Osric
Sergeant
phlpp said:microfactions are a misnomer, since they aren't actually factions. they are independent settlements (which i call forts) scattered throughout the map. they don't interact with the regular factions, except through bandit partiesKadoken said:When I asked about the micro factions, I literally meant, what are the micro factions?
an Ainu alliance?
Company of European mercenaries?
Ninjas/Shinobis?
Different groups of Ronin?
Anachronistic Yakuza?
Also, I don't think I was answered when I asked if Phlpp ever considered expanding Gekokujo to Okinawa and Korea basically turning the mod into an Imjin mod.
they generate bandit parties kind of like hideouts, but are permanent. you can raid them and suppress them so they stop generating bandits temporarily, or you can conquer them like a castle. they're kind of halfway between a castle and a hideout, and that's why i call them forts. their garrisons are smaller (40% of a castle's, and a castle's garrison is 40% of a town's). if you own one, you gain a modest income from them. you can also recruit special types of troops for free -or- you can produce trade goods. you can only conquer a small number of forts based on your leadership skill
they're supposed to be a mid-game hook that bridges the gap between hunting bandits/doing quests and being a proper vassal/going to war. right now, as far as forts go, there are 2 temples, 2 minor samurai castles, and 2 ainu villages. i might add 2 pirate fortresses, but probably not (the pirate troop types are awful and don't fit unless i create new sets of armor, which i am definitely not gonna do).
and no, this is not going to be an imjin war mod
maybe only extends the release for something that might or might not work. Are you on the home stretch now? I check here a couple times a day because I literally have no games I want to play and I very little work left to do.