Joemog
Sergeant at Arms
As of 2nd of may I'm still working hard on this mod, please do get in contact if you're interested.
Been messing around with some modding for a while and am looking to share. Would love to chat with some people about it every once in a while. Or hit me up if you want to help. I'll send the mod for a few people to play if anyone want to, but I'm not posting it here since I lost my list of credits for the OSP's and stuff a few months ago and I need to remake it.
My mod is so far Calradia with some new kingdoms and mechanics. It's based on diplomacy.
Features so far
The awesome troop tree presentation you can see on the picture can be found here https://forums.taleworlds.com/index.php/topic,340676.0.html
The player gets a mastery point every 3 levels. They are also rarely granted from certain quests. The player does not choose a single class, but can freely distribute mastery across classes, though all classes do have an attribute requirement. Some classes will have to be unlocked from a quest before showing up in the mastery menu.
Masteries and classes:
Warrior
Warrior is a very simple class good for a newer player, and it's a class unlocked from the start. Normally a class won't give attributes, but I wanted this one to be very straight forward, and a few points in the strength mastery can also be very usefull for characters focused on other attributes to be able to wear better gear. The only catch with that, is that you need enough strength to use the warrior class in the first place (14).
Samurai
A critical strike deals double damage. There are other classes with synergies to critical strikes, such as more chance and damage. When a player dodges an incoming hit, it deals no damage. Other classes can get you more dodge chance, or a heal whenever you dodge. The meditation mastery is a long term investment. Spending points in this one quickly, can with some luck grant the player a ton of intelligence over a few hundred days.
Merchant
The merchant is also a basic class. It's obviously focused on money making, but I can see many army leaders putting just a single point into Appealing Company to get a recruit a day. Maybe even more points, to get the otherwise fairly expensive noble units. The fourth option only shows if you have a point in Appealing Company, and is just to select which of the 10 factions you want your daily recruit from.
Scholar
Pretty simple, very convenient masteries. With early points into Weapon Studies a very intelligent character will end up very skilled with weapons, even with no points into agility. This is the last of the basic classes! The last 6 classes you will have to unlock through quests to see.
Battle cries now implemented!
Been messing around with some modding for a while and am looking to share. Would love to chat with some people about it every once in a while. Or hit me up if you want to help. I'll send the mod for a few people to play if anyone want to, but I'm not posting it here since I lost my list of credits for the OSP's and stuff a few months ago and I need to remake it.
My mod is so far Calradia with some new kingdoms and mechanics. It's based on diplomacy.
Features so far
- All troop trees heavily reworked with focus on making more fun and diverse options.
- Expensive nobles from castles. Probably not worth buying unless they survive to their higher levels where they will be extremely powerful.
- 4 new kingdoms.
- New start.
- Do quests for the Guild of Organized Crime and unlock things such as better prisoner deals, hiring bandits and upgrading your bandits gear by getting lower honour.
- New companions
- A class/mastery system to spice up character building and replayability
- Battle cry: Choose a new effect for your battle cry every 10 levels and increase the range with the new battle cry skill!
- An invasion, like every other mod
- More guilds with quests and unlockable units
The player gets a mastery point every 3 levels. They are also rarely granted from certain quests. The player does not choose a single class, but can freely distribute mastery across classes, though all classes do have an attribute requirement. Some classes will have to be unlocked from a quest before showing up in the mastery menu.
Masteries and classes:
Warrior
Samurai
Merchant
Scholar
Battle cries now implemented!