Warsword Conquest Beta release info
LINK TO MOD DOWNLOAD AND BUG FIX
This mod has been a labour of love with most of the work only done by two people me and my co modder and good friend Nameless Warrior,we have shead blood, sweat and tears on this mod with thousands of hours going into it, lots and lots of late nights and lots of coffee.
I would specially like to thank mine and Nameless Warriors families for their patience, understanding and giving us the time to do the mod.
We being a small team have not had a lot of testing opportunity and this is just a beta so there may be bugs and issues within the mod
if you find any either pm Me or Nameless warrior on moddb or taleworlds forum and we will make a big fix as soon as we can.
I hope you enjoy playing our mod.
Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the warhammer fantasy world by Games workshop. The main features of the mod are as follows.
13 factions to join or fight these are :-
Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orc, Dwarfs, Bretonnia, Chaos,
Dark Elves, High Elves, Araby and Skaven.
Every faction has tons of new armours, items, mounts which you can buy from merchants.
Each faction has its own troop types and lords which are close to their warhammer armies.
Big monsters to hire or fight including Trolls, Ratogres, Ogres, kroxigors and Ushabti.
The ability to become a player character of every faction race in the game.
All new character creation system, bring a warhammer background to your character.
Item Race Restrictions, Player can only wear items which relate to their race.
The player has the chance to obtain magical weapons and armour for themselves.
New map of the old world.
Start on map straight away no starting fight or mission.
Visit, destroy or take over a total of 33 Towns, 58 castles, 138 villages.
All new bandits including Beastmen, Night Goblins and Undead.
Large bandit armies of renegade mercenaries and night goblins on the map.
More than twice the number of bandit parties.
Factionalized merchants now sell race related items.
Factionalized mercenaries, each faction will have a pool of different mercenaries to hire.
All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders
Mengils Manflayer, Night Goblins, Witch Elves and many more.
28 new companions to hire.
Sell prisoners to tavernkeeper.
Revamped tournaments with special tournament characters and teams.
Faction patrols around their lands.
Each town and village has correct walkers for faction.
Factionalized Farmers and village defenders, now correct for faction
Villages now produce recruits of owner faction and changes recruit type when taken over.
All new scenes to bring the warhammer world alive.
Ablity to change player kingdom troop race when you own a kingdom.
Join any battle and choose what side to fight on.
Freelancer mod, join a lords army.
Death cam and battle continues.
Sea Battles and Sea Bandits.
Pre-Battle Orders & Deployment.
And much more.The mod is also on Moddb here is the linkhttp://www.moddb.com/mods/warsword-conquestCredits
Thank you to all if I have missed someone I am very sorry please pm me and I will add you to the credits.Warsword Conquest Team
Count of Flanders
Contributors and all those who have worked with me on Warsword or Warsword Conquest in the past or helped us out.
A very BIG thank you to Games Workshop for making such a great Fantasy setting.
Warhammer online and Mark of Chaos PC games for model ideas etc and hours of fun playing time.
Warhammer Fantasy Battle Reporter Forum for all the great Warhammer Army Books (fan made & unofficial).http://battlereporter.freeforums.org/warhammer-army-books-fan-made-unofficial-f88.html
Featuring Music by nox arcana
Thank you to all of the modders of Taleworlds and mount & blade for models, osp packs and coding etc,
Big thanks to the TLD team for making their mod OSP it has been very helpful to us.
Caba'drin Pre-Battle Orders & Deployment
Motomataru Formation coding
Ruthven, Caba'drin and Duh for Sea Battles
Trade Goods Mod by Lav
Freelancer Mod by taragoth, Caba'drin, Duh, Sunhawken, Monnikje, Sayd Ûthman and Swordyke
MadVader, Caba'drin and kt0 for after death cam and battle continues
Delzaros for UI Pack
Veleran for troll
Bloc for Northerner Horses
TES4-OSP-Weapons by Nexxon
items and armour from Age of False Innocence by Shredzorz
Wheene and Nema for original base orc models from the daydream mod.
Nema and team for daydream weapons pack
Highlander for boar mount
Barfs Skeletons and Skeleton mount
Spak OSP_Items pack and rigging some models for us.
zombies heads,Ogre body,skull masks,skin shields by -IYI-O-R-T-
lots of banners from Requests for custom banners and The Hall of Heraldry topics thanks all of the banner makers there.
Narf's Plate Armour Pack
Narf's Men at arms pack
Flintlock Firearms OSP by Llew
CounterPoint391 for the shurikens and Coloured Lances
Faradons item pack
All from the communityhelms team.
Runico for special weapons models etc
Lui for Swords osp
Ficus's Roman Pack osp
some coding for hand cannon, camel and textures etc from Blood_and_Steel by xenoargh
Some orc banner art by Sumicus
Sonyer's item pack thanks to Sonyer, Narf , rgcotl , sumskilz , Sarrie
Njunja osp pack
Goat from Brytenwalda mod
dog model from 3dmodelfree.com
mackie_weapons_OSP Count of Flanders added credits
CD Projekt's and LordOfWar for empire helmets
Jan Tuma´s Sturmhaube helmets
Mr. Dave empire hatsHorla added credits
- Emanuel Palalic for his Tomb Kings props
- Piotr Stepnicki for his High Elves props
- ThaneWulfgharn for his Empire buildings and Dark Elves buildings meshes
- AlMansur for his french buildings for the Empire and some medieval props
- 15th_century_weapons by Shredzorz
- ado's fantasy_scene_props
- the TLD team for their props, amazing coding and inspiration
- the 16th Century mod team for their Aztec props and scenes
- Galloper on the TWC forums for his ready-to-use pack of voices from Mark of Chaos
- James Dillon for his incredible work on the Skaven scenes, Mousillon and some others
- Gorgutz for his dedicated work on the Orc scenes
- Kazzan for his Empire scenes and Orc campWarsword Conquest Disclaimer
This mod is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One,
the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo,
Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units,
illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2014, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended.
All Rights Reserved to their respective owners.Sub mods
Rebalance submod by Shishman
http://www.gamefront.com/files/24253307/Warsword+submod+1.01.rar Sub mod rules
Rebalanced firearms, rifles better that smoothbore muskets, damage lowered, accuracy increased somewhat. Made pistols visible. Tunnel fighter now has double shot pistol, strange 8barrel gun was made into this Whfb.lexicanum.com Hochland long rifle(http://whfb.lexicanum.com/wiki/Hochland_long_rifle
) is also present. Dwarves now have their own high quality cartridge, Dwarf Engineers have cannon ammo for 10 shots. Chaos Dwarf blunderbuss shoots shrapnel like cannon, but weaker.Changes to Empire, Chaos, Brettonia, Orc, High and Dark elf troop trees, unit stats and inventories rebalanced, high end troops are harder to train, and much harder to kill. Chaos Berserker now ascends to Bloodletter(armed with a Hellblade), then Herald of Khorne, riding a Juggernaut(just an enlarged Khorne warhorse for the present). A few new troops such as Master Engineers, Chosen of Khorne and Master Thunderer. Brettonian Paladin changed places with Grail Knight, now mounted. Grail Knights are trainable, very expensive and deadly, armed with magic blessed swords. High Elven lion riding nobles are also trainable. Trolls toughened and can actually kill stuff.Some changes to patrols.Not save-game compatible.
There is still a lot of room for improvement, so feedback and especially ideas are welcome.
Installation: Put the 'Warsword Conquest' folder into your 'modules' folder, overwrite when asked.
To add more immersion, I highly recommend these mods: Calradia in darkness(http://www.nexusmods.com/mbwarband/mods/3788/?
), Polished landscapes(be sure to grab the latest version here Delzarosmodding.robhost.nl), and Flying missile pack (http://www.mbrepository.com/file.php?id=905&page=1#c_2293
) I am currently trying to integrate Cries of War soundpack, so far with little success.
If anyone knows how to do that without resorting to module system, please contact me
You must contact either Me or Nameless Warrior for permission to release a sub mod and send a list of the changes you have made in your sub mod.
All of the Warsword Conquest resources including models, textures, scenes and anything else the team has made for the mod can only be used for a sub mod of Warsword Conquest and any sub mods must be connected to the warhammer world.
You must have a link to Warsword conquest on your opening page and state that it is a sub mod for Warsword conquest.
Please do not ask for the module system as we will not be releasing it.
Remember to always give appropriate credit to all those who made Warsword Conquest and any OSP we have used as well as any OSP you have added yourself.
Any models or changes made in a sub mod can be put into the main Warsword Conquest mod by us, we will contact you and give you credit of course.
Please note: We are unable to help with the creation of sub mods as we have limited time to mod ourselves.
Warsword Conquest Sigs