Humlenerd
Knight at Arms
I hope it's cannonsComrade Temuzu said:I bet it's formations. Square to be precise.
To be more precise:
Auldman said:ThaneWulfgharn said:There was a close beta I was part of but I lost the file, that version looked quite good, that's why I'm interested in knowing what's taking so long.Orchid said:I await his next question with great anticipation. Wager something along the lines of: "Is there open beta??"
As for the cannon thing:
I get this error:
Traceback (most recent call last):
File "process_init.py", line 2, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables.py", line 12, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 66, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 15, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Exporting troops data
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_tableau_materials.py", line 8, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_presentations.py", line 8, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 6, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
File "process_scripts.py", line 7, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_mission_tmps.py", line 5, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_game_menus.py", line 8, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_simple_triggers.py", line 5, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_dialogs.py", line 9, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\process_op
erations.py", line 21, in <module>
from module_mission_templates import *
File "C:\Program Files\Mount&Blade Warband\Modules\Cannon ModSystem\module_mis
sion_templates.py", line 662
])
^
SyntaxError: invalid syntax
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .
and here I go:
common_battle_mission_start = (
ti_before_mission_start, 0, 0, [],
[
(team_set_relation, 0, 2, 1),
(team_set_relation, 1, 3, 1),
(call_script, "script_change_banners_and_chest"),
])
common_cannon_tick = (0, 0, ti_once, [],[(assign,"$cannon_action",0),# 0 is none, 1 is in action, 2 fired, 3 reloading, 4 one second please
(assign,"$cannon_fire",0),
(assign,"$missile_count",0),
(assign,"$missile_max",15),
])
common_cannon_action = (0, 0, 0, [(key_clicked, key_e),(eq,"$cannon_action",1)],
[(scene_prop_get_instance,":cannon_instance", "spr_cannon", 0),
(get_player_agent_no,":player_agent"),
(prop_instance_get_position,pos1,":cannon_instance"),
(agent_get_position,pos2,":player_agent"),
(get_distance_between_positions,":distance",pos1,pos2),
(lt,":distance",750),
(mission_cam_set_mode,1),
(mission_cam_set_position, pos2),
(assign,"$cannon_action",4)],
(scene_prop_get_instance,":cannon_instance", "spr_cannon", 0),
(prop_instance_get_position,pos1,":cannon_instance"),
(position_move_z,pos1,125),
(position_move_y,pos1,350),
(position_rotate_z,pos1,180),
(mission_cam_animate_to_position, pos1, 1000, 0),
]) <-This is line 662
common_cannon_enter = (0, 0, 0, [(key_clicked, key_f),(eq,"$cannon_action",1)],
[(mission_cam_set_mode,0),
(assign,"$cannon_action",0),
])
common_cannon_wtf = (0, 1, 0, [(eq,"$cannon_action",4)],
[(assign,"$cannon_action",1),
])
common_cannon_missile_tick = (0, 0, 0, [(eq,"$cannon_action",1)],
[(scene_prop_get_instance,":cannon_instance", "spr_cannon", 0),
(prop_instance_get_position,pos1,":cannon_instance"),
(scene_prop_get_instance,":missile_instance", "spr_cannon_missile", "$missile_count"),
(prop_instance_get_position,pos2,":cannon_instance"),
(position_move_z,pos2,55),
(prop_instance_set_position,":missile_instance",pos2),
(position_move_z,pos1,125),
(position_move_y,pos1,350),
(position_rotate_z,pos1,180),
(mission_cam_set_position, pos1),
])
common_cannon_rotate_something = (0, 0, 0, [(key_is_down, key_space),(eq,"$cannon_action",1)],
[(assign,"$cannon_action",2),
(scene_prop_get_instance,":cannon_instance", "spr_cannon", 0),
(prop_instance_get_position,pos1,":cannon_instance"),
(position_move_z,pos1,500),
(position_move_y,pos1,350),
(position_rotate_z,pos1,180),
(mission_cam_animate_to_position, pos1, 1000, 0),
])
common_cannon_misslie_check = (0, 0, 0, [],[(try_for_range,":missile_number",0,"$missile_count"),
(scene_prop_get_instance,":missile_instance", "spr_cannon_missile", ":missile_number"),
(prop_instance_get_position,pos1,":missile_instance"),
(prop_instance_get_position,pos2,":missile_instance"),
(position_set_z_to_ground_level, pos2),
(get_distance_between_positions,":distance",pos1,pos2),
(try_begin),
(gt,":distance",5),
(position_move_y,pos1,-300),
(position_rotate_x,pos1,1),
(prop_instance_animate_to_position,":missile_instance",pos1,10),
(get_player_agent_no,":player_agent"),
(try_for_agents,":agents"),
(agent_is_alive, ":agents"),
(agent_get_position,pos2,":agents"),
(get_distance_between_positions,":missile_hit",pos1,pos2),
(try_begin),
(lt,":missile_hit",100),
(agent_set_hit_points,":agents",0,0),
(agent_deliver_damage_to_agent,":player_agent",":agents"),
(try_end),
(try_end),
(try_end),
(try_end),
])
common_cannon_reload = (0, 0, 0, [(eq,"$cannon_action",2)],
[(assign,"$cannon_action",3),
(try_begin),
(lt,"$missile_count","$missile_max"),
(val_add,"$missile_count",1),
(try_end)
])
common_cannon_fire = (0, 0, 0, [(key_clicked, key_t),(eq,"$cannon_action",1),],
[(try_begin),
(eq,"$cannon_fire",1),
(assign,"$cannon_fire",0),
(else_try),
(assign,"$cannon_fire",1),
(try_end)
])
common_cannon_fire_tick = (0, 0, 0, [(eq,"$cannon_fire",1),],
[(store_sub,"ne_less","$missile_count",1),
(store_sub,":two_less","$missile_count",2),
(scene_prop_get_instance,":missile_instance", "spr_cannon_missile", "$missile_count"),
(scene_prop_get_instance,":missile_instance2", "spr_cannon_missile", "ne_less"),
(scene_prop_get_instance,":missile_instance3", "spr_cannon_missile", ":two_less"),
(prop_instance_get_position,pos1,":missile_instance"),
(prop_instance_get_position,pos2,":missile_instance2"),
(prop_instance_get_position,pos3,":missile_instance3"),
(position_move_y,pos1,-100),
(position_move_y,pos2,-100),
(position_move_y,pos3,-100),
(particle_system_burst, "psys_torch_fire",pos1,10),
(particle_system_burst, "psys_torch_smoke",pos1,10),
(particle_system_burst, "psys_torch_fire_sparks",pos1,10),
(particle_system_burst, "psys_fire_glow_1",pos1,5),
(particle_system_burst, "psys_torch_fire",pos2,5),
(particle_system_burst, "psys_torch_fire_sparks",pos2,5),
(particle_system_burst, "psys_fire_glow_1",pos2,2),
(particle_system_burst, "psys_torch_fire",pos3,5),
])
common_cannon_check_actions = (0, 4, 0, [(eq,"$cannon_action",3),],
[(assign,"$cannon_action",5),
])
common_cannon_create_missiles = (0, 0.1, 0, [(eq,"$cannon_action",5),],
[(assign,"$cannon_action",4),
(scene_prop_get_instance,":cannon_instance", "spr_cannon", 0),
(prop_instance_get_position,pos1,":cannon_instance"),
(position_move_z,pos1,125),
(position_move_y,pos1,350),
(position_rotate_z,pos1,180),
(mission_cam_animate_to_position, pos1, 1000, 0),
(scene_prop_get_instance,":missile_instance", "spr_cannon_missile", "$missile_count"),
(prop_instance_get_position,pos2,":cannon_instance"),
(position_move_z,pos2,55),
(prop_instance_set_position,":missile_instance",pos2),
])
common_cannon_move_up = (0, 0, 0, [(key_is_down, key_up),(eq,"$cannon_action",1),],
[(scene_prop_get_instance,":cannon_instance", "spr_cannon", 0),
(prop_instance_get_position,pos1,":cannon_instance"),
(position_rotate_x,pos1,3),
(prop_instance_animate_to_position,":cannon_instance",pos1,10),
])
common_cannon_move_down = (0, 0, 0, [(key_is_down, key_down),(eq,"$cannon_action",1),],
[(scene_prop_get_instance,":cannon_instance", "spr_cannon", 0),
(prop_instance_get_position,pos1,":cannon_instance"),
(position_rotate_x,pos1,-3),
(prop_instance_animate_to_position,":cannon_instance",pos1,10),
])
common_cannon_move_left = (0, 0, 0, [(key_is_down, key_left),(eq,"$cannon_action",1),],
[(scene_prop_get_instance,":cannon_instance", "spr_cannon", 0),
(prop_instance_get_position,pos1,":cannon_instance"),
(position_rotate_z,pos1,3),
(prop_instance_animate_to_position,":cannon_instance",pos1,10),
])
common_cannon_move_right = (0, 0, 0, [(key_is_down, key_right),(eq,"$cannon_action",1),],
[(scene_prop_get_instance,":cannon_instance", "spr_cannon", 0),
(prop_instance_get_position,pos1,":cannon_instance"),
(position_rotate_z,pos1,-3),
(prop_instance_animate_to_position,":cannon_instance",pos1,10),
])
The mod will be released. Some breakthroughs in our bug problem have occurred. I will not give a date except to say that before April is very likely. More news when I have it and you need to know.
Thane please post to us privately about cannons. Send Afton a PM.