The problem of one's own horse archers running into the enemy line is this: while they do attempt to circle the enemy, they pick a single enemy to circle (the one that they are shooting at). If that enemy is in the middle of a long line of enemies, then your horse archer's circle will eventually take him into the line of enemies, a fair distance to the side of his primary target, but in unnecessary melee with enemies nonetheless. If the enemy is on the right end (from the enemy's perspective) of their battle-line, then the undesirable intersection can happen with even a short battle-line.
Meanwhile, the main problem with enemy horse archers is a different one; Vilynis described it perfectly in post #17 of this thread.
They didn't behave this way back in older versions. Version by version, they've gotten more and more stupid, with each of the three problems (allowing their circle to intersect the enemy battle-line, repeatedly rushing & retreating from your firing line, and making that retreat very slowly) being introduced in a different version.
Meanwhile, the main problem with enemy horse archers is a different one; Vilynis described it perfectly in post #17 of this thread.
They didn't behave this way back in older versions. Version by version, they've gotten more and more stupid, with each of the three problems (allowing their circle to intersect the enemy battle-line, repeatedly rushing & retreating from your firing line, and making that retreat very slowly) being introduced in a different version.
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