Kulverstukass said:Tiny report on items
Items #809, #854 (Kislev armours), #1371, #1372 (Nippon helmets), #2437 (HE Rider axe), #1234, #1235 (Tomb Kings helmets) - lack requirements.
As armour requirements isn't something affecting balance, i'm reporting them just 'cause thou too good to be handled for free (and axe is 40dmg with 100 speed/100 length and no requirements). Like, why there other requirements then?
Item #1274 (Emperor's Helmet) flagged for merchandise and being sold in Empire cities.
And Nippon colonies doesn't have firearms to sell, just cartridges.
Wood elves towns not selling arrows.
Tomb Kings cities has no crossbow bolts.
Also - about Empire halberd being overpowered. Skaven warplock spear is stronger (40c/40p), faster (9, longer (172), doesn't restrict nor shield nor mount and has no requirements.
Empire know nothing about overlooked OP polearm.
Nameless Warrior said:Ok so I have an idea which may help with the bandit issue and the fact that kingdom patrols annihilate them before the player has a chance to fight them. I can make bandit spawns which are friendly to the faction they are in but hostile to everyone else. These are some of the ideas I have had although models for them may be a problem.
Empire: Sisters of Sigmar (any female armour OSP?)
Dwarf: Deathseekers (lower level slayers, articulo is helping with new armour and hair vairations)
High Elf: ?
Pirate: Brotherhood bandits (armour already in game)
Chaos: Chaos zealots (just make them friendly to chaos, any other interesting ideas?)
Tomb Kings: Restless dead (mixture of undead troops)
Lizardmen: ?
Night Goblin: ? (maybe snotlings if someone can turn the halfling body into one? or just bandit orcs)
Araby: ? (maybe some kind of religious group which would attack everyone else?)
Orcs: ? (snotlings again or just bandit orcs maybe)
Bretonnia: ?
Dark Elf: Khaine worshippers (armours in mod)
Skaven: ?
Kislev: ?
Beastmen: ?
Nippon: ?
Vampire Counts: Restless dead (same as tomb kings)
Wood Elves: ?
Does this sound like a good addition to the bandits we already have in the game and can you think of ideas for the factions above bearing in mind our lack of modelling capability.
Dankmar said:Nameless Warrior said:Ok so I have an idea which may help with the bandit issue and the fact that kingdom patrols annihilate them before the player has a chance to fight them. I can make bandit spawns which are friendly to the faction they are in but hostile to everyone else. These are some of the ideas I have had although models for them may be a problem.
Empire: Sisters of Sigmar (any female armour OSP?)
Dwarf: Deathseekers (lower level slayers, articulo is helping with new armour and hair vairations)
High Elf: ?
Pirate: Brotherhood bandits (armour already in game)
Chaos: Chaos zealots (just make them friendly to chaos, any other interesting ideas?)
Tomb Kings: Restless dead (mixture of undead troops)
Lizardmen: ?
Night Goblin: ? (maybe snotlings if someone can turn the halfling body into one? or just bandit orcs)
Araby: ? (maybe some kind of religious group which would attack everyone else?)
Orcs: ? (snotlings again or just bandit orcs maybe)
Bretonnia: ?
Dark Elf: Khaine worshippers (armours in mod)
Skaven: ?
Kislev: ?
Beastmen: ?
Nippon: ?
Vampire Counts: Restless dead (same as tomb kings)
Wood Elves: ?
Does this sound like a good addition to the bandits we already have in the game and can you think of ideas for the factions above bearing in mind our lack of modelling capability.
For the orcs and goblins.
How about classic goblin troops? Maybe lead by an bigger orc (bigun)
Couldd send you 2 armors in this style with the rest of the new nightgoblin stuff in 2 days.
Nameless Warrior said:Ok so I have an idea which may help with the bandit issue and the fact that kingdom patrols annihilate them before the player has a chance to fight them. I can make bandit spawns which are friendly to the faction they are in but hostile to everyone else. These are some of the ideas I have had although models for them may be a problem.
Empire: Sisters of Sigmar (any female armour OSP?)
Dwarf: Deathseekers (lower level slayers, articulo is helping with new armour and hair vairations)
High Elf: ?
Pirate: Brotherhood bandits (armour already in game)
Chaos: Chaos zealots (just make them friendly to chaos, any other interesting ideas?)
Tomb Kings: Restless dead (mixture of undead troops)
Lizardmen: ?
Night Goblin: ? (maybe snotlings if someone can turn the halfling body into one? or just bandit orcs)
Araby: ? (maybe some kind of religious group which would attack everyone else?)
Orcs: ? (snotlings again or just bandit orcs maybe)
Bretonnia: ?
Dark Elf: Khaine worshippers (armours in mod)
Skaven: ?
Kislev: ?
Beastmen: ?
Nippon: ?
Vampire Counts: Restless dead (same as tomb kings)
Wood Elves: ?
Does this sound like a good addition to the bandits we already have in the game and can you think of ideas for the factions above bearing in mind our lack of modelling capability.