Author Topic: [S] Warsword Conquest New info page one  (Read 161149 times)

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del

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[S] Warsword Conquest New info page one
« on: November 21, 2010, 12:54:54 AM »
Warsword Conquest new release info


  we will be releasing Warsword Conquest full version on or around the easter weekend so about the 20th of april.
  This date depends on if we get the mod finished on time and the mod is fully tested but all looks good for that date
  so far.

 The main features of the mod are as follows.

 13 factions to join or fight these are :-
 Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orc, Dwarfs, Bretonnia, Chaos,
 Dark Elves, High Elves, Araby and Skaven.
 Every faction has tons of new armours, items, mounts which you can buy from merchants.
 Each faction has its own troop types and lords which are close to their warhammer armies.
 Big monsters to hire or fight including Trolls, Ratogres, Ogres, kroxigors and Ushabti.

 The ability to become a player character of every faction race in the game.
 All new character creation system, bring a warhammer background to your character.
 Item Race Restrictions, Player can only wear items which relate to their race.
 The player has the chance to obtain magical weapons and armour for themselves.

 New map of the old world.
 Start on map straight away no starting fight or mission.
 Visit, destroy or take over a total of 33 Towns, 58 castles, 138 villages.
 All new bandits including Beastmen, Night Goblins and Undead.
 Large bandit armies of renegade mercenaries and night goblins on the map.
 More than twice the number of bandit parties.

 Factionalized merchants now sell race related items.
 Factionalized mercenaries, each faction will have a pool of different mercenaries to hire.
 All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders
 Mengils Manflayer, Night Goblins, Witch Elves and many more.
 28 new companions to hire.
 Sell prisoners to tavernkeeper.
 Revamped tournaments with special tournament characters and teams.

 Faction patrols around their lands.
 Each town and village has correct walkers for faction.
 Factionalized Farmers and village defenders, now correct for faction
 Villages now produce recruits of owner faction and changes recruit type when taken over.
 All new scenes to bring the warhammer world alive.
 Ablity to change player kingdom troop race when you own a kingdom.

 Join any battle and choose what side to fight on.
 Freelancer mod, join a lords army.
 Death cam and battle continues.
 Sea Battles and Sea Bandits.
 Pre-Battle Orders & Deployment.
 Troop Formations.

 And much more.

Warsword Conquest Team

Del
Nameless Warrior
TheMageLord
Horla

Last Release Info

 This is info on the preview version of the mod.

The first part of Warsword Conquest is now ready to download here
http://www.mbrepository.com/file.php?id=3318
Also available here thanks to Kazzan
http://www.gamefront.com/files/20910583/Warsword+Conquest+preview+mod.rar
And here thanks to proarbiter
http://www.moddb.com/mods/warsword-conquest/downloads/warsword-preview
Also available here at nexus
http://mountandblade.nexusmods.com/downloads/file.php?id=3318

Warsword Conquest is a mod based on Warhammer fantasy battles game by Games Workshop.
This is total conversion for Warbands 1.143 and is single player only at moment.

The Kingdom of the Lizardmen is at full strength once again. The Lustria invasion force has returned from the Old World after doing what it set out to do and destroy the Chaos threat which was threatening to overwhelm the land across the ocean. They came home to find that it is their land that is being invaded as factions from the Old World as well as the far east have settled near their borders and are intent on colonising or taking the riches of the land. They are now on the defensive and must fight back against the new enemies.

This mod is a preview release of the main mod which will be released at a later date. You will find 7 factions in this release including the Empire and Nippon from the Invading countries and the main release will have many more including Bretonnia, Norse, Araby, Amazons, High Elves and more.

The factions:
(click to show/hide)

Special Items:
(click to show/hide)

Tournaments:
(click to show/hide)

The companions:
(click to show/hide)

Other features
(click to show/hide)

Thank you for downloading Warsword Conquest and we hope you enjoy the mod.

The Warsword Main Mod Team
main modder Del
Co modder and coder, Nameless Warrior
modeller Emperor Milton
music and sounds Praylak

The Warsword Mod Team
You1 and all the original Warsword team from the first Warsword mod

Warsword Conquest Testers
QuailLover
Nema
Crossbow Joe
Kazzan
chimera_t

And big thank you to all of the modders of Taleworlds and mount & blade for models, osp packs and coding etc

Ruthven, Caba'drin and Duh for Sea Battles and Sea Trade
MadVader and kt0 for after death cam and battle continues
Trade Goods Mod by Lav
Outposts by Lumos
Realistic Colors mod by Lucke189
items and armour from Age of False Innocence by Shredzorz
zombies heads,Ogre body,skull masks and Gorol by -IYI-O-R-T-
Highlander for 40k models and boar mount
Barfs Skeletons and Skeleton mount
lots of banners from Requests for custom banners and The Hall of Heraldry topics thanks all of the banner makers there.
Highlander armour models by Yamabusi
Narf's Rus Armour Pack and Narf's Plate Armour Pack
Flintlock Firearms OSP by Llew
Wheene and Nema for original orc models from the daydream mod.
Samurai_OSP_by_walzou
Njunja and -IYI-O-R-T- for Ninja Hoods
CounterPoint391  for the shurikens and Coloured Lances
Faradons item pack
All from the communityhelms team.
Spak OSP_Items pack
Runico for special weapons models etc
DtheHun for Surrealarms osp pack
TES4-OSP-Weapons by Nexxon

Warhammer Fantasy Battle Reporter Forum for all the great Warhammer Army Books (fan made & unofficial)
http://battlereporter.freeforums.org/warhammer-army-books-fan-made-unofficial-f88.html

If I have forgot someone I'm truly sorry, please PM me I will add you to the credits straight away.

Also a very BIG thank you to Games Workshop for making such a great Fantasy setting.

The mod is also on Moddb here is the link
http://www.moddb.com/mods/warsword-conquest


All new screenshots will be posted in the next post

Thanks all
Del and the Warsword team

Warsword Conquest Disclaimer
This mod is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.


Warsword Conquest Sigs
(click to show/hide)
« Last Edit: March 22, 2014, 12:42:13 AM by del »

del

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Re: Warsword warbands
« Reply #1 on: November 21, 2010, 12:56:02 AM »
Screenshots  :D

Lizardmen
(click to show/hide)

Tomb Kings
(click to show/hide)

Goblins
(click to show/hide)

Empire
(click to show/hide)

Chaos (coming soon)
(click to show/hide)

Southland Dwarfs
(click to show/hide)
« Last Edit: December 06, 2012, 12:29:39 AM by del »

Lord Benrir

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Re: Warsword warbands
« Reply #2 on: November 21, 2010, 01:34:09 AM »
Wow, great! I love ancient Egypt! But the lizardman's head seems pretty small to me. :?
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Arzeal

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Re: Warsword warbands
« Reply #3 on: November 21, 2010, 02:29:17 AM »
Pharaoh-Necromancer Army of Skeletons? Can we get mummies?  :P


Tempest1295

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Re: Warsword warbands
« Reply #4 on: November 21, 2010, 05:07:57 AM »
I agree about the lizardman statement, the skink's head should be larger. Maybe could shrink model a little if can find out how as well.

Loborob

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Re: Warsword warbands
« Reply #5 on: November 21, 2010, 05:11:33 AM »
wow :D man  i love the idea, cant wait for it,  good luck

Commander Joir

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Re: Warsword warbands
« Reply #6 on: November 21, 2010, 06:31:09 AM »
finally!!! :D :D  :D
good luck

Crossbow Joe

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Re: Warsword warbands
« Reply #7 on: November 21, 2010, 12:04:26 PM »
:shock: :D Incredible! A very good idea to move the focus to Lustria. And I will be intrigued to play through Araby

Kazzan

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Re: Warsword warbands
« Reply #8 on: November 21, 2010, 12:38:03 PM »
Is this change part of the reduced race limit of warband I ask?

Good luck!
Also, we need crusader knights.  :P
 
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Crossbow Joe

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Re: Warsword warbands
« Reply #9 on: November 21, 2010, 12:41:17 PM »
Quote
reduced race limit of warband
That seems like a downgrade modding wise, I am guessing there is some logical reason

del

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Re: Warsword warbands
« Reply #10 on: November 21, 2010, 04:23:07 PM »
hi all

Lord Benrir and Tempest1295 I think you are right the skink head has to be a little bigger will resize it and the size of the skink is 30% small than the human skeletons already in the mod , just cant tell in the screenshot tho.

Arzeal yes there will be mummies in the mod  and Bone giants :D

Kazzan I didn't know that warband has a reduced race limit , I thought it was still 16 has it changed ?

Blackfall234

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Re: Warsword warbands
« Reply #11 on: November 21, 2010, 04:40:27 PM »
if i should tell you the truth, i would prefer if your team joins Furoks team. Warsword was a very nice Mount and Blade mod.
But Furoks Warhammer mod looks much better.  :?

I love both mods and i still look forward what you do with Warsword, but the truth is, Furoks mod looks much better.
Its not an insult or something, i love Warsword in M&B normal, but when it comes to warband :/

You can delete this post if you think its just some promotion for the Warhammer Grim Age mod.  :|

QuailLover

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Re: Warsword warbands
« Reply #12 on: November 21, 2010, 04:48:55 PM »
Furok's isn't going to come out for at-least a year, and the rate they are going its quite likely that it would actually take much longer.

It just visually looks impressive, but who knows about the gameplay?
« Last Edit: November 21, 2010, 04:51:17 PM by QuailLover »
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Gothic Knight

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Re: Warsword warbands
« Reply #13 on: November 21, 2010, 05:01:18 PM »
Furok's isn't going to come out for at-least a year, and the rate they are going its quite likely that it would actually take much longer.

It just visually looks impressive, but who knows about the gameplay?

Visuals aren't the omega thing in a mod. I still remember my favorite M&B mod being Battle for Sicily, because it had some awesome gameplay and coding mechanics.
[img width=255

Kazzan

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Re: Warsword warbands
« Reply #14 on: November 21, 2010, 06:11:47 PM »
Gameplay is the main feature in a mod, atleast for me.

Also, Blackfall, Grim Age will tkae long, will feature Empire, Kislev and Chaos. (for a first release) Both mods have different goals, at the moment.
« Last Edit: November 21, 2010, 08:34:52 PM by Kazzan »
 
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