The Mercenary
Grandmaster Knight
Post your screenshots here. Of this module, that is.
Halcyon said:Oh ok will do for next time.
End results were pretty good. i mean i defeated a party of about 137 men with just a few units, i was left with about 10 captains and snipers altogether. It seemed the snipers were a little lacking in performance, and also the captains fell pretty quickly toward crossbow fire, the ones without shields at least. Melee performance for captains exceeded my expectations, but wasnt stellar either..
All in all its not bad. But i do think that maybe shields should be a guarantee for the captains.
Also id really like to try them against swadian cavalry, which i really wasnt able to do because of the merc armies. When its fixed ill run by another test and see how they stack up.
The Mercenary said:Halcyon said:Captains sometimes use halberds, and halberds are two handed weapons. Halberds are also ridiculously good at cleaving through people in melee, so Captains are quite good at close quarters combat. If they get a good speed bonus on a horseman, they're instantly fatal, as well. However, Crusaders and Knight-Lords will probably beat Captains close range because of higher damages and speeds.
Jinnai said:Behind the spoilers are some teaser screenshots for some of the changes you can expect in the upcoming release. See if you can figure out what's different from normal.
Mamluk said:Here are some are some screenshots of my Khergit character.