Furok said:
5. Train Wars
The really big cart with treasures or a few of them SLOWLY moving from middle of the road. Road between two camps.
In first camp Team A.
In other camp Team B.
When somebody from A near and nobody from B near the cart it moves to side A. And inversly. When near the cart two teams - it stands still.
The main idea is to control cart so long to let it make their pass to your camp. Respawn after 5 sec in your camp if you die.
It's something like tug of war.
Hope you catch the idea.
Cool idea, but it would need some tweaking IMO.
The team to win the initial push for the cart would have a substantial advantage over the other team, because they would spawn closer and closer to the cart as it progressed. Meanwhile the other team would keep spawning farther and farther away, essentially ensuring their defeat.
An alternative could be having the cart be a negative(be filled with explosives or something like that) and have the teams attempting to push it into their opponent's camp. This would (hopefully) prevent the game from snowballing after the first push.