Conquest: Supremacy is pretty much a complete revamp of the original conquest game type. The original game mode is pretty much dead and hardly played and had (in my opinion) many flaws. This is an attempt to make use of that game mode by combining elements of its flag capturing system with the form of the battle game type. Battle itself has a couple of flaws that are shown up in competitive play with teams often waiting minutes without doing anything so as to wait for flags. I won't get into details regarding that here but I hope that this fusion of the two game types might produce a fun and competitive gametype that has a lot of tactical and strategic options in competitive play and perhaps at the same time deal with the flaws of the other two gametypes.
Features
- Battle style rounds and spawns
- One life per round
- Cavalry can no longer cap flags while mounted
- Simpler flag points system, scalable for varied numbers of flags
- No more base flags, so no overlap with CTF
- All native and ENL maps modified with new flag spawns
- Server side mod, no installation needed for clients
- Based on the ENL Admin Mod v3.2 (Thanks Shock )
>>Download<<
The game type is also currently being hosted on The_Beehive server, we have taken off the password so its a public server now.
Changelog
- Version 1.2
- Changed gold reward percentages for killing/dying so they match battle
- Removed extra gold being given at start of round
- Version 1.1
- Removed gold gained for capturing flags
- Fixed bugs related to flag not been raised back to original position at the end of rounds
- Stopped flag capturing after rounds end
- Swapped flags around on Frosty Battle as they were in the wrong positions
Gameplay
Supremacy works much like battle, you can win by killing the other team off completely. However you also have the additional aspect of the conquest flags, these do not grant an immediate victory but more a long term one. All modified maps have either 3 or 5 flags available on them, this means that it will be unlikely for camping scenarios to occur since teams should always be able to move in and get a greater number of flags to force the other team to attack.
Each round is played over 100 points, you can win it either by having your points reach 100 more than at the start of the round or by killing the other team. The points also count up now as that makes the tracking of round score much easier. If you win the round by killing the other team your points are automatically moved up to the +100 level. The losing teams points are reset to what they had at the start of the round. So lets take some examples:
Team 1 and 2 both start on 0 points.
Team 1 wins the first round by killing all of team 2 when the scores are 56 - 40 in favour of team 1.
The new scores are now 100 - 0
Team 2 then wins the second round by map control 179 - 100
The scores are now 100 - 100
If team 1 won again the scores would then be 200 - 100 etc...
Effectively the hundreds column acts as the overall score on the map while the tens and units columns act as the score within the round.
Each round is played over 100 points, you can win it either by having your points reach 100 more than at the start of the round or by killing the other team. The points also count up now as that makes the tracking of round score much easier. If you win the round by killing the other team your points are automatically moved up to the +100 level. The losing teams points are reset to what they had at the start of the round. So lets take some examples:
Team 1 and 2 both start on 0 points.
Team 1 wins the first round by killing all of team 2 when the scores are 56 - 40 in favour of team 1.
The new scores are now 100 - 0
Team 2 then wins the second round by map control 179 - 100
The scores are now 100 - 100
If team 1 won again the scores would then be 200 - 100 etc...
Effectively the hundreds column acts as the overall score on the map while the tens and units columns act as the score within the round.
Flag Points
The original conquest gametype had some pretty hard to discern rules for the amount of points per second given by the flags. Base flags (the ones spawned on the CTF positions) gave twice as much and the amount also varied by the number of players on the server.
For supremacy I have simplified this down. Each flag gives an equal share of the overall points per second available. By default I have set this so that controlling all the flags will end the round in 2 and a half minutes from 0 points. Controlling half the flags will end the round in 5 minutes. Changing the 'Team points gained for flags %' property in the admin panel allows you to increase or decrease the overall rate at which points are acquired and thus effectively change the length of rounds.
Please ensure as well that the max team points setting is a multiple of 100. If its not the game may end mid round.
One thing to consider as well, capturing a neutral flag only gets yourself points however capturing an enemy flag takes points away from them and gets you points. You can also neutralise flags the enemies hold in half the time and then just leave them. So held flags are potentially more valuable than neutral ones.
For supremacy I have simplified this down. Each flag gives an equal share of the overall points per second available. By default I have set this so that controlling all the flags will end the round in 2 and a half minutes from 0 points. Controlling half the flags will end the round in 5 minutes. Changing the 'Team points gained for flags %' property in the admin panel allows you to increase or decrease the overall rate at which points are acquired and thus effectively change the length of rounds.
Please ensure as well that the max team points setting is a multiple of 100. If its not the game may end mid round.
One thing to consider as well, capturing a neutral flag only gets yourself points however capturing an enemy flag takes points away from them and gets you points. You can also neutralise flags the enemies hold in half the time and then just leave them. So held flags are potentially more valuable than neutral ones.
Maps
All maps have been modified to include new conquest flag placements, most of the ENL maps did not have any flags on them and the original native maps had poor flag placement for this gametype or assumed the base flags would be included. I have tried to use some varied placements of flags to show the kind of variety you can get in terms of map layout.
Ruins
Village
Field By The River
Snowy Village
Nord Town
Port Assault
San'di'boush
Vendetta
Frosty Battle
Reveran Village