#script_wse_window_opened
# Called each time a window (party/inventory/character) is opened
# INPUT
# script param 1 = window no
# script param 2 = window param 1
# script param 3 = window param 2
# OUTPUT
# trigger result = presentation that replaces the window (if not set or negative, window will open normally)
("wse_window_opened", [
(store_script_param, ":window_no", 1),
(store_script_param, ":window_param_1", 2),
(store_script_param, ":window_param_2", 3),
]),
#Game windows
window_inventory = 7
window_party = 8
window_character = 11