[M][WB, WFAS] Halo AS

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Im not good at moding but i offer ideas and another one is to finda way to have your own head on the marine body and you needto make helnets and geadsets for marines rather than heads and you need to replace the multiplayer type maps with ones like ruined cities, unsc and covenant ships and stuff like that, you needto make it more focused around the human/  covenant conflict and you need to move away from the halo multplayer style you apear to be going for

if possible could we talk over TS about it?
 
And im sorry but if you. want to compete with existibg mod youeither need to recruit more developersor you need to be willing to spend conciderable time on the prodject (i would like to speak over ts as its taking forever to type)
 
perkins said:
And im sorry but if you. want to compete with existibg mod youeither need to recruit more developersor you need to be willing to spend conciderable time on the prodject (i would like to speak over ts as its taking forever to type)
its probably obvious but whats ts? lol, morning, and theres nothing like this TO compete with lol
perkins said:
Actualy ive got a m8 who is on the MM team so i could ask him to hekp with the maps
thats fine, need more sceners :smile:
perkins said:
Im not good at moding but i offer ideas and another one is to finda way to have your own head on the marine body and you needto make helnets and geadsets for marines rather than heads and you need to replace the multiplayer type maps with ones like ruined cities, unsc and covenant ships and stuff like that, you needto make it more focused around the human/  covenant conflict and you need to move away from the halo multplayer style you apear to be going for

if possible could we talk over TS about it?
and if im right what you are suggesting is that i either take a stock marine body and overwrite the ingame default body, or what i can do is leave the player customisable but lop the head off the body to just have diff armours on a custom head/body/player
 
Noctambulant666 said:
Why? They're making it for themselves, for fun. They aren't getting paid, so why shouldn't they do whatever they want?  :neutral:.
entire reason i started lol for"****s and giggs"and the name reflects that :wink: but as you said its not a competition as theres nothing to compete with
 
When i 1st saw this mod on youtube i was ecstatic but when i played it it felt like a copy of combat evolved only with worse graphics
 
jimmy_d_jr said:
Noctambulant666 said:
Why? They're making it for themselves, for fun. They aren't getting paid, so why shouldn't they do whatever they want?  :neutral:.
entire reason i started lol for"****s and giggs"and the name reflects that :wink: but as you said its not a competition as theres nothing to compete with

im not telling them what to do, i just dont want this mod to fail like so many before it, anyway ive said everything so ill leave you be, good luck with the mod
 
Wow this looks awesome! I really want to try it but when I run "Play Halo AS" it says "Unrecognized Warband version."
Can someone help me please? D:
 
reida said:
Wow this looks awesome! I really want to try it but when I run "Play Halo AS" it says "Unrecognized Warband version."
Can someone help me please? D:
hmm, what version are you on as it works on 1.134 and a few before that, but not sure about 1.143 aside from that, try to reinstall it
 
jimmy_d_jr said:
  • Howdy, and welcome to the Marvelous
    Halo AS
    mod thread

    Trailer:Video

    And Please i cannot stress this enough, this is no where near an actualy version 1 (complete release), its still highly experimental and in development, so please refreain from any negative statements as this was originaly a lol jks project (between friends) i released for the public to try, so if you dont like it dont get it and dont post bad things about it.........simple enough

    The Good, Bad and Ugly
    The Good:
    • Models are in game
    • Some of the textures look correct
    • guns and grenades are working even with sounds
    • has a variety of maps and new UI
    • 21/6 AUTOFIRE NOW WORKS, THANKS  "ithilienranger" and will be included in next update
    The Bad:
    • NO MAPS have been properly AI meshed (only ruins is in working order)
    • Invasion Is there but not properly scripted to work yet
    • May encounter bugs, unknown to me
    • items stats
    The Ugly
    • Maps
    • Some models
    • some textures
    • models positioning


    Halo AS Model Rework Project
    All weapons except the MA5C (New model) look the same. I just cut down minor details that you couldnt see unless you have a 64" Screen.
    All vehicles except the Warthog look the same. I just cut down minor details.

    Reworked Weapons:
    MA5C Assult Rifle - All new model. Working texture. 100 poly's more. Soon to be cut down. :smile:
    Battle Rifle - Lowered poly, face, edge, and vert count by alot. Two new versions, one with the scope, and one without
    Beam  Rifle - Lowered poly, face, edge, and vert count.
    Carbine - Lowered poly, face, edge, and vert count
    Flamethrower - Lowered poly, face, edge, and vert count. Looks more like a real weapon.
    Gravity Hammer - Lowered poly, face, edge, and vert count by a little. Got rid of the annoying ring at the bottom of the hammer.
    Pistol - Lowered poly, face, edge, and vert count
    Plasma Cannon - Lowered poly, face, edge, and vert count
    Sniper - Lowered poly, face, edge, and vert count. Got rid of some unneccesary things.
    SMG - Lowered poly, face, edge, and vert count
    Rocket Launcher - Lowered poly, face, edge, and vert count
    Bruteshot grenade launcher - Lowered poly, face, edge, and vert count
    Shotgun - Lowered poly, face, edge, and vert count

    Reworked Vehicles and SceneProps:
    Pillar of Autumn - Lowered poly, face, edge, and vert count by a small amount. Got rid of unneeded trim. Also working on a new collision mesh for it.
    Lifepod - Nothing done except remapping the window UV. Now the window is black. No need for a second texture.
    Capital Ship - Lowered poly, face, edge, and vert count by alot. Getting rid of unneeded details.
    Scorpion - Took out lots of unnecesary stuff. Much better for Warband gameplay.
    Gauss Hog (Warthog) - Completely reworked. Removed the Turret, the steering wheel (couldnt see it anyway) and made it have an open top. Looks much better and removes a good 300 poly's.
    Mongoose - Lowered poly, face, edge, and vert count by a wee bit. Will finish later
    Ghost (Working and Destroyed) - Removed minor unneeded details. Lowered poly, face, edge, and vert count by 100-500 each.

    Reworked Armours:
    ODST Helm - Got rid of the old one. Replaced with a two part mesh. Now the helm has a glass front. :grin:

    Completely New Items: WORK IN PROGRESS
    Grunt (With working texture)
    Plasma Turret (Mounted and Dismounted)
    Halo 3 Fuel Rod Gun
    New SMG (For gun variants)
    Brute Prowler (Not yet in game, but would definitely fit)


    And now onto the good bits :smile:

    Maps
    Sidewinder
    mb94.jpg

    BloodGulch
    mb91.jpg

    Boarding Action
    mb93y.jpg

    Infinity (needs redo)
    mbwarband20110619235709.jpg

    Ruins (My custom map Only AI MESHED MAP)
    mbwarband20110619235558.jpg

    Death Island
    mbwarband20110619235803.jpg

    BeaverCreak
    mbwarband20110619235733.jpg

    Danger Canyon
    mbwarband20110619235637.jpg

    UNITS
    Spartans
    spartans.jpg

    Covenant
    covhc.jpg

    Marines
    marinesy.jpg

    Flood
    floodug.jpg

    Weapons
    Lightsword
    lightsword.jpg

    Needler
    needler.jpg

    Pistol
    pistolg.jpg

    Plasma Pistol
    plasmapistol.jpg

    Plasma Rifle
    plasmarifle.jpg

    Assult Rifle
    riflelv.jpg

    Shotgun
    shotgunu.jpg

    Sniper
    sniperof.jpg

    Battle Rifle
    btlrif.jpg

    Brute Shot
    bruteshot.jpg

    Beam Rifle
    beamrifle.jpg

    Carbine Rifle
    carbinet.jpg

    Energy Shield
    engshd.jpg

    Flamethrower
    flthrw.jpg

    Frag
    fragf.jpg

    Gravity Hammer
    grvhmr.jpg

    Jackal Shield
    jakshd.jpg

    Knife
    knifek.jpg

    Plasma Cannon
    plascan.jpg

    Plasma Grenade
    plasgren.jpg

    Rocket Launcher
    rcktln.jpg

    SMG
    smg.jpg

    Turret
    turretchain.jpg

    Vehicles
    Ghost
    ghostuc.jpg

    Mongoose
    mongoose.jpg

    Pelican
    pelican.jpg

    Warthog
    warthog.jpg

    Phantom
    phantomn.jpg

    Tank
    tankzp.jpg

    Chopper
    choppera.jpg

    Hortnet
    hornetk.jpg

    Banshee
    bansheea.png

    Elephant
    elephantlm.jpg

    Wraith
    wraith.jpg


    Other Misc Images
    http://now including beach babes ;)(me+crossbow Joe+bored=beach babes)...the new lol jks faction
    [img]http://img6.imageshack.us/img6/3738/mb89s.jpg
    mb74.jpg

    mb76.jpg

    mb79i.jpg

    mb81.jpg

    mb86.jpg

    mb88.jpg

    mb71.jpg

    mb68.jpg

    mb64n.jpg

    mb65.jpg

    mb66.jpg

    mb67.jpg

    mb69.jpg

    mb70.jpg

    Flood vs Covernant (flood elites)
    mb59.jpg

    mb60c.jpg

    mb57.jpg

    mb58.jpg

    mb62.jpg

    mb51.jpg

    mb54f.jpg

    47400960.gif

    11605005.gif

    mb43.jpg

    mb42w.jpg

    mb37i.jpg

    mb34.jpg

    mb18g.jpg

    mb19u.jpg

    mb20x.jpg

    mb21d.jpg

    mb22o.jpg

    mb23l.jpg

    mb24pl.jpg

    mb25h.jpg

    mb26.jpg

    mb27y.jpg

    mb28w.jpg

    mb29o.jpg

    mb30b.jpg

    mb31m.jpg

    mb32a.jpg

    mb33f.jpg



    Updated June 19 new Version is λ

    Recruiting
    email or pm me if you have time or can help me, all work credited

    Team
    Me
    Velox
    Crossbow Joe-occasionally
    Perhaps YOU :smile:

    Credits
    Myself- obviously
    Crossbow Joe-for being a sexy beast, lol jks hes Mr. Decided-to-give-me-inspiration
    HaloUT Team-for some the models Replaced
    Velox-Media and others
    Specialist-Help, and other misc
    ithilienranger-autofire code, and help
    other unknown moddelers-for simply that, models (if it is yours and you see this let me know)
    google-nuff said 
    Arch3r-Invasion Code
    Shockwave- For his Free Models: Sniper Rifle, M7 SMG, Rocket Launcher, M90 Tactical Pump Shotgun, Bubble Shield (In later releases)
    Martyn Hyunter-Halo Reach Style Grenade Launcher (Later releases)
    The Mount&Shotgun Team-OSP models: the Grenade, Ammunition models, Combat Knife
    Brandon Jcarl for the Halo OSP:The Spartan Project Resource
    mid7night And JohnJohnsonHalo Vehicle Pack
    Birdman-New energy sword,Mounted Plasma Turret, Carbine, Beam Rifle, other OS Halo models
    Ctrl+Alt+Elite-Gauss Turret, Rocket Hog Turret, Halo 3 ODST Style Grunt

    Sigs

    haloas.jpg
Code:
[http://img3.imageshack.us/img3/7092/haloas.jpg

One by Revan Shan
halosigx.jpg

Code:
[IMG]http://img171.imageshack.us/img171/7209/halosigx.jpg[/IMG]

Original one
siged.jpg

Code:
[IMG]http://img411.imageshack.us/img411/158/siged.jpg[/IMG]
 
ithilienranger said:
The Flood is perfect for invasion and the opening post needs an overhaul.
well, hopefully once i get invasion working lol
Specialist said:
In my opinion...something that needs to be removed. I believe it was for Invasion, though an invasion of Grunts or maybe elites would work for a firefight mode
next update ill remove em :razz:

and as far as everything else goes, just today i actually put units into sp ie spartans are swadians, covernant are vaegirs etc.
as far as jackals and grunts tho i think ill have to make a new race and custom rig them with a smaller skeleton, which i have no clue how to do and as for autofire, that was in the modsys i lost when i formatted my rig the other week so ill have to re-implement it

p.s made another quick mod the other day just for laughs, basically red and black stickmen lol in mp/sp that ill up soon
 
Specialist said:
I have the module system that you sent me. So if you need it...just let me know, I should still have it
nah its all good, too much messing about to combine em
 
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