bDoNotMakeHandsParallelToGround=trueHi! I was wondering, is it possible to fix flying hands for dead agents with the help of wse2? I'm talking about VC, but I think it's the same for all mods, when an agent dies, the hands go all over the place
I'll fix it in the next update, as a temporary solution, set something in post data
This op:send_post_message_to_url_advanced still use 'get' method
game.send_post_message_to_url_advanced(url, '', '', "script_cf_esai_parse_url_response", "script_cf_esai_parse_failed_response", 1)
I must be sleeping! You are the best! <3bDoNotMakeHandsParallelToGround=true
What are you talking about? I have never saw this bug. Is it related to specific mod? Do you have a video?Hi! I was wondering, is it possible to fix flying hands for dead agents with the help of wse2? I'm talking about VC, but I think it's the same for all mods, when an agent dies, the hands go all over the place
("wse_multiplayer_message_received", [
(store_script_param, ":player_no", 1),
(store_script_param, ":event_no", 2),
]),
multiplayer_send_composite_message_to_player
multiplayer_send_composite_message_to_server
for server player_no = 0When I checked a script named wse_multiplayer_message_received,
This is a player info when server received, but How do Sever send message to player?Code:("wse_multiplayer_message_received", [ (store_script_param, ":player_no", 1), (store_script_param, ":event_no", 2), ]),
Is there a message script for player?
About op
Code:multiplayer_send_composite_message_to_player multiplayer_send_composite_message_to_server
Nice!for server player_no = 0
overlay_button_set_type = 4902 #(overlay_button_set_type, <overlay_no>, <toggle_or_not>, <deselectable_or_not>),
#Sets <overlay_no>'s <toggle_or_not> and <deselectable_or_not>
void OverlayButtonSetType(WSEPresentationOperationsContext *context)
{
#if defined WARBAND
int overlay_no;
bool showed, enabled;
context->ExtractOverlayNo(overlay_no);
context->ExtractBoolean(showed);
context->ExtractBoolean(enabled);
rgl::widget *overlay = warband->cur_presentation->overlays[overlay_no];
if (overlay->get_type() == rgl::wt_simple_button || overlay->get_type() == rgl::wt_image_button || overlay->get_type() == rgl::wt_game_button)
overlay->flags = (showed ? 0 : rgl::wf_hidden) | (enabled ? 0 : rgl::wf_disabled);
#endif
}
overlay_button_set_type = 4902 #(overlay_button_set_type, <overlay_no>, <visible_or_not>, <selectable_or_not>),
#Sets <overlay_no>'s <visible_or_not> and <selectable_or_not>
if you have this mod, start a new game, press F4 on the map, then exchange a weapon. then go to inventory, move mouse to the exchanged item, it will appear.Hello, send me your save file
this is the right version. it's easy to reproduce the issue.I have East1135 v1.2