bestmods168
Sergeant at Arms
that's why you need the Polish Bushy Hussars
That will only translate to months of more coding and hiring extra VAs for the lines, improving the current game meta and adding content to the pre-release version takes top priority over muh immersion.
Wait what?and hiring extra VAs for the lines
Perhaps more random events. Fires, floods, disease, plagues, food shortages, famine. I also think there needs to be more randomisation of mobs. Rebels, hordes, vikings, raiders, mysterious factions from; the deep desert, forest, mountains. Unhirable, perhaps roam around for a bit, dissapear, reappear, split, raze castles, occupy. etc
How fickle is life? There should be a sprinkling of it here as well.
Yes there is the broader structure of factions but it needs more errata in the data.
Making relationships more meaningful will help immersion as well. That means some being less fickle and others more so.
I doubt that's the case, people calling the game a AAA title because of it's quality art and how much it sold on steam doesn't magically turn it into an official A+whatever title, before the EA release it's just an Indie game with high quality production made under a tight budget, and it still is even now and later onwards, despite the money they got from the steam sales they still have to make it all count especially after getting attention. And accusing me of acting like a child just because of me noticing people's unhealthy mental obsession with 'immersion' and 'realism' in this forum is plain stupid as much as it is a petty insult even for you.Something you can expect from a 50€ AAA title, especially when its 10 year old predecessor had this kind of distinction, at least in a basic way.
No reason to act like a child here, man...
I doubt that's the case, people calling the game a AAA title because of it's quality art and how much it sold on steam doesn't magically turn it into an official A+whatever title, before the EA release it's just an Indie game with high quality production made under a tight budget, and it still is even now and later onwards, yet despite the money they got from the steam sales they still have to make it all count especially after getting attention. And accusing me of acting like a child just because of me noticing people's unhealthy mental obsession with 'immersion' and 'realism' in this forum is plain stupid as much as it is a petty insult even for you.
The game itself is not the problem, it's the people who over expect it to be whatever they fantasize Bannerlord to be.
A meeting with lords to discuss policies, fief control, rivalries, etc would be awesome. During wars, feifs could be given temporary to higher clans that can ensure the safe keeping of captured territory. After that and during peacetime (which needs more things to do anyways) can be when everything gets divided up and allocated to permanent holders. During peace should be when policies get passed, feasts, etc. Can't wait to play my own littlefinger role in pitting people against each other and climbing the ranks.There needs to be more real interaction with the people in the world. It's not at all immersive or exciting voting for policies and fief assignment through menus. It would be great if there were realm meetings (similar to feasts) where the Lords gather to discuss things such as policies etc.
My idea is just a brief example, and doesn't have to be exactly that, but more immersive interaction with the world is surely needed.
A developer that sets a price for a game as if it was an AAA one has to deliver according to that. Simple as that.
^This, except for magical spawning factions. I don't like magical spawns out of no where. Have you ever played State of Decay 2? Ruined because of that.
Speaking of State of Decay 2, if you play that game on nightmare difficulty you really feel like it is survival all the time. Everytime you go out for a simple scavenge mission you could lose a survivor. The survivors have personalities too so it feels like you just lost Glenn from the Walking Dead TV series. That kind of thing really puts a soul in a game. You are never really safe even at end game which makes it fun all the time.
So more procedural generated events. Plague and natural disasters can tip the balance of power.
And more interesting stuff to do like:
1. add solo adventurer parties like yourself. They start with nothing and build up too like you. Now you can also fight and trade with other adventurers like yourself not just looter/bandits. They can open their own workshops and caravans and maybe sabotage your workshops and stuff.
2. add crafting. Gather stuff. make stuff. stuff you made make more advanced stuff. sell final advanced stuff. profit.
3. add hunting (already in official TW top suggestion list)
4. add bounty hunting like in assassin's creed odyssey.
5. rework hideouts to be like mini small party sieges.
6. expand tournament to be a full mini-game in itself. like a gladiatorial/medieval sport with progression where you can manage your companions in the fights
7. add a message board for procedurally generated quests, bounties, contracts, etc. like witcher 3 and assassins creed odyssey
So many things you could add to the game to make it interesting.
A list of things this game is definitely missing in order to be an RPG:
-More dialog with Lords and Ladies. They have no personality, they have nothing to talk about, they have enemies? Yeah you can find out in the encyclopedia but do they talk about it? No, they don't have desires or wishes, they dont have friends and they dont make feasts and parties, they are just there without a real consistent purpose, just what they're designed to do.
-More court characters/people in the keep (No town governors, no known counselors, no generals, no jugglers, no spies masters, the keeps are empty just 2 guards that wont talk to you, it should be the place to inform yourself about politics, where it's just a place where lords are and nothing else)
-Town interaction. The towns are empty, there are statues simulating a place, there are no carnivals happening, no knights and mercenaries passing through, just a gang that repeats itself in every town, they dont react to you as a person, as a lord, as a bandit, they dont care about you, they just do their own thing and that's it.
-Tavern interaction. Taverns are as empty as towns, just find someone to hire and that's it, no travellers that bring gossips from other places, no group of knights that will talk about their adventures, the tavern keeper doesn't have anything to talk about, there is not even a belligerent drunk (huge step down from Warband), you should be able to go with part of your party and get drunk as hell together to boost their morale (and I mean a group of your soldiers not just companions) you should be able to hire assassins or people who will spy for you, you should be able to impress the common folk if you have renown.
-Tournament interaction. If you just won a tournament all you get is a flag outside of the arena??? That's it? That's the so amazing attention to detail these 8 years took you? Wouldnt people recognize you in town for being a great tournament champion? You cant even dedicate them to the ladies lmao, another step down from warband. Where are the fighters at? Why aren't they in the tavern using their tournament money, dont they have squires and people accompanying them? There sure are recurring characters but they have no personality. Where are the fans that follow you after being famous? Nobody reacts to you after winning 6 tournaments non stop?
-Companion interaction. This is probably the greatest fault. The people who accompany you that should be interesting and spice your playthrough are nowhere to be seen, they just go along you and fight, and that's it, they have no personality, even if they're devious they're devoid of humanity, they dont give a **** and they wont have anything to say, guess what, another step down from warband, again you're supposed to EXPAND on it not roll back into more robots. They should react at absolutely everything you do, and you should convince the ones that have high stats or high or low honor values to join your campaign.
Again the lack of interesting humans make this game just a beautiful Encarta tour through towns but it's so devoid of actual magic I dont even care to develop a character at all, because no one will care about what I do, does it matter if you burn everything? Nope, you just see positive or negative values, who gives a **** about numbers give me the real deal.
Those are some great suggestions. I think they could open opportunities to make the world feel more alive and interconnected.
For example, adventurer parties would also want to attack hideouts and bandit parties, kinda like manhunters from WB. But if a bandit hideout is too powerful they might generate a quest to team up with the player to attack the hideout together in a mini-siege.
This would also work well if bandit hideouts could have tiers. A tier 1 hideout might play out like they do currently, but a tier 2 hideout might be more fortified and require a mini siege. At tier 3 maybe they'd have a named bandit leader, send out patrols, and have a mix of bandit, mercenary, and the local culture's troop types, representing their growing power as they attract deserters and revolutionaries. Adventurer parties might ask to team up against tier 2 and 3 hideouts, and lords of nearby fiefs might create a quest to destroy a tier 3 hideout that threatens their control of the territory. Both of these quests could appear on the bounty board.
A bigger price tag doesn't mean the devs have to oblige to that motion as if it's a divine mandate from some imaginary authority they have to follow, the only authority they take orders from are ultimately none other than themselves. And if you bought the game knowing full well it's only in EA and became disappointed at the lack of content despite spending many hours playing the game, then it's on you not the devs.A developer that sets a price for a game as if it was an AAA one has to deliver according to that. Simple as that.
And yet people still insist the game should be full of immersion and realism no matter what anyone else says. While M&B is an RPG game, it certainly is not a 'real-life' medieval sims simulator, and no one should suffer through the 'immersive realism' some vocal minority wanted this game to become. Calling my criticism on 'deep immersion and realism' as 'hatred' is yet another BS logic from you."Noticing people's unhealthy mental obsession". That's another one. Learn to articulate, that's just hatred towards people who like to play games with a certain depth instead of superficial arcade bs. Asking for immersion in an RPG (and in fact that's what M%B is) is not stupid and nowhere near an obsession. Nobody demands that you share this preference.
Why do you think the devs frequently patch the game after putting it up for sale on Steam in the first place? The point of EA is to acquire solid factual feedback from players to make the game better overtime towards release day. They even put a telemetry on the game for transmitting raw data. And yet despite all of that some fans still find reasons to criticize the devs for 'not doing enough'.People expect improvements and a visible development and thought process put into the game. Instead they see a thinned out copy with nicer graphics, and that's why this thread exists.