Shaio
Regular
Long time no crazy impractical requests.
firstly id like more use of treasurer, instead of just investing money to make interest, how about infrastructure improvement funds.
IE:
"Id like to invest in military infrastructure/my villages/my towns."
Choose an amount, and the amount of money you invest is automatically spent building new buildings in whatever area until its exhausted, this would cut out alot of micromanagement, and allow people to easily help upgrade there lords fiefs.
"would you like to invest in anything specific?"
-yes religious
-yes commerce
-yes military
-yes manors, and inns for everyone!
-no
Less time spent building, more time spent being a blood hungry fanatical megalomaniac.
You could also pay a price for this convenience, various costs of administration, corruption, etc chipping away at the funds, and generally stuff being more expensive because your not there to make sure noones screwing around, also taking longer because its not using your engineering skill.
Secondly is a problem with regiments, my main use for them is chasing down party that are faster then me, and saving me a million clicks in the rescued prisoners screen, but they have the nasty habit of running away from people, or running after the wrong people, and generally just not not sticking close enough. it would be cool if they could either
a: be forced to stay extremely close to player, especially smaller regiments.
or b: be attached to the players party, and then possibly detached and sent to chase via right click menu on enemy lords, or some shortcut key, same applies to mercenary's.
Ie, it'd be cool to be able to send that regiment of 25 cav units to attack mc rhodok lord with 100 troops who is moving away from me 0.1 faster then I'm chasing him, ofcourse the regiment is terrorized by the rhodoks, and will run away, despite plentiful backup.
Failing that, make regiments take into account all nearby friendlies numbers instead of just there own, or maybe making regiments rush any enemy you click to attack if there currently following you, if they detect they'll survive at least one round of auto combat.
Also id love a "go garrison" order for regiments, so i can shove off that problem of now having to pay for the 600 troops in various regiments from taking that castle that had a ridiculous amount of prisoners, you know short of rapidly attacking anything, and everything i see until thieve all died off, and i don't need to pay them anymore, would save a few hundred clicks garrisoning newly taken castles also.
I'd also like to see, more pathable, and sane mountainous areas, still enough to screw with cavalry, but a whole lot smoother then now, perhaps maintain some of steepness without such insane height differences in parts of the maps.
Also being able to play as any hero in the party would be awesome, i could play with a vastly wider variety of characters in any single game, and level up my companions damn fast to.... Not to mention see how well my character does without my help.
firstly id like more use of treasurer, instead of just investing money to make interest, how about infrastructure improvement funds.
IE:
"Id like to invest in military infrastructure/my villages/my towns."
Choose an amount, and the amount of money you invest is automatically spent building new buildings in whatever area until its exhausted, this would cut out alot of micromanagement, and allow people to easily help upgrade there lords fiefs.
"would you like to invest in anything specific?"
-yes religious
-yes commerce
-yes military
-yes manors, and inns for everyone!
-no
Less time spent building, more time spent being a blood hungry fanatical megalomaniac.
You could also pay a price for this convenience, various costs of administration, corruption, etc chipping away at the funds, and generally stuff being more expensive because your not there to make sure noones screwing around, also taking longer because its not using your engineering skill.
Secondly is a problem with regiments, my main use for them is chasing down party that are faster then me, and saving me a million clicks in the rescued prisoners screen, but they have the nasty habit of running away from people, or running after the wrong people, and generally just not not sticking close enough. it would be cool if they could either
a: be forced to stay extremely close to player, especially smaller regiments.
or b: be attached to the players party, and then possibly detached and sent to chase via right click menu on enemy lords, or some shortcut key, same applies to mercenary's.
Ie, it'd be cool to be able to send that regiment of 25 cav units to attack mc rhodok lord with 100 troops who is moving away from me 0.1 faster then I'm chasing him, ofcourse the regiment is terrorized by the rhodoks, and will run away, despite plentiful backup.
Failing that, make regiments take into account all nearby friendlies numbers instead of just there own, or maybe making regiments rush any enemy you click to attack if there currently following you, if they detect they'll survive at least one round of auto combat.
Also id love a "go garrison" order for regiments, so i can shove off that problem of now having to pay for the 600 troops in various regiments from taking that castle that had a ridiculous amount of prisoners, you know short of rapidly attacking anything, and everything i see until thieve all died off, and i don't need to pay them anymore, would save a few hundred clicks garrisoning newly taken castles also.
I'd also like to see, more pathable, and sane mountainous areas, still enough to screw with cavalry, but a whole lot smoother then now, perhaps maintain some of steepness without such insane height differences in parts of the maps.
Also being able to play as any hero in the party would be awesome, i could play with a vastly wider variety of characters in any single game, and level up my companions damn fast to.... Not to mention see how well my character does without my help.