SUGGESTIONS

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Well for historical accuracy, If it can be done, I suggest you completely remove the vassal system, and change it for the Cursus Honorum system :razz:

A Senate in Rome, where you can ascend as you complete missions, gain renown etc. When you gain a certain renown you have the right to be a senator. You earn a weekly amount of money, and a discount in Roman cities' marketplaces.

If you could add a system of houses, where you can buy your house... then I'd love you  :mrgreen:
 
Thanks all, but I wish you'd read the FAQs, much of what has been asked has already been answered (in reference to questions about native models and adding extra coding features).

As for the Vassal System to CH system, I will definitely look into that, but it will be a hard one to do.
 
Lannistark said:
Yay!!! I got recognition from Gothic Knight at last !!!  :mrgreen:
*Brofist*
A Senate in Rome, where you can ascend as you complete missions, gain renown etc. When you gain a certain renown you have the right to be a senator. You earn a weekly amount of money, and a discount in Roman cities' marketplaces.
The script for the beta version of M&B was similar to that. You work for a lord and gain rank(fiefs wasn't implemented yet).
 
Gothic Knight said:
Lannistark said:
Yay!!! I got recognition from Gothic Knight at last !!!  :mrgreen:
*Brofist*
A Senate in Rome, where you can ascend as you complete missions, gain renown etc. When you gain a certain renown you have the right to be a senator. You earn a weekly amount of money, and a discount in Roman cities' marketplaces.
The script for the beta version of M&B was similar to that. You work for a lord and gain rank(fiefs wasn't implemented yet).

do you think that we can import that to warband?
 
Possibly, although talk that with Gothic; my little experience with Python won't help there  :mrgreen:

Anyways, not a rank system. I'd set it up, if possible, like this:

*The beginning of warband, alter it like the page at nobleman's court etc to your father was a well-known senator in rome or son of a former consular... etc. If you get the highest rank you'll be directly a senator, however if you aren't, i recommend 2 ways of reaching, and not by renown.
In ancient Republican Rome, only descendants of ancient families, that had the Roman citizenship could be important people in Rome, reaching the higest ranks such as gobernor or consular, or people adopted by them. (There were exceptions and money always helped.)

So i suggest a couple of ways to reach senator rank:

1. Donating a fortune to the Roman Senate.
2. Marrying a woman from an important family to get you inside the Senate.
3. Get adopted by the family of a lord. (This is actually positive in native, although I don't know how it works, the affiliating to family option never seems to get accepted by the lords even if you have 60 relationship...)

And no renown or honour rating involved, as legati or tribuni could be quite famous in the battlefield, yet they couldn't reach the upper ranks of Rome.
 
The mod has a lot of potential
What i would suggest:
1) Add more armour related to the time period (E.g Roman armour compared to the normal armour in the Mount and blade warband)
2) Some of the bridges are not positioned right (Some just in the middle of land not over the sea)
3) Bigger map
4) In the tournaments, instead of having the normal mount and blade tournaments maybe have a gladiator ring or something :smile:.
5) When choosing to be placed at the beginning change the names of the places so it isn't the normal mount and blade positioning.
6) When entering the castle keep where you can talk to lords, add roman guards rather than the normal Swedish knights.
7) Add more commands, e.g sheildwall or rank :smile:
As i said is a good mod, just improve few things and will be very enjoyable.
 
Killedbyme said:
The mod has a lot of potential
What i would suggest:
1) Add more armour related to the time period (E.g Roman armour compared to the normal armour in the Mount and blade warband)
2) Some of the bridges are not positioned right (Some just in the middle of land not over the sea)
3) Bigger map
4) In the tournaments, instead of having the normal mount and blade tournaments maybe have a gladiator ring or something :smile:.
5) When choosing to be placed at the beginning change the names of the places so it isn't the normal mount and blade positioning.
6) When entering the castle keep where you can talk to lords, add roman guards rather than the normal Swedish knights.
7) Add more commands, e.g sheildwall or rank :smile:
As i said is a good mod, just improve few things and will be very enjoyable.
1- In progress
2 & 3- The map will be ajusted
4 & 5 & 6- Once the basics have been completed
7- On the to-do list
 
Seek n Destroy said:
Killedbyme said:
The mod has a lot of potential
What i would suggest:
1) Add more armour related to the time period (E.g Roman armour compared to the normal armour in the Mount and blade warband)
2) Some of the bridges are not positioned right (Some just in the middle of land not over the sea)
3) Bigger map
4) In the tournaments, instead of having the normal mount and blade tournaments maybe have a gladiator ring or something :smile:.
5) When choosing to be placed at the beginning change the names of the places so it isn't the normal mount and blade positioning.
6) When entering the castle keep where you can talk to lords, add roman guards rather than the normal Swedish knights.
7) Add more commands, e.g sheildwall or rank :smile:
As i said is a good mod, just improve few things and will be very enjoyable.
1- In progress
2 & 3- The map will be ajusted
4 & 5 & 6- Once the basics have been completed
7- On the to-do list

Great :smile:
 
Maybe you could share work between the other mod called Imperium Romanum? Or maybe even combine forces, if the timeframes are not too different?

:smile:
 
@Killedbyme

Man, they have just started the mod. Most of the suggestions you gave they have already started or they had it in mind.
At least you read the FAQ or the post from the beginning?
I'm not giving you a reprisal, but the next time read the post from the beginning.

Peace and love.  :grin:
 
It would be awesome if you could polish the map a bit. Maybe you could add the Map Textures from Calradia At Darkness?
Some of the landscapes look a bit slaggy in the world map, maybe you could try to fix that...  :roll:
 
Can you add these resources?

http://forums.taleworlds.com/index.php/topic,214781.0.html

Seriously, one of the best I've seen.
 
I am about to download your mod.  But first, I looked to be sure of where to put the game.  I am going by past experience on the install, but would suggest that a "How-To" section be installed for others totally new to modding.  So many things are taken for granted that no consideration is given to new players needing guidance.  I saw no reference in the FAQ either.

GL.  Am looking forward to playing your mod.

zimm out
 
:wink:

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matmohair1@ that is some nice references but it will be good to have some arrangement
like (Samnite's, Etruscan's, Romans.... could at least have different spoilers for images )
cause when i or any other normal modeler doing items, we doing additional research for its and if everything is in single place that takes a lot of time till we can pick up what exactly we need at the moment)
 
Rome

Early Rome 650BC-400BC

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Camillan Rome 400BC-275BC

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Rome's Early Enemies

Etruscans 650BC-280BC

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Campanians & Apulians 420BC-203BC

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Samnites & Ubrians 650BC-272BC

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Illyrians 700BC-10AD

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Celts 400BC-50BC

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