I played it for the first time for a couple of hours. Definitly AWESOME!!! Love the highlander armor. It was also pretty sweet to make 19K by betting in the tournament. Also, I forgot how nice it is to have that extra 100 starting renown when your father = impoverished noble. I have a few suggestions about tweaks and additions though. This mod is
way better than WFaS already but alot of WFaS's features were nice. If they were somehow implemented, this would be
the best mod out there.
1. The mercenarys you hire in taverns could use more variety, as in tiers. All the mercs I saw so far have been top tier, availible in only small groups, and require a small fortune to hire and pay. Some cheaper, mid-tier mercs that could be hired in larger groups would be nice (for example, in WFaS, I could hire 15 merc pikemen for 700 thalers)
2. In the Renaissance period, banks were used increasingly by merchants and nobles. You shouldn't have carry those 20,000 denars around with you burning a hole in your pocket, just waiting to be taken the moment you lose a battle. Banks would be a nice addition.
3. Everyone knew this was coming, but here it is: Caravans were really nice in WFaS.
4. Possible implementation of these mods
Adorno's arena pack is pretty awesome:
http://forums.taleworlds.com/index.php/topic,100061.0.html
Caba'drin's pre-battle orders and dimplomacy mods:
http://forums.taleworlds.com/index.php/topic,152114.msg3654078.html#msg3654078
5. As it is, the faction names are really long.
The things implemented here (new weapons, armor, and firearms, and new troops) are implemented
very well. but in essence it's still M&B Warband native. Hence the suggestions above. Also some new quests, more new companions would be nice.
This mod is
way better than WFaS already but alot of WFaS's features were nice
No bugs found yet, except the map loading time is, as aforementioned, fatally long.