MP Musket Era (WIP) The Anglo-Zulu War (Alpha Release 0.04)

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The Anglo-Zulu War
The History
The Anglo–Zulu War was fought in 1879 between the British Empire and the Zulu Kingdom. Following a campaign by which Lord Carnarvon had successfully brought about federation in Canada, it was thought that similar combined military and political campaigns might succeed with the various African kingdoms, tribal areas and Boer republics in South Africa. In 1874, Sir Henry Bartle Frere was sent to South Africa as High Commissioner for the British Empire to bring the plans into being. Among the obstacles were the presence of the independent states of the South African Republic and the Kingdom of Zululand and its army. Frere, on his own initiative, without the approval of the British governmen and with the intent of instigating a war with the Zulu, had presented an ultimatum on 11 December 1878, to the Zulu king Cetshwayo with which the Zulu king could not comply. Cetshwayo did not comply and Bartle Frere sent Lord Chelmsford to invade Zululand.The war is notable for several particularly bloody battles, including a stunning opening victory by the Zulu at Isandlwana, and the defiant victory for the British at Rorke's drift, as well as for being a landmark in the timeline of imperialism in the region. The war eventually resulted in a British victory and the end of the Zulu nation's independence.

The Mod
The Anglo Zulu war is a modification for Mount and Blade: Napoleonic wars, which seeks to bring you back to the Anglo Zulu conflict, in true Mount & Blade style. You will be able to play as the British, fighting off hordes of Zulu warriors, or play as the Zulus to drive the British from your homeland. You will use a variety of historical weapons, such as the Martini Henry Rifle, The Beaumont Adams revolver, and Zulu weapons such as clubs, spears and axes. The mod is split between Players Vs Bots and Players Vs Players, with eventual invasion style gamemodes planned for bot gameplay.

The Team
Developer/coder: Chris(Blucher) otherwise in game name is BAC_58th_Col._Gaul
Modelers: Willhelm, Bapking, Austro, Slawtering, DarthTaco
Texturers: Av3ng3r
Mapper: Garber, James Grant
Reasearcher: James Grant, Ardagh
Commnunity help: James Grant, Ardagh, Lance
Sound editor: AustinAtSt
Artwork: Candy, James Grant
Voices made by SceifferB

Signitures made by James Grant



Code:
[url=http://www.fsegames.eu/forum/index.php?topic=1362.0][IMG]http://img823.imageshack.us/img823/8241/angloprefsig.png[/IMG]
[/url]

Code:
[url=http://www.fsegames.eu/forum/index.php?topic=1362.0][IMG]http://img51.imageshack.us/img51/8159/zulupref.png[/IMG][/url]

Signatures made by Candy.

Code:
[url]http://mephu1.me.funpic.de/zulu/banner.gif[/url]

Additional Credits
Austro-For his revolver
The Anglo-Zulu War mod team for Napoleon Total War - Let us use their sounds for zulu's
People who have got us servers

Alpha Release

The Anglo Zulu War mod has been released. The current release is still in the Alpha stage, as such you'll notice that much of the mod is unfinished, such as remaining Napoleonic wars content. We hope that people understand this.

Thank you, have fun.



Version 0.04 Download links
http://www.moddb.com/downloads/start/51957?referer=http%3A%2F%2Fwww.moddb.com%2Fmods%2Fthe-anglo-zulu-war

Below is the list of main changes we have made, there are a lot of other things we have changed and added which are too lengthy to be listed.
Add 32nd Foot
Add Sailors
new sounds
Female Zulu warriors
Animations
now able have to have 500 bots ina server
other things i cant think of lol

It's a good idea to delete your old version before installing as sometimes they can become crossed.

 

Thvle

Squire
WBNW
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I love this mod.

If you need help in anything, you can count on me, I'm sure something could help :smile:

Greetings.
 

Willhelm

Knight at Arms
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This is what I've done so far. It's the Martini Henry Rifle, Mark 2. I need to add the bayonet, fix a few tiny things I'm unhappy with, and then obviously texture it. This is my first serious model and I'm quite proud of it.
 

Vicccard

Master Knight
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Willhelm said:

This is what I've done so far. It's the Martini Henry Rifle, Mark 2. I need to add the bayonet, fix a few tiny things I'm unhappy with, and then obviously texture it. This is my first serious model and I'm quite proud of it.
I presume Blender?
 

Willhelm

Knight at Arms
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Vicccard said:
Willhelm said:

This is what I've done so far. It's the Martini Henry Rifle, Mark 2. I need to add the bayonet, fix a few tiny things I'm unhappy with, and then obviously texture it. This is my first serious model and I'm quite proud of it.
I presume Blender?
Yes Blender. Good program.
 

Vicccard

Master Knight
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If that's a first serious try...I think I should consider replacing Wings 3D with this  :grin:
 

Willhelm

Knight at Arms
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Vicccard said:
If that's a first serious try...I think I should consider replacing Wings 3D with this  :grin:
The down side is the majority of M&B related guides are for Wings3D.
 

Willhelm

Knight at Arms
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Modelling progress so far.



The straps are incomplete to a historical standard but otherwise fit the model, shaders and such are not done yet. 

Outside of modelling we're working on a new reload animation for the martini henry rifle, a Rorkes drift map, and more.
 

DanyEle

Grandmaster Knight
WBNWVC
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Willhelm said:
Modelling progress so far.



The straps are incomplete to a historical standard but otherwise fit the model, shaders and such are not done yet. 

Outside of modelling we're working on a new reload animation for the martini henry rifle, a Rorkes drift map, and more.
Oh , not bad man. I like the stuff you've got there  :smile:
 

Ardagh

Recruit
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Glory to the reg, and glory to the mod.

Can't wait till we're done this. :razz:  Events will be fantastic!
 

Willhelm

Knight at Arms
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Work in progress Zulu warrior.






I've just completed the uh... naked body. Now to add their minimal clothing, weapons and shield, and attempt to give them black faces.