[WNL2] New Rules, Maps & Admin Mod - Osbolete

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So we're introducing the new match rules that everyone has had time to test on the WNL_Testing server. The changes look like this:

Round Time: 240 seconds (4 minutes)
Master of Field flag always spawn at 2 minutes.

  • Combat Speed: Medium, Friendly Fire %100, Round Time: 240 seconds, Game Type: Battle, Re-spawn time: 8 sec, Gold: All set to %100, Camera: team member’s view, forced MoF spawn on 2 minutes.

The flag spawning on 2 minutes is done via a server side mod so there's no need for you guys to do anything. A quick summary of the benefits for anyone who hasn't seen them:

1. Less waiting for flags to come up when camping.
2. Enough time for aggression before flag spawns.
3. Draws extremely unlikely and impossible to force.



We've decided to be a little slower than previously thought in our introduction of new maps. Instead of wholesale changes, we'll only be getting rid of three native maps currently in rotation. This is for a few explanations. Firstly we initially mentioned our plan of only getting rid of three maps and do not wish to suddenly change the map rotation drastically. Secondly because there are some maps that whilst we really like, we believe need a little more work before they're ready to be introduced. So we've decided to pick five maps which we believe are currently ready to be used in the WNL, these will all be played from the start of the tournament. At Week 7 we will be introducing even more new maps, so people can feel free to carry on posting their creations until that moment. We'll also be looking at possibly getting rid of Nord Town, Field by the River and others in the near future. Because of this, we'll be keeping up WNL_Testing for the foreseeable future as a good place to try new maps and look for bugs.

So now a little explanation of why we're removing the three native maps. The maps being replaced/removed are Port Assault, Village and Snowy Village. We've decided to get rid of Port Assault for a few reasons. First and foremost we believe it's just poorly designed as an 8v8 competitive map. Firstly it's extremely unbalanced in favour of the defender. Furthermore it's a map that often leads to camping. Overall we think it's a grindy map that doesn't allow much space for tactical innovation. We believe there are just better and more interesting closed maps that have been submitted.

Next we're getting rid of Snowy Village. We're getting rid of this for numerous reasons, a large one being that it's probably the single most complained about map on warband. It's dominated by gigantic hills that are a nightmare to traverse and it almost always ends up with one team camping the gargantuan hill. Once again we believe there are more interesting custom maps at our disposal so we've decided to replace it.

Finally we're getting rid of village. Honestly it's another unbalanced and campy map. Everyone we spoke to agreed it that it lead to a considerable amount of camping and was very unbalanced. Similarly to Port Assault, the defenders advantage means it's often 4-0 for the defending team. This poses the problem that the other map being used in the match is made more important because of the likely stalemate on Village. On the whole we believed that Shariz Village by Maynd had similar areas but improved balance and a more comfortably size for 8v8 matches.

So here's the 5 new maps we're introducing:


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By: Mr. Sphere



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By: Maynd



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By: AZAN



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By: Thunderon



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By: AZAN



Map Pack: http://www.mediafire.com/?xelekyibny2gd02

Depending on which version of the ENL Admin mod you have installed, the custom scenes for the map are the following:

Shariz Village: Custom Scene 1 - ENL Ruins
Mountain Fortress: Custom Scene 2 - ENL Village
Fort of Honour: Custom Scene 3 - ENL Field by the River
Verloren: Custom Scene 4 - ENL Nord Town
Dry Valley: Custom Scene 5 - ENL Port Assault


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By: Ryurk

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By: Stuboi

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By: Stuboi




*The ENL mod is still required for server admins. The latest mod is only required to see the new maps names and their correct slots. Download ut if you want, not mandatory
ENL Admin Mod - Download
Latest ENL/WNL mod - Download
 
With the latest update we believe that the unbalance issues are gone.
- Defenders can leave the Village from the inside trough a ladder
- The back ladder was moved to a closer position for the attackers, removing the heavy crossfire that came from the main tower.
- The main gate portculis was removed, so there's 2 open entrances apart from the ladders
- The ladder on the main gate now goes to the top of the tower, preventing heavy camping on that area
- The top wall near the stairs that lead to the central tower are now covered with a siege wall, preventing players that climb that ladder to get shot from 3 different positions
 
I would also like to do a special mention to Azan, since we spent a lot of time helping us analyse the maps and getting the mod ready. Ofc Nubi as well for the idea, and Shock for allowing us to edit the ENL mod.
 
Village :cry:

Snowy village can burn in hell but please attempt to fix the other 2 D:
 
sammac said:
Village :cry:

Snowy village can burn in hell but please attempt to fix the other 2 D:

It's an interesting point. Perhaps in Week 7 we could reintroduce some edited Native Maps such as Sota Mursu's Port Assault.
 
Personally there isn't too much wrong with village, it just needs a little love and attention. A few more entrance points, make it slightly easier for cav to get in and out of the village. Just open it up really :razz: I'll look into it when I can.
 
Stuboi0 said:
Personally there isn't too much wrong with village, it just needs a little love and attention. A few more entrance points, make it slightly easier for cav to get in and out of the village. Just open it up really :razz: I'll look into it when I can.

I don't think its getting inside the village walls that is the problem, the main issue is the large amount of roofs and towers which make moving further in a death trap. Cavalry are basically pointless and if you have rangers on the roofs around where flags come up its generally just GG.

I think you would have to remove a lot of the roofs before it got back to being more balanced.
 
So, if we want to host this serverside mod on our own servers, which file do we get? Would be good if we can practice with the flag settings on our own server.
 
Arch3r said:
So, if we want to host this serverside mod on our own servers, which file do we get? Would be good if we can practice with the flag settings on our own server.

Latest ENL/WNL mod - Download

Contains the flag modification and the custom maps properly named in the menu. Just replace the native folder with that.
 
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