Author Topic: [S] Warsword Conquest Beta info page one  (Read 283856 times)

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del

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[S] Warsword Conquest Beta info page one
« on: November 21, 2010, 12:54:54 AM »
Warsword Conquest Beta release info


LINK  TO MOD DOWNLOAD AND BUG FIX
Nexus
http://www.nexusmods.com/mbwarband/mods/5890
Player Attack
http://www.playerattack.com/file/50152/Warsword-Conquest-Beta/

This mod has been a labour of love with most of the work only done by two people me and my co modder and good friend Nameless Warrior,we have shead blood, sweat and tears on this mod with thousands of hours going into it, lots and lots of late nights and lots of coffee.

I would specially like to thank mine and Nameless Warriors families for their patience, understanding and giving us the time to do the mod.

We being a small team have not had a lot of testing opportunity and this is just a beta so there may be bugs and issues within the mod
if you find any either pm Me or Nameless warrior on moddb or taleworlds forum and we will make a big fix as soon as we can.

I hope you enjoy playing our mod.

Del

Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the warhammer fantasy world by Games workshop.

 The main features of the mod are as follows.

 13 factions to join or fight these are :-
 Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orc, Dwarfs, Bretonnia, Chaos,
 Dark Elves, High Elves, Araby and Skaven.
 Every faction has tons of new armours, items, mounts which you can buy from merchants.
 Each faction has its own troop types and lords which are close to their warhammer armies.
 Big monsters to hire or fight including Trolls, Ratogres, Ogres, kroxigors and Ushabti.

 The ability to become a player character of every faction race in the game.
 All new character creation system, bring a warhammer background to your character.
 Item Race Restrictions, Player can only wear items which relate to their race.
 The player has the chance to obtain magical weapons and armour for themselves.

 New map of the old world.
 Start on map straight away no starting fight or mission.
 Visit, destroy or take over a total of 33 Towns, 58 castles, 138 villages.
 All new bandits including Beastmen, Night Goblins and Undead.
 Large bandit armies of renegade mercenaries and night goblins on the map.
 More than twice the number of bandit parties.

 Factionalized merchants now sell race related items.
 Factionalized mercenaries, each faction will have a pool of different mercenaries to hire.
 All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders
 Mengils Manflayer, Night Goblins, Witch Elves and many more.
 28 new companions to hire.
 Sell prisoners to tavernkeeper.
 Revamped tournaments with special tournament characters and teams.

 Faction patrols around their lands.
 Each town and village has correct walkers for faction.
 Factionalized Farmers and village defenders, now correct for faction
 Villages now produce recruits of owner faction and changes recruit type when taken over.
 All new scenes to bring the warhammer world alive.
 Ablity to change player kingdom troop race when you own a kingdom.

 Join any battle and choose what side to fight on.
 Freelancer mod, join a lords army.
 Death cam and battle continues.
 Sea Battles and Sea Bandits.
 Pre-Battle Orders & Deployment.
 Troop Formations.

 And much more.

The mod is also on Moddb here is the link
http://www.moddb.com/mods/warsword-conquest

Credits

Thank you to all if I have missed someone I am very sorry please pm me and I will add you to the credits.

Warsword Conquest Team
Del
Nameless Warrior
Count of Flanders
Horla

Contributors and all those who have worked with me on Warsword or Warsword Conquest in the past or helped us out.

You1
TheMageLord
Jargondarot
Kazzan
Captain Melon
Gorgutz
Praylak
Brutun
Draegor Redfields
Emperor Milton
Berserker Pride
grailknighthero
Jubal
QuailLover
Nema
Crossbow Joe
chimera_t
joebow
Travis
spak

A very BIG thank you to Games Workshop for making such a great Fantasy setting.
 
Warhammer online and Mark of Chaos PC games for model ideas etc and hours of fun playing time.

Warhammer Fantasy Battle Reporter Forum for all the great Warhammer Army Books (fan made & unofficial).
http://battlereporter.freeforums.org/warhammer-army-books-fan-made-unofficial-f88.html

Featuring Music by nox arcana



Thank you to all of the modders of Taleworlds and mount & blade for models, osp packs and coding etc,

Big thanks to the TLD team for making their mod OSP it has been very helpful to us.
Caba'drin Pre-Battle Orders & Deployment
Motomataru Formation coding
Ruthven, Caba'drin and Duh for Sea Battles
Trade Goods Mod by Lav
Freelancer Mod by taragoth, Caba'drin, Duh, Sunhawken, Monnikje, Sayd Ûthman  and Swordyke
MadVader, Caba'drin and kt0 for after death cam and battle continues
Delzaros for UI Pack
Veleran for troll
Bloc for Northerner Horses
TES4-OSP-Weapons by Nexxon
items and armour from Age of False Innocence by Shredzorz
Wheene and Nema for original base orc models from the daydream mod.
Nema and team for daydream weapons pack
Highlander for boar mount
Barfs Skeletons and Skeleton mount
Spak OSP_Items pack and rigging some models for us.
surrealarms
zombies heads,Ogre body,skull masks,skin shields by -IYI-O-R-T- 
lots of banners from Requests for custom banners and The Hall of Heraldry topics thanks all of the banner makers there.
Narf's Plate Armour Pack
Narf's_transitional_armour_pack
Narf's Men at arms pack
Flintlock Firearms OSP by Llew
CounterPoint391  for the shurikens and Coloured Lances
Faradons item pack
All from the communityhelms team.
Runico for special weapons models etc
Lui for Swords osp
Ficus's Roman Pack osp
some coding for hand cannon, camel and textures etc from Blood_and_Steel by xenoargh
Some orc banner art by Sumicus
Sib_Helms
Sonyer's item pack thanks to Sonyer, Narf , rgcotl , sumskilz , Sarrie
Njunja osp pack
Goat from Brytenwalda mod
dog model from 3dmodelfree.com
mackie_weapons_OSP

Count of Flanders added credits
CD Projekt's and LordOfWar for empire helmets
Jan Tuma´s Sturmhaube helmets
Mr. Dave empire hats

Horla added credits
- Emanuel Palalic for his Tomb Kings props
- Piotr Stepnicki for his High Elves props
- ThaneWulfgharn for his Empire buildings and Dark Elves buildings meshes
- AlMansur for his french buildings for the Empire and some medieval props
- 15th_century_weapons by Shredzorz
- ado's fantasy_scene_props
- the TLD team for their props, amazing coding and inspiration
- the 16th Century mod team for their Aztec props and scenes
- Galloper on the TWC forums for his ready-to-use pack of voices from Mark of Chaos
- James Dillon for his incredible work on the Skaven scenes, Mousillon and some others
- Gorgutz for his dedicated work on the Orc scenes
- Kazzan for his Empire scenes and Orc camp


Warsword Conquest Disclaimer
This mod is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One,
 the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo,
 Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units,
 illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2014, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended.
 All Rights Reserved to their respective owners.


Sub mods

Rebalance submod by Shishman
(click to show/hide)
 
http://www.gamefront.com/files/24253307/Warsword+submod+1.01.rar

Sub mod rules

You must contact either Me or Nameless Warrior for permission to release a sub mod and send a list of the changes you have made in your sub mod.

All of the Warsword Conquest resources including models, textures, scenes and anything else the team has made for the mod can only be used for a sub mod of Warsword Conquest and any sub mods must be connected to the warhammer world.

You must have a link to Warsword conquest on your opening page and state that it is a sub mod for Warsword conquest.

Please do not ask for the module system as we will not be releasing it.

Remember to always give appropriate credit to all those who made Warsword Conquest and any OSP we have used as well as any OSP you have added yourself.

Any models or changes made in a sub mod can be put into the main Warsword Conquest mod by us, we will contact you and give you credit of course.

Please note: We are unable to help with the creation of sub mods as we have limited time to mod ourselves.
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Warsword Conquest Sigs
(click to show/hide)
« Last Edit: May 24, 2014, 10:25:51 PM by del »

del

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Re: Warsword warbands
« Reply #1 on: November 21, 2010, 12:56:02 AM »
Screenshots  :D

Lizardmen
(click to show/hide)

Tomb Kings
(click to show/hide)

Goblins
(click to show/hide)

Empire
(click to show/hide)

Chaos (coming soon)
(click to show/hide)

Southland Dwarfs
(click to show/hide)
« Last Edit: December 06, 2012, 12:29:39 AM by del »

Lord Benrir

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Re: Warsword warbands
« Reply #2 on: November 21, 2010, 01:34:09 AM »
Wow, great! I love ancient Egypt! But the lizardman's head seems pretty small to me. :?
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Arzeal

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Re: Warsword warbands
« Reply #3 on: November 21, 2010, 02:29:17 AM »
Pharaoh-Necromancer Army of Skeletons? Can we get mummies?  :P


Tempest1295

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Re: Warsword warbands
« Reply #4 on: November 21, 2010, 05:07:57 AM »
I agree about the lizardman statement, the skink's head should be larger. Maybe could shrink model a little if can find out how as well.

Loborob

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Re: Warsword warbands
« Reply #5 on: November 21, 2010, 05:11:33 AM »
wow :D man  i love the idea, cant wait for it,  good luck

Commander Joir

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Re: Warsword warbands
« Reply #6 on: November 21, 2010, 06:31:09 AM »
finally!!! :D :D  :D
good luck

Crossbow Joe

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Re: Warsword warbands
« Reply #7 on: November 21, 2010, 12:04:26 PM »
:shock: :D Incredible! A very good idea to move the focus to Lustria. And I will be intrigued to play through Araby

Kazzan

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Re: Warsword warbands
« Reply #8 on: November 21, 2010, 12:38:03 PM »
Is this change part of the reduced race limit of warband I ask?

Good luck!
Also, we need crusader knights.  :P
 
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Crossbow Joe

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Re: Warsword warbands
« Reply #9 on: November 21, 2010, 12:41:17 PM »
Quote
reduced race limit of warband
That seems like a downgrade modding wise, I am guessing there is some logical reason

del

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Re: Warsword warbands
« Reply #10 on: November 21, 2010, 04:23:07 PM »
hi all

Lord Benrir and Tempest1295 I think you are right the skink head has to be a little bigger will resize it and the size of the skink is 30% small than the human skeletons already in the mod , just cant tell in the screenshot tho.

Arzeal yes there will be mummies in the mod  and Bone giants :D

Kazzan I didn't know that warband has a reduced race limit , I thought it was still 16 has it changed ?

Blackfall234

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Re: Warsword warbands
« Reply #11 on: November 21, 2010, 04:40:27 PM »
if i should tell you the truth, i would prefer if your team joins Furoks team. Warsword was a very nice Mount and Blade mod.
But Furoks Warhammer mod looks much better.  :?

I love both mods and i still look forward what you do with Warsword, but the truth is, Furoks mod looks much better.
Its not an insult or something, i love Warsword in M&B normal, but when it comes to warband :/

You can delete this post if you think its just some promotion for the Warhammer Grim Age mod.  :|

QuailLover

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Re: Warsword warbands
« Reply #12 on: November 21, 2010, 04:48:55 PM »
Furok's isn't going to come out for at-least a year, and the rate they are going its quite likely that it would actually take much longer.

It just visually looks impressive, but who knows about the gameplay?
« Last Edit: November 21, 2010, 04:51:17 PM by QuailLover »
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Gothic Knight

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Re: Warsword warbands
« Reply #13 on: November 21, 2010, 05:01:18 PM »
Furok's isn't going to come out for at-least a year, and the rate they are going its quite likely that it would actually take much longer.

It just visually looks impressive, but who knows about the gameplay?

Visuals aren't the omega thing in a mod. I still remember my favorite M&B mod being Battle for Sicily, because it had some awesome gameplay and coding mechanics.

Kazzan

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Re: Warsword warbands
« Reply #14 on: November 21, 2010, 06:11:47 PM »
Gameplay is the main feature in a mod, atleast for me.

Also, Blackfall, Grim Age will tkae long, will feature Empire, Kislev and Chaos. (for a first release) Both mods have different goals, at the moment.
« Last Edit: November 21, 2010, 08:34:52 PM by Kazzan »
 
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