Concerning the gameplay.
As soon as I’ve mentioned before this mod should become something like a classical ROPG with a main (global) quest despite of the Main Hero faction affiliation and plenty of secondary and supplementary quests and missions, I’ve decided to start with a storyline elaboration.
If honestly, I’ve got a bit tired of a Warband traditional character’s creation when you are forced to choose the character’s origin, bind him/her to the concrete Factional entry point into the game with a mandatory fight against a bandit in some alley and a further begging of some Factional trader to free his kidnapped brother. Therefore I’ve decided to refuse from the character’s family, childhood and adolescence options, as well as from reasons why he/she jumped into this adventure, and limited the whole option with the player’s gender only.
But what is to be done next? Because the very first game stage is very important to create the story plot, the intrigue for the further game development.
And then my good friend Ruslan Brut (Руслан Брат) had suggested an admiring idea: to make the main hero as a “попаданец” (the “external visito»r, or just a «visitor”). I’m not sure how it would sound in English, but here the “visitor” means a person who appears somehow in another epoch or century and, judging plenty of novels (like William R. Forstchen’s “The Lost Regiment” Series, Harry Turtledove’s “The Misplaced Legion” etc) tries either to change this period of time actively or, at least, to survive there.
Following this idea, I’ve started to make a new storyline.
So, imagine: one nice summer day of 2015…
The entry point is not fixed but floating, each time on another spot (like it was in the Mount&Blade Classic), so there is no any initial Factional preference.
And the main quest is clear: the hero has to find out how he/she appears in this realm and how to return back to his world.
For sure, this is just a “skeletal plot’, the textual and graphical content should be developed, you can find other items in the box etc. But first step is made, and as wise Chinese people said, the way of 1000 lee starts with the first step.
The motto of this mod reflects its storyline: Change the Past to Fix the Present! And if you have no opportunity to change anything in the real life, hope you don’t mind to make this at least in some virtual imaginary realm?))