Crusader7 said:Is there any way of starting out after character customization with good gear? I saw SurrealBeliefs play and on his first episode he had a pretty cool helmet and pike.
Crusader7 said:I chose that as my background and I still get the crap peasent garb, sword, and bow
Grandburger said:Agrippa91 said:Totally agree. Something like 5-10 gold for each unit seems fine...
I disagree with ship fees, The world is so massive and expansive I'd hate to see that implemented, also the AI uses them for free. Perhaps there could be an option instead, to toggle ship fees?
Also concernig Essos's war. They ARE at war and they ARE fighting, but the game keeps providing pop-ups of certain factions breaking truce's with other factions but those factions have already been at war. And the Lorathi Elite Gliavemen upgrade into mounted archers :/
anoddhermit said:Has anyone else noticed in naval battles on the rearrange screen you can take units from the enemy? It's...hilarious.
Navals battles are such a mess I don't even mind cheesing them though, melee units simply can't handle moving about the ships, get stuck all over the place and mowed down by archers.
Fasty said:Cant get to the prison at Faircastle.
Agrippa91 said:Fasty said:Cant get to the prison at Faircastle.
You'd do best to describe your problem more accurately if you expect help/fixing...
SOAPthrail said:The castle 'Seawatch' is a bit of an... interesting.. place.
If you go to your keep, when you leave, I don't believe you can re-enter it (manually), because I cant seem to find a bloody door anywhere.
Also, you spawn on a little circular island which you cannot leave other than by pressing TAB and exiting that way.
There's an invisible wall around it, although there are some (what look like) purposely placed large rocks which I assume you're meant to jump across to get back to the shore, but the last one is too far away to reach so you cannot.
Basically, you can't explore or really do anything at all here, other than enter the dungeon (which is pretty neat, by the way) through the door on the ground.
Also, when attacking or defending it, it's basically just a huge melee as there are no walls or anything for archers to stand on, so it's just one big brawl. But I'm guessing it IS intentional due to it being just a big tower (or a tiny, broken, useless one, for that matter).
I'm not sure whether that's intentional or not, but it's kinda lacking IMO. It's definitely not worth devoting any resources to capture, let's put it that way.
Also, on a completely unrelated point, what are the NPC's in the Red Keep actually for? I.E Sandor Clegane, Varys, Littlefinger, Bronn et al.
Seemingly they will lead you down a useless conversation which results in nothing more than a couple of lines of family history (or not for most of them, considering they refuse to tell you anything), and when you talk to them again after that, they all tell you to just go away.
I'm guessing they're still being worked on, or I'm completely missing something.
SOAPthrail said:The castle 'Seawatch' is a bit of an... interesting.. place.
If you go to your keep, when you leave, I don't believe you can re-enter it (manually), because I cant seem to find a bloody door anywhere.
Also, you spawn on a little circular island which you cannot leave other than by pressing TAB and exiting that way.
There's an invisible wall around it, although there are some (what look like) purposely placed large rocks which I assume you're meant to jump across to get back to the shore, but the last one is too far away to reach so you cannot.
Basically, you can't explore or really do anything at all here, other than enter the dungeon (which is pretty neat, by the way) through the door on the ground.
Also, when attacking or defending it, it's basically just a huge melee as there are no walls or anything for archers to stand on, so it's just one big brawl. But I'm guessing it IS intentional due to it being just a big tower (or a tiny, broken, useless one, for that matter).
I'm not sure whether that's intentional or not, but it's kinda lacking IMO. It's definitely not worth devoting any resources to capture, let's put it that way.
Also, on a completely unrelated point, what are the NPC's in the Red Keep actually for? I.E Sandor Clegane, Varys, Littlefinger, Bronn et al.
Seemingly they will lead you down a useless conversation which results in nothing more than a couple of lines of family history (or not for most of them, considering they refuse to tell you anything), and when you talk to them again after that, they all tell you to just go away.
I'm guessing they're still being worked on, or I'm completely missing something.
Cozur said:Most of them are just there to add a bit of immersion, but some (two, if I remember correctly) offer rewards if you ask them the right question or give them the right compliment, though you only have one chance to do so. You can also try talking with Cersei, she offers you the choice of swearing fealty to the Lannisters, which instantly makes you a vassal of Tywin.
They're really just there as placeholders for now though, call them a work in progress if you want to.
Agrippa91 said:As I joinedback in 0.91 I tried to capture Seawatch from the Stormlands. It was something like 250 garrison against ~800 of our troops. Mine consisted of Knights and Unsullied only, still the Stormland archers butchered us, leaving to a ratio of 10-20:1 (I'm not kidding). As soon as the small melee fight (in which they shot in our flank constantly) was done, every man who dared to cross these strange ladders on the wall got mowed down by the Veteran Stormland Archers, some troops got stuck on the shore. In the end I had no other choice but to auto-resolve the battle.House Targaryen
So yeah, when you're present at the battle and you as a defender have a ton of archers it should be pretty easy I guess...
Hunter7 said:Please,
question:
What kind off Tools do I need for spend 13 hours entrenching camp side
sorry for this question but still i hope to know the answer.