I have been trying to fix this microstutter problem for almost a month and I can not for the life of me fix it. Mostly dealt with it in Warsword Conquest and/ or Expanded. It uses for now WSE , but it works just fine for WSE2 with the exception of some red text and crashes due to Exception Acces Violation.
-Anything over 100 units in a FIELD battle has 2 kinds of microstutter, 1 goes away as soon as I get downed and increases or decreases with battlesize, the other stays and repeats every 2 seconds or so until there are no more than 110 units where it becomes unspottable. I tried 250 units in a siege multiple times and it never had ANY stutter.
I have a decent enough PC, no overclocking :
CPU: 6-Core 4.1 GHz Intel I5-10600KF
GPU: Nvidia NVIDIA GeForce GTX 1660 SUPER
RAM: 16 RAM 2.666Mhz
Motherboard: PRIME H510M
PSU: 450W
Windows 10 PRO fully updated, drivers all updated
Have tried in vain:
Redownloading and reinstalling Warband
Redownloading and reinstalling Warsword Conquest
Changing Nvidia Control Panel settings , Maximum Performance etc
Changing Warband priority and affinity with ProcessLasso and Taskmanager
Lowering graphic settings to minimum
Changing Resolution(to the lowest possible) and refresh rate( Monitor 75Hz)
Capping Framerate (When max is 75 it drops to 70, 60 to 54 ,30 to 25) with MSI Afterburner which I used to see how much resources are used
Changing mouse polling rate, button response, DPI,
Increasing Virtual Memory ( it was stupid I know)
Disabling Formations and all the advanced fixes for AI
Turning V-sync On and Off
Turning Load Textures on Demand On and Off
Windowed or Fullscreen
Changing Compatibility mode to any Windows
Running as administrator
NO Overheating as no component was at more than 50% usage(only GPU ) 23% CPU, 2400Mhz RAM, and no more than 30% PSU power used
And countless others that I can not remember now.
Now, in WSE there are a lot of crashes in campaign map but the battles are for better or worse stable, with lag rather than fixed framedrops like these, or when there are microstutters they are 1-2 frames, barely spottable in comparison to same size in WSE2 (around 200 units).
Siege battle:
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Field battle:
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Costum battle 200v200:
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Costum battle after I get downed:
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These microstutter problems appear in some mods that were NOT explicitly compatible with WSE2, while in others they work just fine.
How is it possible that sieges work just fine but field battles do not? I think maybe scripts are the problem? Or some other thing based on compatibility?
Any help is much appreciated and if this is not meant for this thread please feel free to remove it. Thank you !