I've played one battle, so a half review with some screenshots just for Josh.
There's some major overhauls here. First thing which probably leaps out is that it's absolutely gorgeous. These are on higher settings and it looks lovely. Best thing is, it's running far smoother than Empire, at least on my rig. The UI is also overhauled, I've turned most of it off for the screenies but it's similar to Warpath. I'm not too sure whether it's a good thing or not; on the one hand it seems awkward since the various commands now fill the entire length of the screen, on the other you now have them grouped by type; movement in the centre, attack/abilities on the right. It'll take a little getting used to I guess.
See the flag with the icon and bar? The icon gives you the unit type, while the bar shows current morale. These are visible at any zoom, so you can see how your army is faring whether you're riding shotgun with the general or zoomed right out for the overview. The overhaul extends to more than just the looks though. That drummer is no longer just a graphical touch, the units now play marching music when moving, so that's the first mod taken care of
. Unit chatter is much more varied than in Empire, whether the troops are standing still or fighting for their lives. By far the most noticable change, and the one that almost had me jizzing when it first happened is the artillery
That's not just a pretty effect. When firing, or if you're close to the impact, artillery will shake the screen. Zoom right in to a troop coming under cannon fire and you too can experience being on the receiving end of an artillery barrage. Also note the terrain is deformable. This was a pristine field until the French wandered into range of my guns
Note the absolute gorgeousness of the battlefield here. The dark smoke is the remnants of the artillery burst, you can see the dust clouds kicked up by units on the move while in the distance there's low lying mist. It was a lovely quiet morning in the Prussian hills until we showed up! On the subject of maps, some of the old Empire maps show up as well as a few new ones. The newer maps have a nice design, this one for example has a long hill dominating the centre which gives you a decent objective to rush. Most of the maps now support up to 4 v 4 too (in fact, there's only one 2 v 2 map).
The hill highlights a returning flaw however
This here is the grand battery of the Convention, a large and deadly artillery unit. In Empire style, it's set up in the French deployment zone. While the cannons look lovely blazing away, the AI is completely oblivious to the hill. So much so, that these guys (along with another artillery unit) will spend the entire battle shooting into the hill that stands between our lines, right up until my Horse Guards sweep them away. Yup, the AI is still completely unaware of lines of fire, at least when it comes to artillery.
It's improved in other areas though. Rather than rushing your line for melee it will now form a firing line and shoot it out. In addition, it will make use of woods and similar terrain to prepare ambushes or simply give it that extra edge in a firefight. At least in this battle it was fairly sensible too, advancing with skirmishers to engage mine at long range while the line infantry marched in to killing distance. It also happily moved it's horse artillery onto a position on the hill from where it could rain havoc on my line, regrettably unaware of my Hussars sneaking up the flank
It did for some reason lead with it's general when advancing, not the smartest move but it had the sense to withdraw him to the rear as soon as he came under fire. I'm not sure whether this is stupidity again, or a deliberate use of the general's abilities to pump the advancing troops for as long as possible.
Many of the old special abilities remain. Skirmishers can deploy stakes, line infantry can fire and advance or form square. In addition, several units gain new abilities, some of which are limited use. Generals can rally nearby troops a limited number of times per battle, or they have the inspire ability which increases your troops fighting abilities. Artillery get a barrage ability which almost doubles their firing rate for a short period of time, again limited uses per battle.
Finally, some men in skirts and silly hats