1.0.8.0
-Added cast_ray_agents operation.
Thanks to SupaNinjaMan for sponsoring development.
Sample
-Added cast_ray_agents operation.
Thanks to SupaNinjaMan for sponsoring development.
Sample
Code:
(ti_tab_pressed, 0, 0, [],
[
(try_begin),
(set_fixed_point_multiplier, 1),
(multiplayer_get_my_player, ":my_player"),
(player_get_agent_id, ":my_agent", ":my_player"),
(agent_is_active, ":my_agent"),
(agent_is_alive, ":my_agent"),
(agent_get_look_position, pos0, ":my_agent"),
(position_move_y, pos0, 30, 0),
(position_move_z, pos0, 150, 0),
(cast_ray_agents, reg1, pos1, pos0, 10000),
(position_get_x, reg2, pos1),
(position_get_y, reg3, pos1),
(position_get_z, reg4, pos1),
(position_get_rotation_around_x, reg5, pos1),
(position_get_rotation_around_y, reg6, pos1),
(position_get_rotation_around_z, reg7, pos1),
(display_message, "@agent {reg1} bone {reg0} position {reg2} {reg3} {reg4} direction {reg5} {reg6} {reg7}"),
(try_end),
]),