(try_for_range, ":cur", 0, 5),
(store_add, ":troop_id", ":cur", saber_begin),
(try_begin),
(eq, ":cur", 0),
(assign, ":button_name", "$g_fate_battle_saber_1"),
#(create_image_button_overlay, "$g_fate_battle_saber_1", "mesh_inv_slot", "mesh_inv_slot"),
(create_image_button_overlay_with_tableau_material, "$g_fate_battle_saber_1", -1, "tableau_fate_image", ":troop_id"),
(else_try),
(eq, ":cur", 1),
(assign, ":button_name", "$g_fate_battle_saber_2"),
# (create_image_button_overlay, "$g_fate_battle_saber_2", "mesh_inv_slot", "mesh_inv_slot"),
(create_image_button_overlay_with_tableau_material, "$g_fate_battle_saber_2", -1, "tableau_fate_image", ":troop_id"),
(else_try),
(eq, ":cur", 2),
(assign, ":button_name", "$g_fate_battle_saber_3"),
# (create_image_button_overlay, "$g_fate_battle_saber_3", "mesh_inv_slot", "mesh_inv_slot"),
(create_image_button_overlay_with_tableau_material, "$g_fate_battle_saber_3", -1, "tableau_fate_image", ":troop_id"),
(else_try),
(eq, ":cur", 3),
(assign, ":button_name", "$g_fate_battle_saber_4"),
# (create_image_button_overlay, "$g_fate_battle_saber_4", "mesh_inv_slot", "mesh_inv_slot"),
(create_image_button_overlay_with_tableau_material, "$g_fate_battle_saber_4", -1, "tableau_fate_image", ":troop_id"),
(else_try),
(assign, ":button_name", "$g_fate_battle_saber_5"),
# (create_image_button_overlay, "$g_fate_battle_saber_5", "mesh_inv_slot", "mesh_inv_slot"),
(create_image_button_overlay_with_tableau_material, "$g_fate_battle_saber_5", -1, "tableau_fate_image", ":troop_id"),
(try_end),
(val_mul, ":cur", 75),
(val_add, ":cur", 80),
(position_set_x, pos1, 750),
(position_set_y, pos1, 750),
(overlay_set_size, ":button_name", pos1),
(position_set_x, pos1, ":cur"),
(position_set_y, pos1, 260),
(overlay_set_position, ":button_name", pos1),
(try_end),