Chechen!
Here's a quick view of the Taleworlds Major Mods that I made with a lot of ideas and help from Henning0r and Fall of Denial
If you don't see your fav, please tell me I'll add it . If an newer version of a mod in the list came out please date me up. Since I dont play M&B so ofent anymore, thanks.
For less details and more mods check out Arch's mod list.
http://forums.taleworlds.com/index.php/topic,79704.0.html
1257 Edition
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=838
Thread and more info: http://forums.taleworlds.com/index.php/board,121.0.html
Features
-Equipment of all troops, civilians and NPCs adjusted to reflect the High Medieval period
-More authentic-looking and more interesting factions
-Authentic knightly tournaments
-Emphasis on individual heraldry
-Specific items to mark your status as a faction lord
-Period-accurate helm models
-New textures added, and hidden models activated to expand the range of shields, helmets, surcoats and other armor
-New banners for the Swadian, Northern and Vaegir factions, based on heraldic principles
-Three new knight companions to recruit
-Extensive editing of in-game text to fit the setting
1866
Direct download link: http://www.mbrepository.com/file.php?id=1557
Thread and more info: http://forums.taleworlds.com/index.php/board,150.0.html
Features
-New Firearms
-New Melee Weapons
-New Clothing
-New Factions
-New Scenes
-New Troop Trees
-New Sounds
-New UI
-New Effects
-New Quests
-New Map
-New Character
-New Characters
-New Banking Features
-New Hunting Features
-New Quick Battles
-New Battle Scenes
Age of Blackpowder - Realm of Revolution
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1175
Thread and more info: http://forums.taleworlds.com/index.php/board,130.0.html
Features
-Firearms
-Less cavalry, more infantry
-More damage, less armour
-Bloodier battles
-Kings is historical characters
-New Animations
-New Factions
Barbarian Invasion
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1031
Thread and more info: http://forums.taleworlds.com/index.php/topic,45196.0.html
Features
-Factions: will be modified
-add "Own Kingdom" Feature done
-add "Hunting" feature
-add "Morale" feature
-add "Tax" feature
-add "Formations" feature
-add "Invasion" feature done
-Retexture of most equipment
-Redo Faction Flags
-Tweak Invasions
-New factions
-Native Equipment Removed
-Redo Map locations
-Custom faces for each faction
Britain 1297
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=954
Thread and more info: http://forums.taleworlds.com/index.php/board,111.0.html
Features
-A new map of the British isles.
-Many new models.
-Many re-textures to convert Calradia into Britain.
-Historical lords, troops, cities and castles.
-Five new factions
-The diplomatic status of the factions set up a 3 v 2 situation.
-Emphasis on archery. The amount, the quality and use of archers you have can now determine battles of any size.
-New quick battles scenario's.
-Numerous tweaks so it's easier to get and maintain a larger army. However, the NPC's also have larger armies also.
-Changes to the dialogue to suit the setting.
-Permanent war between England and Scotland.
Britannia 1080
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=954
Thread and more info: http://forums.taleworlds.com/index.php/board,112.0.html
Features
-New factions
-New map
-and more
Britain at War
Direct download link: http://www.mbrepository.com/file.php?id=1467
Thread and more info: http://forums.taleworlds.com/index.php/board,113.0.html
Features
- New map of the british isles.
- 5 factions.
- New troops.
- New mercenaries.
- New armors.
- New weapons.
- Weaker horses
Chronicles of Talera
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=936
Thread and more info: http://forums.taleworlds.com/index.php/board,108.0.html
Description
Features
-Brand new quest line for the Feron Tribe. See if you can rise to the rank of high chief and receive the incredible artifacts the Feron have to offer.
-New quest line open to all factions. Will you assist the Kingdom of Gilaes in their time of need? Or will you use them to your own devious advantage?
-Brand New Models for some individuals and the Feron Tribe. Feel the awesome might of the Feron horde.
-All New Elements of Magic including Necromancy, Illusions, and powerful Artifacts
-New Game Mechanics including Feron Bloodthirst, a faction based armory, and more.
-Read and learn more about your adventure as you go with your dynamically updated Lorebook of Talera.
-All factions have been redesigned and feature their own unique fighting styles.
-Increased emphasis on skills often avoided such as Persuasion, First Aid, and Wound Treatment skills.
-New Scenes for many towns and castles.
-Denser forest battle scenes for a true feeling of being in the woods.
-34 All New Music Tracks. Many are faction specific and are designed to make you feel like you are a part of them
-New intro, loading, and game menu images help keep your mind firmly planted in all that is Talera.
-Integration of More Metal Sounds 1.3 by Checkmaty - no need to download, it's built right in.
Custom Settlements
Direct download link: https://www.mbrepository.com/file.php?cid=8&id=1012
Thread and more info: http://forums.taleworlds.com/index.php/board,122.0.html
Features
-Resources:Wood,Rock,Food
-The resources and gold profits generated every month are kept at the settlement and viewable via the "Manage Settlement" option.
-Resource Generation (monthly):
-Everyone in population party generates gold, wood, and food at a low rate.
-Prisoners generate gold and rock at twice the rate.
-Quarrymen/women generate extra rock.
-Farmers generate extra food.
-Lumberjacks/jills generate extra wood.
-More gold is generated with higher prosperity (with corruption taking away up to 10% at 100 corruption).
-More wood, rock, and food is generated with higher production.
-Manage Settlement
-Settlements require gold, wood, rock, and food to upgrade (AIs have same requirements as the player now).
-You can withdraw gold (if you have atleast 1000 in the settlement) or deposit gold (if you have atleast 1000 gold).
-You can withdraw food to take with you.
-Organize Population
-Can train the new worker types.
-Edit Settlement (new options):
-Can add peasants to all Settlements (about 10-20 to each)
-Can add a mega wave of bandits (around 100 bandit parties around)
-Can wait really fast (10 times the normal settlement wait rate)
-Can raid settlements if you've defeated their garrison.
-You steal all of their gold and resources when you do so, though the food stock is half destroyed in the process, and only 1 fifth of the wood stores avoid being
destroyed in the process.
-All the gold and resources and prisoners/freed prisoners are added to a "Resource Caravan" that will head to your settlement and add its contents to it.
-AIs will not raid you in this version.
-Fighting current owners of a settlement:
-The population party will only help in the fight if the settlement is owned by the peasant faction.
-The lumberjacks/jills and quarrymen/women can be pretty tough compared to the peasants or farmers.
Eagle and the Radiant Cross
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=568
Thread and more info: http://forums.taleworlds.com/index.php/board,95.0.html
Features
-formations
-Includes an adapted version of Custom Battle mod by Iberion & Kolba. Fight 6 way battles!
-Name your party!
-Regional troops: the lords of certain towns will have acces to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field.
If the Player conquers the town, he too has access to them.
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the
second branch from towns.
-Unique items obtained randomly after large battles.
- Alternate animations for attacks
-Lots of new dialog.
-New units, factions, items and all that jazz. Some textures and retextures by yours truly
-And more.
Europe 1200
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1219
Thread and more info: http://forums.taleworlds.com/index.php/topic,61703.0.html
Features
-24 new factions
-New war system
-New mecenaries
-New game options
-Huge map of Europe with about 450 settlements
-Tons of New Historical Items
-Historical accureate lords and kings
-Each lord have his own historical accurate banner
-Rule your own kingdom and recruit lords
-Challenge companions, lords or even kings to a freindly duel
-22 new companions
-Unique troops and items for all factions
-Speak to village elders and guild masters from menu
-Autoloot
Expanded Gameplay III
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=576
Patch: https://www.mbrepository.com/file.php?cid=1&id=733
Thread and more info: http://forums.taleworlds.com/index.php/topic,61453.0.html
Feature
- Can now open combat ability help menu in town
- Many more Items
- New map
- New Bandit types.
- battles are much more dynamic
- all kingdoms' troops are re-balanced
- you may become dead after level 7 with high probability, after that you have a month to recover your body and soul wondering as a restless spirit, you can return to life only by killing lots of those who still have flesh on their bones and finally combine three divine charms together
- And much more.
Fallout Mod
Direct download link: http://rapidshare.com/files/175393021/Fallout_B.03.zip
Thread and more info: http://mnbfallout.forumotion.com http://forums.taleworlds.com/index.php/topic,37788.0.html
Description:
Features
- New map
- New items
- New scenes
- and more
Fire Arrow - Turn Into an Inferno Version (Beta)
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1119
Thread and more info: http://forums.taleworlds.com/index.php/topic,57911.0.html
Features
-You can burn structures, belfry, ladder, by fire arrow and torch. Wooden structures burn hard.
Soldier get burned by flame.
-Minimap - You can fight with looking enemy location on minimap .
-You can change display minimap and order panel.
-Minimap show you number of men knocked down.
-Village raid system were changed : Raid progress is influenced by looting skill and number of raiders.
and Raid progress becomes slow if raiders were attacked by another party.
-Village prosperity and number of cattles are decreased by loot.
-Raiders kill villagers.
-Near enemys join battle
-Only when production of wheat in village is low, you can take deliver grain quest.
-You success deliver gain quest, Village wheat production increase a little.
-If village wheat production is low, Villager use grain in elder's inventory for product wheat.
-When you have a deliver grain quest, if you take some wheat, You can take a deliver grain quest in other village.
-Change Infested Bandit Quest:You must defend village from raider, Finally, when village is looted, You fail this quest.
-Change Training Peasant Quest:You must defend village from raider, Finally, when village is looted, You fail this quest.
-New wheat farm and dairy farm icon show you these production. You can know village has quest.
-If village has been infested bandit, You can know it.
-You can make party companion leaded.
-When you caught a enemy lord, and If You could persuade him, You can make enemy lord your companion.
-You can divide your and companion's party, and You can make companion's party join other companion's party.
-Right clicked context menu were extended:
-You can order to companion's party, attack, follow me, patrol here, retreat in town, join ally.
-Companion's party can trade with village and town.
-You can deposit and withdraw money with companions for trade.
-You can make new partys from garrison station in town and castle.
-You can change troops list in Companion's party and castle garrison.
-Custom banner: You can make new banner by combine background pattern, color, charge,and flag type. Shield and Heraldic Mail with Surcoat show your custom
banner
-Your soldiers can upgrade by use outfit in your inventory.
-Foods and morale are extended to your companion's party, they will starve and desert.
Fury of Odin
Direct download link: https://www.mbrepository.com/file.php?cid=9&id=967
Thread and more info: http://forums.taleworlds.com/index.php/board,116.0.htm
Description
If you don't see your fav, please tell me I'll add it . If an newer version of a mod in the list came out please date me up. Since I dont play M&B so ofent anymore, thanks.
For less details and more mods check out Arch's mod list.
http://forums.taleworlds.com/index.php/topic,79704.0.html
http://forums.taleworlds.com/index.php/topic,59606.msg1540952.html#msg154095The Great Death note user said:i want known how i can install the mods!i tried but not have worked i want know
1257 Edition
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=838
Thread and more info: http://forums.taleworlds.com/index.php/board,121.0.html
Features
-Equipment of all troops, civilians and NPCs adjusted to reflect the High Medieval period
-More authentic-looking and more interesting factions
-Authentic knightly tournaments
-Emphasis on individual heraldry
-Specific items to mark your status as a faction lord
-Period-accurate helm models
-New textures added, and hidden models activated to expand the range of shields, helmets, surcoats and other armor
-New banners for the Swadian, Northern and Vaegir factions, based on heraldic principles
-Three new knight companions to recruit
-Extensive editing of in-game text to fit the setting
1866
Direct download link: http://www.mbrepository.com/file.php?id=1557
Thread and more info: http://forums.taleworlds.com/index.php/board,150.0.html
Features
-New Firearms
-New Melee Weapons
-New Clothing
-New Factions
-New Scenes
-New Troop Trees
-New Sounds
-New UI
-New Effects
-New Quests
-New Map
-New Character
-New Characters
-New Banking Features
-New Hunting Features
-New Quick Battles
-New Battle Scenes
Age of Blackpowder - Realm of Revolution
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1175
Thread and more info: http://forums.taleworlds.com/index.php/board,130.0.html
Features
-Firearms
-Less cavalry, more infantry
-More damage, less armour
-Bloodier battles
-Kings is historical characters
-New Animations
-New Factions
Barbarian Invasion
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1031
Thread and more info: http://forums.taleworlds.com/index.php/topic,45196.0.html
Features
-Factions: will be modified
-add "Own Kingdom" Feature done
-add "Hunting" feature
-add "Morale" feature
-add "Tax" feature
-add "Formations" feature
-add "Invasion" feature done
-Retexture of most equipment
-Redo Faction Flags
-Tweak Invasions
-New factions
-Native Equipment Removed
-Redo Map locations
-Custom faces for each faction
Britain 1297
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=954
Thread and more info: http://forums.taleworlds.com/index.php/board,111.0.html
Features
-A new map of the British isles.
-Many new models.
-Many re-textures to convert Calradia into Britain.
-Historical lords, troops, cities and castles.
-Five new factions
-The diplomatic status of the factions set up a 3 v 2 situation.
-Emphasis on archery. The amount, the quality and use of archers you have can now determine battles of any size.
-New quick battles scenario's.
-Numerous tweaks so it's easier to get and maintain a larger army. However, the NPC's also have larger armies also.
-Changes to the dialogue to suit the setting.
-Permanent war between England and Scotland.
Britannia 1080
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=954
Thread and more info: http://forums.taleworlds.com/index.php/board,112.0.html
Features
-New factions
-New map
-and more
Britain at War
Direct download link: http://www.mbrepository.com/file.php?id=1467
Thread and more info: http://forums.taleworlds.com/index.php/board,113.0.html
Features
- New map of the british isles.
- 5 factions.
- New troops.
- New mercenaries.
- New armors.
- New weapons.
- Weaker horses
Chronicles of Talera
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=936
Thread and more info: http://forums.taleworlds.com/index.php/board,108.0.html
Description
Main Creators:Elenmmare, Kardiophylax,WhySoSeriousa?, CookieEatingHuskarl,Kardiophylax,Khandrak,Glaehronn Turaanen,adila,Slayer_of_Doom,illmatics,Elvenbow123 -
Chronicles of Talera is a fantasy mod of Mount&Blade. There is 5 factions, The Kingdom of Illoriaon which are a religious moral faction. They believe little in material possesion. There is the The Kingdom of Asaleth & the Hill-Clans, which the rich love elegantly, while the poor pay the expense. They are under poor-condition. You then got the The Planelords, and the Feron tribe. The feron tribes consists of Orcs. And last, you got the The Blighted Plague, which are the undead army.
Gods are mentioned in the mod, the quests are unique, the sounds are swell,and there is beautiful backstory and many things to find out in this mod.
Chronicles of Talera is a fantasy mod of Mount&Blade. There is 5 factions, The Kingdom of Illoriaon which are a religious moral faction. They believe little in material possesion. There is the The Kingdom of Asaleth & the Hill-Clans, which the rich love elegantly, while the poor pay the expense. They are under poor-condition. You then got the The Planelords, and the Feron tribe. The feron tribes consists of Orcs. And last, you got the The Blighted Plague, which are the undead army.
Gods are mentioned in the mod, the quests are unique, the sounds are swell,and there is beautiful backstory and many things to find out in this mod.
Features
-Brand new quest line for the Feron Tribe. See if you can rise to the rank of high chief and receive the incredible artifacts the Feron have to offer.
-New quest line open to all factions. Will you assist the Kingdom of Gilaes in their time of need? Or will you use them to your own devious advantage?
-Brand New Models for some individuals and the Feron Tribe. Feel the awesome might of the Feron horde.
-All New Elements of Magic including Necromancy, Illusions, and powerful Artifacts
-New Game Mechanics including Feron Bloodthirst, a faction based armory, and more.
-Read and learn more about your adventure as you go with your dynamically updated Lorebook of Talera.
-All factions have been redesigned and feature their own unique fighting styles.
-Increased emphasis on skills often avoided such as Persuasion, First Aid, and Wound Treatment skills.
-New Scenes for many towns and castles.
-Denser forest battle scenes for a true feeling of being in the woods.
-34 All New Music Tracks. Many are faction specific and are designed to make you feel like you are a part of them
-New intro, loading, and game menu images help keep your mind firmly planted in all that is Talera.
-Integration of More Metal Sounds 1.3 by Checkmaty - no need to download, it's built right in.
Custom Settlements
Direct download link: https://www.mbrepository.com/file.php?cid=8&id=1012
Thread and more info: http://forums.taleworlds.com/index.php/board,122.0.html
Features
-Resources:Wood,Rock,Food
-The resources and gold profits generated every month are kept at the settlement and viewable via the "Manage Settlement" option.
-Resource Generation (monthly):
-Everyone in population party generates gold, wood, and food at a low rate.
-Prisoners generate gold and rock at twice the rate.
-Quarrymen/women generate extra rock.
-Farmers generate extra food.
-Lumberjacks/jills generate extra wood.
-More gold is generated with higher prosperity (with corruption taking away up to 10% at 100 corruption).
-More wood, rock, and food is generated with higher production.
-Manage Settlement
-Settlements require gold, wood, rock, and food to upgrade (AIs have same requirements as the player now).
-You can withdraw gold (if you have atleast 1000 in the settlement) or deposit gold (if you have atleast 1000 gold).
-You can withdraw food to take with you.
-Organize Population
-Can train the new worker types.
-Edit Settlement (new options):
-Can add peasants to all Settlements (about 10-20 to each)
-Can add a mega wave of bandits (around 100 bandit parties around)
-Can wait really fast (10 times the normal settlement wait rate)
-Can raid settlements if you've defeated their garrison.
-You steal all of their gold and resources when you do so, though the food stock is half destroyed in the process, and only 1 fifth of the wood stores avoid being
destroyed in the process.
-All the gold and resources and prisoners/freed prisoners are added to a "Resource Caravan" that will head to your settlement and add its contents to it.
-AIs will not raid you in this version.
-Fighting current owners of a settlement:
-The population party will only help in the fight if the settlement is owned by the peasant faction.
-The lumberjacks/jills and quarrymen/women can be pretty tough compared to the peasants or farmers.
Eagle and the Radiant Cross
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=568
Thread and more info: http://forums.taleworlds.com/index.php/board,95.0.html
Features
-formations
-Includes an adapted version of Custom Battle mod by Iberion & Kolba. Fight 6 way battles!
-Name your party!
-Regional troops: the lords of certain towns will have acces to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field.
If the Player conquers the town, he too has access to them.
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the
second branch from towns.
-Unique items obtained randomly after large battles.
- Alternate animations for attacks
-Lots of new dialog.
-New units, factions, items and all that jazz. Some textures and retextures by yours truly
-And more.
Europe 1200
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1219
Thread and more info: http://forums.taleworlds.com/index.php/topic,61703.0.html
Features
-24 new factions
-New war system
-New mecenaries
-New game options
-Huge map of Europe with about 450 settlements
-Tons of New Historical Items
-Historical accureate lords and kings
-Each lord have his own historical accurate banner
-Rule your own kingdom and recruit lords
-Challenge companions, lords or even kings to a freindly duel
-22 new companions
-Unique troops and items for all factions
-Speak to village elders and guild masters from menu
-Autoloot
Expanded Gameplay III
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=576
Patch: https://www.mbrepository.com/file.php?cid=1&id=733
Thread and more info: http://forums.taleworlds.com/index.php/topic,61453.0.html
Feature
- Can now open combat ability help menu in town
- Many more Items
- New map
- New Bandit types.
- battles are much more dynamic
- all kingdoms' troops are re-balanced
- you may become dead after level 7 with high probability, after that you have a month to recover your body and soul wondering as a restless spirit, you can return to life only by killing lots of those who still have flesh on their bones and finally combine three divine charms together
- And much more.
Fallout Mod
Direct download link: http://rapidshare.com/files/175393021/Fallout_B.03.zip
Thread and more info: http://mnbfallout.forumotion.com http://forums.taleworlds.com/index.php/topic,37788.0.html
Description:
In 2015 a war raged through the world. Every nation found themselves in a position where they had only two options, kill or be killed. Finally after 3 years of brutal murders a group of terrorists acquired a nuclear bomb that had the strength to cause death to all countries of the world. While feeling very pleased with themselves the terrorists launched this bomb in the middle of the Atlantic Ocean. Doing so didn't cause the complete destruction that it was capable of. Many were pumped full of radiation and left for the mutations to occur. 70 years later you were born.
*note - This is not a final storyline. Editing WILL be done
*note - This is not a final storyline. Editing WILL be done
Features
- New map
- New items
- New scenes
- and more
Fire Arrow - Turn Into an Inferno Version (Beta)
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1119
Thread and more info: http://forums.taleworlds.com/index.php/topic,57911.0.html
Features
-You can burn structures, belfry, ladder, by fire arrow and torch. Wooden structures burn hard.
Soldier get burned by flame.
-Minimap - You can fight with looking enemy location on minimap .
-You can change display minimap and order panel.
-Minimap show you number of men knocked down.
-Village raid system were changed : Raid progress is influenced by looting skill and number of raiders.
and Raid progress becomes slow if raiders were attacked by another party.
-Village prosperity and number of cattles are decreased by loot.
-Raiders kill villagers.
-Near enemys join battle
-Only when production of wheat in village is low, you can take deliver grain quest.
-You success deliver gain quest, Village wheat production increase a little.
-If village wheat production is low, Villager use grain in elder's inventory for product wheat.
-When you have a deliver grain quest, if you take some wheat, You can take a deliver grain quest in other village.
-Change Infested Bandit Quest:You must defend village from raider, Finally, when village is looted, You fail this quest.
-Change Training Peasant Quest:You must defend village from raider, Finally, when village is looted, You fail this quest.
-New wheat farm and dairy farm icon show you these production. You can know village has quest.
-If village has been infested bandit, You can know it.
-You can make party companion leaded.
-When you caught a enemy lord, and If You could persuade him, You can make enemy lord your companion.
-You can divide your and companion's party, and You can make companion's party join other companion's party.
-Right clicked context menu were extended:
-You can order to companion's party, attack, follow me, patrol here, retreat in town, join ally.
-Companion's party can trade with village and town.
-You can deposit and withdraw money with companions for trade.
-You can make new partys from garrison station in town and castle.
-You can change troops list in Companion's party and castle garrison.
-Custom banner: You can make new banner by combine background pattern, color, charge,and flag type. Shield and Heraldic Mail with Surcoat show your custom
banner
-Your soldiers can upgrade by use outfit in your inventory.
-Foods and morale are extended to your companion's party, they will starve and desert.
Fury of Odin
Direct download link: https://www.mbrepository.com/file.php?cid=9&id=967
Thread and more info: http://forums.taleworlds.com/index.php/board,116.0.htm
Description
Backstory:
This is Fury of Odin, one of the few Viking mods out there. The creator is making a sequel as well, Roots of Yggdrassil, which will be a complete overhaul of Native. The creator, Ruthven, expects to change many of features and add more in his sequel. Here is Fury of Odin's background, originally created by Ruthven, but edited by Fall of Denial:
Features
-Added naval battles
-Sailing
-3 factions
-New weapons
-New models and troops
-Sequel adding many features planned
Lords and Realms
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1063
Thread and more info: http://forums.taleworlds.com/index.php/board,120.0.html
Features
-Manage your own kingdom (with up to 20 lords, own caravan, patrols and more)
-New Units, Equipment + tree for every faction
-New Unit trees with own items: Crusader, Teutonic, Ibelin, Viking, Wales, English, French
-Additional SIEGE Ladder (from own siege-ladder-project)
-Lots of new items, horses, banners
-harder Lords, most units(also villagers) and NPC's totally reequipped with new items
-unique historical based viking equipment designed by AlphaDelta
-New and larger bandit/caravan groups with new units (eg crusade renegate lord)
-Tournaments: changed arenas, new equipment, larger bets, more winning money/xp/renown, harder fights
-Long pikes
-Includes: More Metal Sound Mod 1.4 by Checkmaty and more music by Arch3r
-Autoloot for companions
-You collect taxes from all fiefs by visiting just one
-You can talk to Village Elder from village menu
-Panoramic mod 2.0 by The Witcher
-new animations by MAXHARDMAN (ACM 0.3)
-And a lot of others fixes // many updates - nearly per week new features
Mongol Series
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=1103
Thread and more info: http://forums.taleworlds.com/index.php/board,114.0.html
Features
-Troop Naming convention and basic upgrade setup.
-Village, Castle and Town names.
-Faction Kings Completed.
-Faction Lords Completed.
-Troop Leveling Fixed.
-Horse's Health Nerfed.
-Major Factions Implemented.
-Game Blood Changed
-Troop Reinforcements built
-Building troop trees
-New Factions
Native Expansion
Direct download link: https://www.mbrepository.com/file.php?cid=10&id=904
Thread and more info: http://forums.taleworlds.com/index.php/board,109.0.html
Features
-Almost 100 new units.
-Most units have gotten stronger.
-Looters replaced by war parties, which are fairly powerful - 30-40 mercenaries.
-Mercenaries are very strong, but kingdom troops tend to beat them.
-Kingdom troops gain a strength boost.
-Lords and Kings are extremely strong.
-Dozens of new items.
-Troops are equipped with these new items.
-More and changed companions
-Tournaments: larger bets, more renown
-includes: Troop Formation system, Modified Shield Bash and Spear Wall ability
-new buildings added
-own kingdom management options
-After 75 days in game, a mysterious faction with incredibly powerful troops will invade Calradia from a random direction. As some other features You can change when they will begin their invasion (including never) in the game settings menu (accessed by camping.)
-and a lot of other fixes.
Prosphesy of Pendor
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=1011
Thread and more info: http://forums.taleworlds.com/index.php/topic,66598.0.html
Description:
Features
- Expanded Economic Model
- build dozens of new structures at your village, castles and towns. Structures can be damaged and destroyed when locations are
conquered or raided.
- Player as King option and Enhanced Kingdom Management system. Declare yourself as a Monarch and play at a new level and all
that goes with it.
- Many and varied foes that are intrinsically part of the struggle of Pendor.
- Addition of unique Heroes belonging to various minor factions that have unusual troops, dialogues and are challenging to defeat.
Minor Factions have warbands and armies that can appear to challenge your rule of Pendor.
- Knighthood Orders- The top tier troops can only be created at chapters of knighthood orders that are located at various castles and
towns. Some Orders already exist in the game, others are defunct and are up to the player to discover and reestablish. You decide
what orders to promote, destroy, keep or create and where. In addition you can enhance the skills and attributes of these upper
echelon troops in the game.
- A unique troop trees reserved for the player. Adopt one of the five major cultures as your own or turn back the clock and embrace
the culture of the old Pendorian Kingdom.
- Enhanced Mercenaries, over 15 different types with intersecting troop trees.
- More powerful soldiers and increased troops.. added 150 more troops to encounter and work with.
- Multiple new troop trees to utilize.
- Expanded NPC's. 20 unique companions with enhanced dialogue.
- Companion, Pretender and Cultural special abilities: Unique weapons, items, ability to train specialized troops etc.
- Addition of over 475 new items.
- Many new Horses
- New Armor with amazing look, feel and properties.
- New weapons including upgradeable enchanted weapons and highly valued unique weapons.
- Added a Baggage Train for those long Sieges.
- Enhanced NPC voice acting to give deeper immersion.
- Better Battle Sounds. Incorporated Checkmatey’s More Metal sounds V1.7.
- New Music - some donated by professional award winning artists and composers.
- Reworked the menu system for a completely fresh look and feel.
- New banners – Amazing banners that spark your imagination.
- New Artwork, Icons, armor and weapons textures that that change the entire look and feel of the game.
- A new unique and challenging map and expanded from earlier versions.
- Renamed, reworked and brought in line with the relevant culture all lords, ladies, merchants, stewards to give a consistent visual - and contextual experience.
- Incorporated new face textures for a more realistic grittier look.
- Dynamic Conversation System. - This system will allow for the interaction with various merchants, travelers, stewards, barkeeps,
and Red Brotherhood slavers and yield location specific, relevant and dynamic content that will affect game play.
- Autoloot
- Accessing inventory while in siege.
- Accessing village leaders from the village menu.
- Modified defenders arrow supply.
- Auto continuation if your character falls in battle.
- Creation of a wiki to help players with the immense storyline and information.
- Prisoner ransom reward by level.
- Modified prisoner recruitment.
- Enhanced tournaments for betting, and rewards.
- Find Treasure Map
- Buy Slaves from Ransom Brokers..
- No two games will be the same.
- Not a module for the inexperienced player.
- New Reports for status on your game victory.
- New reports at each location you own to find out how they are doing.
- Expanded Reporting – Enhanced reports of your villages, castles and towns as well as victory conditions.
-Mature content warning. Some crude language, mature subject matter, mature themes
This is Fury of Odin, one of the few Viking mods out there. The creator is making a sequel as well, Roots of Yggdrassil, which will be a complete overhaul of Native. The creator, Ruthven, expects to change many of features and add more in his sequel. Here is Fury of Odin's background, originally created by Ruthven, but edited by Fall of Denial:
After a long and bitter war, the Kingdom of Rhodoks finally surrendered to the Swadians. The Swadians pushed their advantage, and easily swept across the defenses of the Vaeigrs and Nords. The Vaeigrs were annihilated.Their pace slowed when King Harlarus died in battle, and they stopped at Sargoth, leaving Tihr and a few western castles still inhabited by Nords.
The Khegrits decided to leave Calradria, however found warring tribes which they exploited and put under their control. The Khegrits now have obtained the much needed infantry, and decided to resettle Calradria.
The Nordic king in Tihr, was persuaded to ask their allies across the sea for assistance. But by the time the king's message arrived, it was too late. Konungr Olaf, a man from a place even farther North than the Nord's home island, had moved south, and conquered the lands that used to belong to the Nords. Hearing of more land to conquer to the south, he and his victorious armies readied their ships and set sail for Calradia as soon as they could.
When they arrived, they easily took Tihr from the Nords. They moved on, and conquered the castles out west, and went as far as Sargoth, where they slaughtered a large amount of Swadians. These men were unbeatable in almost every way. They were fearless, strong, fast, skilled, and, for the most part, fairly intelligent. They could run day and night, hardly ever stopping. They could fight for two hours, defeat an army twice their size, run for the rest of the afternoon and kill another army by nightfall.
The Swadians were truly afraid of these men. And with the Khergits attacking them from the south... It is sure to be bloody.
The Khegrits decided to leave Calradria, however found warring tribes which they exploited and put under their control. The Khegrits now have obtained the much needed infantry, and decided to resettle Calradria.
The Nordic king in Tihr, was persuaded to ask their allies across the sea for assistance. But by the time the king's message arrived, it was too late. Konungr Olaf, a man from a place even farther North than the Nord's home island, had moved south, and conquered the lands that used to belong to the Nords. Hearing of more land to conquer to the south, he and his victorious armies readied their ships and set sail for Calradia as soon as they could.
When they arrived, they easily took Tihr from the Nords. They moved on, and conquered the castles out west, and went as far as Sargoth, where they slaughtered a large amount of Swadians. These men were unbeatable in almost every way. They were fearless, strong, fast, skilled, and, for the most part, fairly intelligent. They could run day and night, hardly ever stopping. They could fight for two hours, defeat an army twice their size, run for the rest of the afternoon and kill another army by nightfall.
The Swadians were truly afraid of these men. And with the Khergits attacking them from the south... It is sure to be bloody.
Features
-Added naval battles
-Sailing
-3 factions
-New weapons
-New models and troops
-Sequel adding many features planned
Lords and Realms
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1063
Thread and more info: http://forums.taleworlds.com/index.php/board,120.0.html
Features
-Manage your own kingdom (with up to 20 lords, own caravan, patrols and more)
-New Units, Equipment + tree for every faction
-New Unit trees with own items: Crusader, Teutonic, Ibelin, Viking, Wales, English, French
-Additional SIEGE Ladder (from own siege-ladder-project)
-Lots of new items, horses, banners
-harder Lords, most units(also villagers) and NPC's totally reequipped with new items
-unique historical based viking equipment designed by AlphaDelta
-New and larger bandit/caravan groups with new units (eg crusade renegate lord)
-Tournaments: changed arenas, new equipment, larger bets, more winning money/xp/renown, harder fights
-Long pikes
-Includes: More Metal Sound Mod 1.4 by Checkmaty and more music by Arch3r
-Autoloot for companions
-You collect taxes from all fiefs by visiting just one
-You can talk to Village Elder from village menu
-Panoramic mod 2.0 by The Witcher
-new animations by MAXHARDMAN (ACM 0.3)
-And a lot of others fixes // many updates - nearly per week new features
Mongol Series
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=1103
Thread and more info: http://forums.taleworlds.com/index.php/board,114.0.html
Features
-Troop Naming convention and basic upgrade setup.
-Village, Castle and Town names.
-Faction Kings Completed.
-Faction Lords Completed.
-Troop Leveling Fixed.
-Horse's Health Nerfed.
-Major Factions Implemented.
-Game Blood Changed
-Troop Reinforcements built
-Building troop trees
-New Factions
Native Expansion
Direct download link: https://www.mbrepository.com/file.php?cid=10&id=904
Thread and more info: http://forums.taleworlds.com/index.php/board,109.0.html
Features
-Almost 100 new units.
-Most units have gotten stronger.
-Looters replaced by war parties, which are fairly powerful - 30-40 mercenaries.
-Mercenaries are very strong, but kingdom troops tend to beat them.
-Kingdom troops gain a strength boost.
-Lords and Kings are extremely strong.
-Dozens of new items.
-Troops are equipped with these new items.
-More and changed companions
-Tournaments: larger bets, more renown
-includes: Troop Formation system, Modified Shield Bash and Spear Wall ability
-new buildings added
-own kingdom management options
-After 75 days in game, a mysterious faction with incredibly powerful troops will invade Calradia from a random direction. As some other features You can change when they will begin their invasion (including never) in the game settings menu (accessed by camping.)
-and a lot of other fixes.
Prosphesy of Pendor
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=1011
Thread and more info: http://forums.taleworlds.com/index.php/topic,66598.0.html
Description:
Synopsis
Prophesy of Pendor is full and complete module for Mount&Blade. It is part literature, part performance art and of course it is a game. It will challenge your notions of what entertainment is, and it will challenge your concept and perception of reality. It may even challenge your notion of mans place in the universe.
From the Founding of Pendor – the year is 354
A King has not ruled the shattered land of Pendor for many generations. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories. Yet, the legends live on of a prophesy of hope. A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single King and brings peace and prosperity once again to this ravaged war-torn land.
Strap on your sword, and buckle your imagination. Prepare to enter the world of Pendor and accept the challenge of the Prophesy… if you dare.
Prophesy of Pendor is full and complete module for Mount&Blade. It is part literature, part performance art and of course it is a game. It will challenge your notions of what entertainment is, and it will challenge your concept and perception of reality. It may even challenge your notion of mans place in the universe.
From the Founding of Pendor – the year is 354
A King has not ruled the shattered land of Pendor for many generations. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories. Yet, the legends live on of a prophesy of hope. A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single King and brings peace and prosperity once again to this ravaged war-torn land.
Strap on your sword, and buckle your imagination. Prepare to enter the world of Pendor and accept the challenge of the Prophesy… if you dare.
Features
- Expanded Economic Model
- build dozens of new structures at your village, castles and towns. Structures can be damaged and destroyed when locations are
conquered or raided.
- Player as King option and Enhanced Kingdom Management system. Declare yourself as a Monarch and play at a new level and all
that goes with it.
- Many and varied foes that are intrinsically part of the struggle of Pendor.
- Addition of unique Heroes belonging to various minor factions that have unusual troops, dialogues and are challenging to defeat.
Minor Factions have warbands and armies that can appear to challenge your rule of Pendor.
- Knighthood Orders- The top tier troops can only be created at chapters of knighthood orders that are located at various castles and
towns. Some Orders already exist in the game, others are defunct and are up to the player to discover and reestablish. You decide
what orders to promote, destroy, keep or create and where. In addition you can enhance the skills and attributes of these upper
echelon troops in the game.
- A unique troop trees reserved for the player. Adopt one of the five major cultures as your own or turn back the clock and embrace
the culture of the old Pendorian Kingdom.
- Enhanced Mercenaries, over 15 different types with intersecting troop trees.
- More powerful soldiers and increased troops.. added 150 more troops to encounter and work with.
- Multiple new troop trees to utilize.
- Expanded NPC's. 20 unique companions with enhanced dialogue.
- Companion, Pretender and Cultural special abilities: Unique weapons, items, ability to train specialized troops etc.
- Addition of over 475 new items.
- Many new Horses
- New Armor with amazing look, feel and properties.
- New weapons including upgradeable enchanted weapons and highly valued unique weapons.
- Added a Baggage Train for those long Sieges.
- Enhanced NPC voice acting to give deeper immersion.
- Better Battle Sounds. Incorporated Checkmatey’s More Metal sounds V1.7.
- New Music - some donated by professional award winning artists and composers.
- Reworked the menu system for a completely fresh look and feel.
- New banners – Amazing banners that spark your imagination.
- New Artwork, Icons, armor and weapons textures that that change the entire look and feel of the game.
- A new unique and challenging map and expanded from earlier versions.
- Renamed, reworked and brought in line with the relevant culture all lords, ladies, merchants, stewards to give a consistent visual - and contextual experience.
- Incorporated new face textures for a more realistic grittier look.
- Dynamic Conversation System. - This system will allow for the interaction with various merchants, travelers, stewards, barkeeps,
and Red Brotherhood slavers and yield location specific, relevant and dynamic content that will affect game play.
- Autoloot
- Accessing inventory while in siege.
- Accessing village leaders from the village menu.
- Modified defenders arrow supply.
- Auto continuation if your character falls in battle.
- Creation of a wiki to help players with the immense storyline and information.
- Prisoner ransom reward by level.
- Modified prisoner recruitment.
- Enhanced tournaments for betting, and rewards.
- Find Treasure Map
- Buy Slaves from Ransom Brokers..
- No two games will be the same.
- Not a module for the inexperienced player.
- New Reports for status on your game victory.
- New reports at each location you own to find out how they are doing.
- Expanded Reporting – Enhanced reports of your villages, castles and towns as well as victory conditions.
-Mature content warning. Some crude language, mature subject matter, mature themes