Nordous' Sceners Guild

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In Vain

Count
I admit I didn't notive the city was placed on a plateau. Maybe add rock textures at some places, to make the slope more pronounced? Also terrain colouring might help here.

I might not have made clear enough that the scene is really beautiful! I also like the realistic outer terrain prop.
 

RobinHat

Sergeant
Hi all,

Just thought I'd share some of the many new scenes I made for my 'Borgerkrigen 1157' (The Danish Civil War 1157) mod for Warband. I have made 100+ new towns, castles and villages for the mod, and many of them are made using prospects and maps of the actual towns in Denmark, Sweden and Northern Germany in the 12th century.
I hope you like them, and I'd love to get some feedback from my fellow sceners. :smile:

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In Vain

Count
Nice! I especially like the sillouette of the cities and the Danevirke (?). Don't forget to paint some terrain colour to liven up the landscape.
 

groksquat

Recruit
Hey guys, here's some pics of a scene, "Gallipolli" I whipped up for Native multi (Team Deathmatch, Battle, or possibly siege if it's recieved well).

STqjNVD.jpg

i15djZd.jpg

9JMvHQc.jpg

The thing is, I laid out the entry points- 0 for Team 1, 32 for Team 2- and the first time around, it worked fine. However, the second time I launched up Warband and entered the map, the spawning was broken, and now, despite that I deleted every point and re-set the numbers, it's still broke as hell. Spawning in Team Deathmatch mode is random, and spawning in Battle seems to be imperfect- only one point is used.

Is this a matter of laying out the entry points in the proper gamemode? If so, are the Team Deathmatch entry point numbers the same as the battle mode numbers? Will I really have to lay out two sets of entry points for each mode, plus those for siege? That's something like... 64x3.

Am I missing something, or is it really that meticulous? (hahaha, meticulous)
 

groksquat

Recruit
Seek n Destroy said:
I started with the 'plateau' (is it the correct term in english?) which I had to scale down for obvious reasons and the walls surrounding it. I improvised the rest based on the props I have available and my own abilities. The rest is a mix of different factors, me being lazy and a concern to not overload the scene nor make it repeat too much.

Wow, awesome source material. Plateau is the proper term, yeah- but if I were you, I would forgo scaling it down and cover a single section of the town instead, and leave the rest inaccessible, or portray the town through multiple scenes. Your call, but getting a higher degree of detail in one small area is preferable for me at least.
 

Temuzu

Marquis
WBM&BNWWF&SVC
So, you have placed your entry points for Battle mode, being 0 for team 1, and 32 for team 2, and you've also placed the rest of the entry points required for TDM, those being 1-31 (In addition to the 0 added already) for team 1, and 33-64 (+32) for team 2, yet it's not working?

Post a screenshot of the prop window showing some of the entry points, maybe we can see what's wrong from there. It's possible the entry points didn't work because you had placed only Battle entry points, while entering the scene in TDM or something like that.
 
Is there someone who want to make scenes of major cities in Skyrim??

I'm making Skyrim themed mod for warband, so i'll be very grateful if someone help me build the scenes.
 

groksquat

Recruit
The Carpenter said:
Is there someone who want to make scenes of major cities in Skyrim??

I'm making Skyrim themed mod for warband, so i'll be very grateful if someone help me build the scenes.

Hey I'm down. I'm getting into 3D modeling anyways (always liked sculpting jajaja,) and I do scenes (you can see mine on on Reddit xD)
Just PM and I'll help with making scenes! Just been making random multiplayer scenes so far.
 
groksquat said:
Hey I'm down. I'm getting into 3D modeling anyways (always liked sculpting jajaja,) and I do scenes (you can see mine on on Reddit xD)
Just PM and I'll help with making scenes! Just been making random multiplayer scenes so far.

Thank you groksquat, pm you.
 

groksquat

Recruit
Comrade Temuzu said:
So, you have placed your entry points for Battle mode, being 0 for team 1, and 32 for team 2, and you've also placed the rest of the entry points required for TDM, those being 1-31 (In addition to the 0 added already) for team 1, and 33-64 (+32) for team 2, yet it's not working?

Post a screenshot of the prop window showing some of the entry points, maybe we can see what's wrong from there. It's possible the entry points didn't work because you had placed only Battle entry points, while entering the scene in TDM or something like that.

Issue resolved, set up spawns correctly. Thanks though!
 

Lor Dric

Marquis
M&BWBWF&S
anyone interested in fixing, making scenes for The Reckoning Third Stage?
That's ok the team got what we needed done 135 scenes

just a handful of them
mb6.jpg
mb9.jpg
mb1.jpg
mb11.jpg
mb14.jpg
mb702.jpg
mb707.jpg[img]
http://media.moddb.com/images/mods/1/32/31802/mb15.jpg[/img]
1.png
mb709.jpg
mb710.jpg
mb713.jpg
mb715.jpg
mb716.jpg
mb718.jpg
mb719.jpg
 

produno

Master Knight
M&BWBWF&SNW
Hello all,

After adding the VC ships systems to A World of Ice and Fire I'm in need of several new scenes.

If anyone knows of any OSP mods I can take some scenes from then please let me know. Alternatively if you are willing to create some scenes that would also be greatly appreciated. The new stuff added to AWoIaF really does justice to well made scenes so it could be a good way to showcase what you can do :wink:.

If you would like more information on the type of scenes required then please PM me.
 

builder of the gods

Sergeant at Arms
Lor Dric said:
anyone interested in fixing, making scenes for The Reckoning Third Stage?
That's ok the team got what we needed done 135 scenes

just a handful of them
mb6.jpg
mb9.jpg
mb1.jpg
mb11.jpg
mb14.jpg
mb702.jpg
mb707.jpg[img]
http://media.moddb.com/images/mods/1/32/31802/mb15.jpg[/img]
1.png
mb709.jpg
mb710.jpg
mb713.jpg
mb715.jpg
mb716.jpg
mb718.jpg
mb719.jpg

Maybe its not smart to make the get hint and resource harvest key the same thing
 

Khamukkamu

Master Knight
M&BWBWF&SVC
Hi all, quick question:

Why does this happen?

mb23.jpg.png

Shader for the wall material is simple_shader.
OpenBRF Flags: 700
 
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