Yes, it should. But you can imagine what small principalities can manage at war with real huge factions - nothing, they'll loose. Through several game-days Rus will be occupied by Mongol, Polish and Crusaders' factions. Only united Rus faction can resist all of them.Captain frakas said:Shouldn't Kievan Rus' faction be split into lots of independent Russian principalities by 1237?
trueten said:Yes, it should. But you can imagine what small principalities can manage at war with real huge factions - nothing, they'll loose. Through several game-days Rus will be occupied by Mongol, Polish and Knight's factions. Only united Rus faction can resist all of them.
If only that happened in real history...
JoG said:Captain frakas, as far as I remember the discussions on the official forum, the main reasons for making Rus a single faction were a bit different. However, if I wrote them all in detail it would take up to half and hour for me. So, I'll try to be short.
1. ~30 principalities. The number of scenes, castles, towns, lords, etc. increases proportionally. The amount of work increases in an order of magnitude. The amount of work for the historical consultants increases in several orders of magnitude.
2. There's no such thing as a protectorate or an alliance in M&B, thus, Rus principalities would be much weaker than they actually were.
3. Some other reasoning that I forgot
Same thing with Poland.
This is beta .Batu Khan said:shouldn't the mongols be true nomads, and not have castles?
We would like to leave Mongols as playable faction, so, if converting them to inveders, there must be some means for player to do the same things as with other factions - recuiting, shopping, taking quests, hiring mercs, etc.graycloak said:I would be interested to see the Mongols done as a triggered invasion, similar to the "dark knights" in another mod...but I admit I have no idea how much work that is.
Captain frakas said:Some idea (that may be a little be OT, sorry for that) :
When they meet Steppe bandit, Horde faction character could perhaps have the option to recruit them instead of fighting them. Steppe bandit could accept or refuse the offer depending of the character renown/honour.
As steppe bandit will spawn in the east, and as the Horde will capture more and more villages/cities/castle, the horde will progressively be stronger.
I guess, there were no hostilities between the mod factions in 1237. So, it's better to rely on M&B randomizer .The-Doc said:Historical starting hostilities would be nice, if only to avoid the occasional 3v1 start.
JoG said:I guess, there were no hostilities between the mod factions in 1237. So, it's better to rely on M&B randomizer .The-Doc said:Historical starting hostilities would be nice, if only to avoid the occasional 3v1 start.
Well, almost... I guess it was launched one or two months later, but yeah, probably it doesn't matter much.The-Doc said:Wasn't the Mongol Invasion underway already? Perhaps it wouldn't be too bad to have all out peace at the start, give players a chance to get on their feet before war parties start running around.