[M][WB, WFAS] Halo AS

Users who are viewing this thread

perkins said:
you should do this in a similar style to the WW3 mod
maybe, still havent seen much of it :smile:
think i was a bit of an inspiration to the ww3 mod anyways :razz: and the modsys from this was used in it aswell :smile:
 
you could ask to borrow the latch thing from MM to connect warthogs to pelecans (but 1st you need to make them not move like horse or buck back and forth or whinney) you also need to code the seating position so it dosnt look like ur riding a horse (as funny as it is it looks weird)

and if u want i could make some small UNSC ships for scenery (i could make a big one but it would take atleast 3 months) >i would have  do in on sketchup<
 
on the subject of odst armor
130px-ODST_Helljumper.png
you can see that the armor covers the lower legs, pelvis, middrift, upper shoulders and face, it is also NOTHING like spartan armor although later verisons has similar tecknology, it is upgraded marine armor, what you have done is give them sprtan armor with ODST helmets.
here is a detaild description of ODST armor:
The ODST battle dress uniform is made up of several different components and layers that make the suit what it is, while technology from other projects across the military have been incorporated into the suit, ODST equipment still has proprietary technology that has not been adopted into other equipment for the military.
HelmetEdit

The ODST helmet is made of titanium, coated with a heat resistance material to help disperse heat - the inside is lined with black padding to provide comfort when the user is wearing it. The helmet's faceplate is made of a strong, glass-like material with the ability to polarize. When polarized, the helmet's faceplate has a silver blue color to it, and obscures the wearer's face completely.

The helmet provides excellent protection against small arms fire and small explosive attacks. The helmet is also essential in providing an ODST the ability to perform EVA and also provides a Heads Up Display, giving the wearer basic information including a targeting reticule, weapon information, ammo capacity, and basic health readout. The newest version of the helmet integrates with the user's standard Neural Interface to provide more tactical data to the HUD. Helmet integrated neural interfaces is another piece of technology that has seen widespread adoption from Project MJOLNIR. Along with this state-of-the-art equipment, the helmet is also equipped with its own thermal imaging and motion sensors.[6] The MJOLNIR Powered Assault Armor/AA variant was developed as an improvement of the ODST helmet, indicating intended use by ODST personnel as well as SPARTAN-II or SPARTAN-III teams, ultimately it is used exclusively by Army Airborne units as stated in The Armory's description.[7]
VISREdit

    Main article: Visual Intelligence System, Reconnaissance

The Visual Intelligence System, Reconnaissance or VISR, is issued with the ODST helmet. The VISR proprietary data management suite enables a user to link into UEG, CAA, and UNSC infrastructure systems at the local, national, and global levels - however actual access level is administered on a need/rating basis.[8] This allows the user to store and review mission content up to 610MB combined, the system also provides street level navigational data, and receive secure real-time mission data. In addition, every current issue helmet ODST BIOS A29.817941B.01 or later is equipped with low-light vision enhancement, which outlines hostile units in red, friendlies in green, weapons in blue, and objects of interest in yellow.[4]
RucksackEdit

The rucksack issued to ODSTs is, for all intents and purposes, an armored backpack that attaches to the back of the armored vest. The rucksack comes in a number of different variants. The main purpose is storage, which allows a trooper to store equipment, ranging from ammunition, to medical supplies, to explosives, to battery packs which provides power to any equipment an ODST may carry, and communications, which houses the necessary radio and satellite gear that an ODST squad requires to report in to their superiors. For longer missions, ODSTs can carry larger rucksacks with enough supplies for two weeks of operation without external resupply.[9] Rucksacks have integrated magnetic holding devices to allow for external back mounting of additional equipment. Equipment with magnetic properties, such as longer weaponry, can be carried externally over the rucksack eliminating the use of extra straps or slings.
Body SuitEdit

The ODST body suit is made up of several different layers and materials, the inner layer of the black-gray undersuit is made up of Kevlar material to aid in protecting the wearer from small arms fire, the inner layer also contains a heating and cooling system which regulates temperatures to keep the user warm or cool depending on the weather conditions - the heating and cooling system can also match infrared signatures of the current weather as well to allow an ODST to go undetected in hostile locations.[6] The outer layer of the undersuit is coated with a heat resistance material to aid in reducing temperatures experienced during orbital drop, and against Covenant Plasma Weapons. The body suit also doubles as a pressure suit to allow an ODST to perform EVA. The outer shell layer is comprised of Titanium and Ceramic composite armor plating that covers the chest, shoulders, legs and feet.
UpgradesEdit

ODST armor is compatible with several upgrades, including Up-Armor plates, a Command Network Module, a Hardened Uplink Module for MILINT acquisition, and a CBRN module for operations in hazard zones. This has only been seen used on SPARTANs that use the ODST helmet. It is unknown if these upgrades are used by the actual Orbital Drop Shock Troopers.
spartan armor
Halo3MC.jpg
covers almost the entire body (dont get me wrong, the spartan armor in the mod is spot on) you have also made ODST's the same height as spartans (as you know spartans are 7 foot tall and ODST's are normal humans)
 
Specialist said:
You know, since you point that out perkins, yes. I do realize that ODST's are humans and Spartans are 7 feet tall...but here are a few reasons I didn't look into making a new race for Spartans...

1) By the year 2500, the average height of people would be well over 7 feet tall, yet the Halo series says otherwise (scientific studies show that out average height will hit 6.5 feet in the next hundred years, but that is irrelivant to halo)
2) it would require making a new race with a new skeleton. Now, not one with extra bones, but repositioned bones. Then, I don't have the slightest clue on how to make spartans vs humans playable with two different races in multiplayer. See where i'm going? If I figure the code bit, I'll make the new skeleton. :smile:

Regardless, good points. I'll look into a set of shiny new ODST armor. :lol:
thanks :smile: (the only reason im like this is because out of all the mods ive seen thins is the one i want to do best)
also look at the halo wiki for references and units etc
http://halo.wikia.com/wiki/Main_Page
 
Specialist said:
You know, since you point that out perkins, yes. I do realize that ODST's are humans and Spartans are 7 feet tall...but here are a few reasons I didn't look into making a new race for Spartans...

1) By the year 2500, the average height of people would be well over 7 feet tall, yet the Halo series says otherwise (scientific studies show that out average height will hit 6.5 feet in the next hundred years, but that is irrelivant to halo)
2) it would require making a new race with a new skeleton. Now, not one with extra bones, but repositioned bones. Then, I don't have the slightest clue on how to make spartans vs humans playable with two different races in multiplayer. See where i'm going? If I figure the code bit, I'll make the new skeleton. :smile:

Regardless, good points. I'll look into a set of shiny new ODST armor. :lol:
one of the main reasons i havent been able to add jackals and grunts yet is the fact to change height you need to create a new race and i dont think u can for mp and with a new race, you need a new skeleton (sure resized is fine) but the problem is rigging, i honestly can t rig for the life of me tried and failed before lol armour either move too much or not at all
perkins said:
you could ask to borrow the latch thing from MM to connect warthogs to pelecans (but 1st you need to make them not move like horse or buck back and forth or whinney) you also need to code the seating position so it dosnt look like ur riding a horse (as funny as it is it looks weird)

and if u want i could make some small UNSC ships for scenery (i could make a big one but it would take atleast 3 months) >i would have  do in on sketchup<
and yes go for it, just not 100% sure if sketchup saves as a obj or for that matter a uv mapped obj
 
Specialist said:
John. said:
Its dead.

John, why do you think I've been making so many WSE based codes? Halo AS is in production, I just needed to check legalities and such first.


Well mabie because the last post was back in october and the op hasnt been updated since november i assumed it was dead.
 
Back
Top Bottom