeat too much.

It may sound overly defensive but I do appreciate the feedback, I'll see what I can do with the AO. I'm just too concerned about having to start the scene over  :oops:
 

Ruthven

Baron
WBM&BVC
I think the walls are gorgeous but I think you could make the shape feel more natural by raising the town/lowering the surrounding terrain. In the drawing you linked the slopes around the walls look 10× the height of the walls themselves. Also note how gates are always placed at the "armpit" of the overhangs so defenders get a view of the enemy's back if they assault the gates. In your reference image the shape of the walls looks better because the purpose is obvious. In your scene it still looks good, but doesnt feel as natural.
 
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